Quote:
Originally Posted by coreys
Well me and Stan were talking about how tiles height (or z) could be implemented and I figured the only fool proof way Stefan could do it is to make a new level editor (if he isn't already) where you could indicate each individual tiles height (0 by default). Also the new level editor could have all the features that people have been asking for, like multiple tileset layer support, GS2 emulation, etc etc.
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GK has Z heights on the GMAP/levels, its rather common and easy to do allready. However new GS2 scripting command testing and help files in the editor would be nice. But thats about all I can really say...