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Old 02-19-2005, 10:31 PM
-Ramirez- -Ramirez- is offline
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Quote:
Originally Posted by Polo
Old bombs and bows dont work on gmaps properly
Why was a gmap necessary?

Quote:
so to get those working hit detection needed to be redone
You couldn't simply script bombs/bows that hit players appropriately without rescripting swords as well? That doesn't make much sense.

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the only way to disable the old hit detection was with disabledefmovement, and hence movement had to be redone
Refer to previous statement.

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With the other comments, your confusing making minor tweaks/improvements with making somthing totally different with 3d terrain, friction, jumping and other fancy stuff.
wtf? Where did you get that from? According to a previous post, making the movement system was "laborious" for you. Yet on RC:
Stormie: I did movement in like an afternoon or two

That sure doesn't sound like a "laborious" job to me.

Then there's the problem of you saying you're trying to emulate the default movement as "close as possible". If you were trying to do that, why are you reluctant to fix minor issues to make it more similar? Oh, that's right, because it would have to be fully redone! If that's the case, why didn't you make it identical from the beginning? I don't get it.
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