Quote:
Originally Posted by Stefan
For the clientside-thing you can use player.attr[] which should work in most cases, although it's not directly sent to the other players via udp.
For global data we can use the irc-communication things right now (there are ways to verify from which server/script the data comes, although not fully documented). In the near future there will also be a way to send requesttext/sendtext messages to other npcservers, which then can be used to load, exchange and store data.
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Sweet....back to work on Hubworld for me, then. }:{D>