Quote:
Originally Posted by Sheen_the_mage
To googi:I kind of like the idea, but wouldent it better to have to go through a very difficult big dungeon having to do a scavenger hunt for supplies of a wep, killing bosses to get the supplies instead of it rarely dropping the wep?
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If people are going to grind, does it really make a difference whether they grind in the old dungeon or in a new dungeon (which becomes an old dungeon after an hour). The development time that would be put towards a dungeon would be better put towards new events or new economic content (i.e. auctions).