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Attribute editing bug?
I was told of an issue with Graal where...a player can only have so many weapon NPCs in his attributes before it exceeds some sort of limit. Once that limit is reached, NPCs apparently can only be added via script. If weapons are edited via RC manually via /open attributes...the most recent weapon NPCs will be lost.
Just looking for some verification on this bug, has anyone else has this prolem? |
You're correct, but I've only seen such a thing occur within the "Flags" section.
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It's not the amount that is limited, it's the length.
If you edit your attributes and any of your flags are more then 255 characters, it gets cut off. |
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