Forum: Zone PC
10-30-2011, 06:23 PM
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Replies: 83
Views: 46,543
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Forum: Era Main Forum
10-23-2011, 07:39 PM
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Replies: 15
Views: 1,874
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Forum: NPC Scripting
10-23-2011, 07:32 PM
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Replies: 14
Views: 2,554
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Forum: Era Main Forum
10-23-2011, 11:53 AM
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Replies: 15
Views: 1,874
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Forum: NPC Scripting
10-23-2011, 11:27 AM
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Replies: 14
Views: 2,554
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Forum: Level Design
10-22-2011, 12:07 PM
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Replies: 16
Views: 2,472
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Forum: NPC Scripting
10-16-2011, 08:11 PM
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Replies: 9
Views: 1,486
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Forum: NPC Scripting
10-16-2011, 04:36 PM
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Replies: 9
Views: 1,486
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Forum: NPC Scripting
10-16-2011, 03:18 PM
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Replies: 9
Views: 1,486
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Forum: Zone PC
10-16-2011, 03:00 PM
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Replies: 83
Views: 46,543
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Forum: PlayerWorlds Main Forum
07-02-2011, 08:29 AM
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Replies: 34
Views: 4,176
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Forum: PlayerWorlds Main Forum
07-02-2011, 02:31 AM
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Replies: 34
Views: 4,176
In other communities I frequent, there are two...
In other communities I frequent, there are two common sayings "Ideas are worthless" and "It's all about execution". I think this applies for playerworlds too. Naturally, out of two playerworlds that...
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Forum: NPC Scripting
07-01-2011, 08:46 PM
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Replies: 18
Views: 3,303
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Forum: NPC Scripting
07-01-2011, 08:13 PM
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Replies: 18
Views: 3,303
I still don't buy it. Keeping backwards...
I still don't buy it. Keeping backwards compatibility and adding a class-based system on top of it sounds like a really bad idea.
The main reason being is that's the main path C++ took and it's a...
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Forum: NPC Scripting
07-01-2011, 01:17 PM
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Replies: 18
Views: 3,303
I kinda disagree here. I think pushing GS's...
I kinda disagree here. I think pushing GS's object system more towards Javascript and prototypical OO would be far better. I think it'd be way easier going in that direction than going back and...
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Forum: NPC Scripting
07-01-2011, 09:22 AM
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Replies: 18
Views: 3,303
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Forum: NPC Scripting
07-01-2011, 09:13 AM
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Replies: 12
Views: 2,115
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Forum: NPC Scripting
07-01-2011, 01:00 AM
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Replies: 18
Views: 3,303
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Forum: New Scripting Engine (GS2)
07-01-2011, 12:14 AM
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Replies: 38
Views: 34,923
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Forum: New Scripting Engine (GS2)
07-01-2011, 12:01 AM
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Replies: 38
Views: 34,923
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Forum: NPC Scripting
06-30-2011, 09:21 AM
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Replies: 12
Views: 2,115
Thanks for the response.
Yeah, I'm thinking...
Thanks for the response.
Yeah, I'm thinking of going with SQL for persistence since it offers a good structure for what I need. When ever an item is created, it will be cloned (conceptually...
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Forum: Level Design
06-30-2011, 08:29 AM
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Replies: 13
Views: 2,467
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Forum: NPC Scripting
06-30-2011, 12:37 AM
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Replies: 12
Views: 2,115
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Forum: NPC Scripting
06-30-2011, 12:22 AM
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Replies: 12
Views: 2,115
Well that's good to know. I've heard a lot of...
Well that's good to know. I've heard a lot of other developers outside of this game complain about SQLite for a few reasons. Mainly one being it's inefficiency when with larger amounts of data (due...
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Forum: NPC Scripting
06-30-2011, 12:04 AM
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Replies: 12
Views: 2,115
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