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Originally Posted by Lance
That would be Stefan's speedhack detection system, configured via the speedhacktolerance= serveroption.
However, I have not seen it set off (or in the logs) for quite some time, despite being on RC on several servers. 
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We had our go off yesterday. I personally see it weekly. For reference, we have ours set to 90 as recommended.
Scripted movement (such as Classic etc...) tends to stop a good proportion of traditional speed trainers, as only the ones that increase the entire Graal work rate get past it.
You cant ever really script a system that checks the distance a player moves and works out if thier speed is boosted. If its clientside it could get disable, and if its serverside you have badwidth/lag implications. You'd also need some way of it not triggering during alternat mevement or cutscenes where the players speed may legitimately be increased.
