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-   -   How Can We Improve Global Guilds? (https://forums.graalonline.com/forums/showthread.php?t=85088)

Tigairius 04-11-2009 04:19 AM

How Can We Improve Global Guilds?
 
A lot of people have their own ideas as to how the global guilds can be improved. Why don't you list a few things that you think could really benefit the global guild system?

Which key features would cause you to use your global guild tag more?

What could make global guilds more effective as a feature to Graal Online?

What would attract people to makie new global guilds and starting their own mini-communities?

Just let me know some of your thoughts, ideas or even what you dislike about the current system.

Shadow5596321 04-11-2009 04:33 AM

Servers that would actually need a guild to do stuff.

Matt 04-11-2009 04:40 AM

A massive weekly Event that players can only join if there in a global guild. Should require a min of 10 members in order to play or something of the sort. Maybe even something like 'Graalympics', but based around guilds instead of a single player.

Cloven 04-11-2009 04:53 AM

Electronic Gelat (discount) coupons per every [x] amount of hours of wearing global tag. ;)

Clockwork 04-11-2009 05:23 AM

Make one of the F# keys bring up a list to show the guilds you are in, and a simple double click to set it into your nickname.

kia345 04-11-2009 05:27 AM

Send and approve Global Guild applications in game

Global guild based tournaments (draws attention to specific servers/ can use SMs codes for gelats prizes?)

Remove Zodiac and Era if they refuse to allow global guilds, it wouldn't affect gameplay at all, I think they just want show off the fact they have local guilds

More defined global guild statistics (as opposed to just activity) such as overall kills, average hours on tag, average kill:death ratio, etc etc

Didn't there used to be a tab on the GuildCP for Guild items? Perhaps, with aid of server staff, have server specific guild items that are managed through that.

MysticX2X 04-11-2009 05:49 AM

-Limit on the amount of guilds there are/can be. There's one too many.

-Global Guild messages.

Luda 04-11-2009 05:51 AM

Quote:

Originally Posted by MysticX2X (Post 1482878)
-Limit on the amount of guilds there are/can be. There's one too many.

-Global Guild messages.

this ^

Cloven 04-11-2009 06:05 AM

Quote:

Originally Posted by MysticX2X (Post 1482878)
-Limit on the amount of guilds there are/can be.

Limiting the number of global guilds a player can join would be a better alternative to this.

kia345 04-11-2009 06:19 AM

Quote:

Originally Posted by Cloven (Post 1482883)
Limiting the number of global guilds a player can join would be a better alternative to this.

That would work if a lot of guilds didn't exist just to be "fun" and a means to stay in contact

TSAdmin 04-11-2009 08:09 AM

Someone should make a server (not unlike Testbed) where it can be logged onto by Classic and Gold accounts alike, where it is completely Guild Competitive activities such as pre-arranged wars, fun events from our favourite Graal servers, Free-range PKing, even in-game guild meetings, etc etc, basically everything mentioned above (Aside from some obvious ones that would require Stefan to update the client and systems) all rolled into one server.

Geno 04-11-2009 08:17 AM

Quote:

Originally Posted by TSAdmin (Post 1482907)
Someone should make a server (not unlike Testbed) where it can be logged onto by Classic and Gold accounts alike, where it is completely Guild Competitive activities such as pre-arranged wars, fun events from our favourite Graal servers, Free-range PKing, even in-game guild meetings, etc etc, basically everything mentioned above (Aside from some obvious ones that would require Stefan to update the client and systems) all rolled into one server.

This would be amazing, GUILD WARS! sparring matches, CS, all the old school games, new games, maybe....GUILD HALLS! this would be so awesome. lets get this started asap.

MysticX2X 04-11-2009 02:21 PM

Quote:

Originally Posted by Cloven (Post 1482883)
Limiting the number of global guilds a player can join would be a better alternative to this.

Why? There are about 800+ guilds, 60 percent or more deeming useless.

cbk1994 04-11-2009 02:44 PM

Quote:

Originally Posted by kia345 (Post 1482875)
Remove Zodiac and Era if they refuse to allow global guilds, it wouldn't affect gameplay at all, I think they just want show off the fact they have local guilds

There is a reason Era does not support guilds. A server should not be forced to allow them if it's going to ruin the gameplay.

Allowing guilds would unbalance everything (imagine Wil Soul and all his cronies joining one guild and defeating all of Era) and leave the staff with no control (cannot control member limit, leadership, etc). Plus, these guilds would want bases, guns, and more. It just wouldn't work.

kia345 04-11-2009 02:55 PM

Quote:

Originally Posted by TSAdmin (Post 1482907)
Someone should make a server (not unlike Testbed) where it can be logged onto by Classic and Gold accounts alike, where it is completely Guild Competitive activities such as pre-arranged wars, fun events from our favourite Graal servers, Free-range PKing, even in-game guild meetings, etc etc, basically everything mentioned above (Aside from some obvious ones that would require Stefan to update the client and systems) all rolled into one server.

Perhaps you could only "register" with one or two of your guilds, that way there wouldn't be any confrontation caused by multi-guilding

Quote:

Originally Posted by cbk1994 (Post 1482961)
Plus, these guilds would want bases, guns, and more. It just wouldn't work.

That's when you say "too bad, join a gang or stfu"


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