Quote:
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Originally Posted by calum
NPC Code:
removetiledefs;
addtiledef <image>,<levelnamestart>,<type>;
put that in a npc in the level or a weapon.
image = the image of the new tileset
levelnamestart = the name/part of the name of the level you wish to use the tileset with
type = Two most common types for setting which tile does what are 0 (default tileset) or 1 for the common new tileset (probably the one you want)
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I know how to script it, but;
addtiledef <image>,<levelnamestart>,<type>;
requires a type, as you say above, 0 is default, 1 is the new one, but how do you make it tiles_inside.png?
The formatting is different for that, isn't it?