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How Can We Improve Global Guilds?
A lot of people have their own ideas as to how the global guilds can be improved. Why don't you list a few things that you think could really benefit the global guild system?
Which key features would cause you to use your global guild tag more? What could make global guilds more effective as a feature to Graal Online? What would attract people to makie new global guilds and starting their own mini-communities? Just let me know some of your thoughts, ideas or even what you dislike about the current system. |
Servers that would actually need a guild to do stuff.
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A massive weekly Event that players can only join if there in a global guild. Should require a min of 10 members in order to play or something of the sort. Maybe even something like 'Graalympics', but based around guilds instead of a single player.
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Electronic Gelat (discount) coupons per every [x] amount of hours of wearing global tag. ;)
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Make one of the F# keys bring up a list to show the guilds you are in, and a simple double click to set it into your nickname.
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Send and approve Global Guild applications in game
Global guild based tournaments (draws attention to specific servers/ can use SMs codes for gelats prizes?) Remove Zodiac and Era if they refuse to allow global guilds, it wouldn't affect gameplay at all, I think they just want show off the fact they have local guilds More defined global guild statistics (as opposed to just activity) such as overall kills, average hours on tag, average kill:death ratio, etc etc Didn't there used to be a tab on the GuildCP for Guild items? Perhaps, with aid of server staff, have server specific guild items that are managed through that. |
-Limit on the amount of guilds there are/can be. There's one too many.
-Global Guild messages. |
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Someone should make a server (not unlike Testbed) where it can be logged onto by Classic and Gold accounts alike, where it is completely Guild Competitive activities such as pre-arranged wars, fun events from our favourite Graal servers, Free-range PKing, even in-game guild meetings, etc etc, basically everything mentioned above (Aside from some obvious ones that would require Stefan to update the client and systems) all rolled into one server.
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Allowing guilds would unbalance everything (imagine Wil Soul and all his cronies joining one guild and defeating all of Era) and leave the staff with no control (cannot control member limit, leadership, etc). Plus, these guilds would want bases, guns, and more. It just wouldn't work. |
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