Thread: gmaps and lag
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Old 03-15-2005, 09:37 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Stefan
The size of the map shouldn't be a big problem, what is more important is the number of active objects on the map. But such a big map might not be really good for organizing the game, there are advantages to keep things smaller. I think it would be better to make a good design about your game world, and make it so that you can start with one small part of it , and latter expand, if needed. That's better than creation a huge world that never gets finished.
I made a 3x3, and it was going to turn into a 5x5 to 6x6 map, but never got finished. I think most of it was because I was making my own tileset and got bored of making graphics. I think I'd have to make a new player, too, if I wanted to use that tileset.
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