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Search: Posts Made By: Andor_LAT-Admin
Forum: PlayerWorlds Main Forum 01-04-2002, 12:03 AM
Replies: 22
Views: 1,651
Posted By Andor_LAT-Admin
Nice map. I've noticed the top section's houses...

Nice map. I've noticed the top section's houses all have blue roofs, and the bottoms are red, is that for any particular reason?

Edit: Oops, i just noticed a few of the houses at the bottom r...
Forum: Level Design 01-03-2002, 07:10 AM
Replies: 17
Views: 2,156
Posted By Andor_LAT-Admin
Nice. You could use more than 1 type of sand tile...

Nice. You could use more than 1 type of sand tile though, and the grass could use a bit more detail, but it's a nice level.

Oops, forgot to rate it!! :megaeek:
I'd say about a 6-7.
Forum: Level Design 01-02-2002, 05:34 AM
Replies: 10
Views: 1,392
Posted By Andor_LAT-Admin
The hologram in the 3rd one is kool. The...

The hologram in the 3rd one is kool.

The floor tiling in the first level doesn't look good.

The second one is too small.

The third is the best of them..
Forum: Level Design 12-31-2001, 05:25 AM
Replies: 27
Views: 1,410
Posted By Andor_LAT-Admin
I don't like em

I don't like em
Forum: Level Design 12-31-2001, 02:20 AM
Replies: 8
Views: 1,045
Posted By Andor_LAT-Admin
the first one is just ugly :( the second one...

the first one is just ugly :(
the second one is ok i guess
Forum: Level Design 12-29-2001, 06:23 AM
Replies: 6
Views: 790
Posted By Andor_LAT-Admin
Need more details, and needs to be more zig...

Need more details, and needs to be more zig zagged, theres like 10 of the same ground tile in a row...
Forum: Level Design 12-29-2001, 06:21 AM
Replies: 8
Views: 823
Posted By Andor_LAT-Admin
yessssiirr!

yessssiirr!
Forum: PlayerWorlds Main Forum 12-29-2001, 04:14 AM
Replies: 15
Views: 1,298
Posted By Andor_LAT-Admin
guys leave him alone., he's big remember, lmao

guys leave him alone., he's big remember, lmao
Forum: Level Design 12-29-2001, 04:11 AM
Replies: 8
Views: 823
Posted By Andor_LAT-Admin
i don't like the black ground tile...it doesn't...

i don't like the black ground tile...it doesn't go good with the others
Forum: Level Design 12-28-2001, 07:58 AM
Replies: 28
Views: 1,598
Posted By Andor_LAT-Admin
If oni link is 1337, what does that make Mmmkay??...

If oni link is 1337, what does that make Mmmkay?? Super Uber 1337???
Forum: PlayerWorlds Main Forum 12-27-2001, 11:15 PM
Replies: 10
Views: 778
Posted By Andor_LAT-Admin
post some ss's of some good levels you have on ur...

post some ss's of some good levels you have on ur cpu (not necessarily for this server) just so ppl will know what they're workin for if they decide to help
Forum: Graphic Design 12-27-2001, 11:13 PM
Replies: 5
Views: 1,102
Posted By Andor_LAT-Admin
Didn't you ever think posting this under every...

Didn't you ever think posting this under every section on the graal forums is a waste of time????
Forum: Graphic Design 12-27-2001, 11:10 PM
Replies: 6
Views: 943
Posted By Andor_LAT-Admin
Nope i'm not Nyght.... -XXTsunamiXx

Nope i'm not Nyght....


-XXTsunamiXx
Forum: Graphic Design 12-27-2001, 06:31 AM
Replies: 6
Views: 943
Posted By Andor_LAT-Admin
eeewww X 10

eeewww X 10
Forum: Level Design 12-27-2001, 02:27 AM
Replies: 15
Views: 1,942
Posted By Andor_LAT-Admin
lol, just look over your levels for errors!

lol, just look over your levels for errors!
Forum: PlayerWorlds Main Forum 12-27-2001, 01:52 AM
Replies: 30
Views: 2,201
Posted By Andor_LAT-Admin
show some "good" screenshots, then maybe people...

show some "good" screenshots, then maybe people will wanna join...
Forum: Level Design 12-27-2001, 01:46 AM
Replies: 15
Views: 1,942
Posted By Andor_LAT-Admin
Well for the house on the left, use npcs for the...

Well for the house on the left, use npcs for the back tiles, not the ones with the little grass corner. You used 1 type of sand pathway, on the right side, you missed almost every tile that goes...
Forum: Level Design 12-27-2001, 12:34 AM
Replies: 19
Views: 1,512
Posted By Andor_LAT-Admin
I didn't say for that level, i just think it...

I didn't say for that level, i just think it looks better zig zagged
Forum: Level Design 12-27-2001, 12:33 AM
Replies: 41
Views: 2,585
Posted By Andor_LAT-Admin
:) Nice

:) Nice
Forum: Level Design 12-26-2001, 11:30 PM
Replies: 19
Views: 1,512
Posted By Andor_LAT-Admin
it makes the level look a bit better, but i can...

it makes the level look a bit better, but i can see some tile errors in the river. It's a little straight, try to make it more zig-zagged, keep it up.
Forum: Level Design 12-26-2001, 10:53 PM
Replies: 28
Views: 1,598
Posted By Andor_LAT-Admin
Pretty good, i don't like those "new" green tiles...

Pretty good, i don't like those "new" green tiles a lot tho
Forum: PlayerWorlds Main Forum 12-26-2001, 09:18 PM
Replies: 14
Views: 1,035
Posted By Andor_LAT-Admin
lmao.....dude...he was being sarcastic, he can...

lmao.....dude...he was being sarcastic, he can script better than that....i hope..
Forum: Level Design 12-26-2001, 09:13 PM
Replies: 19
Views: 1,512
Posted By Andor_LAT-Admin
Its ok i guess. The houses are alright. but you...

Its ok i guess. The houses are alright. but you cut off one of the house shadows with a swamp tile, and the ground could use a bit more tiling...
Showing results 1 to 23 of 23

 
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