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-   -   Sunnyville - Hiring ALL! (https://forums.graalonline.com/forums/showthread.php?t=77890)

Switch 12-12-2007 12:14 AM

Sunnyville - Hiring ALL!
 
Sunnyville is currently hiring every type of developer (NO NON DEVS!) except for NATs. It's currently located on my Esteria server. Yes, Esteria is gone. It was being veeeery sluggish in terms of work. Peeki made a whole server idea, he was first a NAT on Esteria, and Angelu said we could use the stuff he's made, so we already have the bodies done and part of the tiles :P. The idea is in the document ;)

pooper200000 12-12-2007 12:20 AM

It looks quite nice :) Good luck!

Kyranki 12-12-2007 12:36 AM

Quote:

Originally Posted by Switch (Post 1363369)
(Note: For NAT you will need to know how to use MUDs)

I hear this alot when dealing with up and coming servers. Problem is that the term "MUD/Mud/mud" is so overly used and such a widespread term there are too many "types" of "MUDs/Muds/muds" for a scripter to be familiar with all types of "MUDs/Muds/muds".

Even then, based off the article you just posted, which I did read, you don't really have a major need for a Multi-User Dungeon of any kind. You should try taking a look at Inverness FormData systems or just hiring a scripter who can do all that you ask without having the often-extensive amount of knowledge needed to make 'real' "MUD/Mud/mud".

P.S. I use the term 'real' when referring to "MUDs/Muds/muds" lightly due to the fact that I based my idea of a 'real' "MUD/Mud/mud" from the overall design of Kingdoms Mud, Skyld's opinions on the matter, and Inverness 'obsession' with Multi-User Dungeons.

All The Best, Sincerely yours,




- Stan

Switch 12-12-2007 01:05 AM

Ah, true Stan. I editted the first post ;) the MUD system like I said is for items. Say you have multiple ones. Instead of using a clientr. flag we're putting it in the MUD. So far that's the only reason for it, plus the "levelling" system.
I hate seeing like 10,000 clientr. flags on someone so this will be easier lol

Kyranki 12-12-2007 01:29 AM

Quote:

Originally Posted by Switch (Post 1363377)
Ah, true Stan.

Aww, don't pretend like you understand a thing I said. >_<

Quote:

Originally Posted by Switch (Post 1363377)
I editted the first post ;) the MUD system like I said is for items. Say you have multiple ones.

*sigh* :p Then it aint no real mud then hillfolk! *country*

Quote:

Originally Posted by Switch (Post 1363377)
Instead of using a clientr. flag we're putting it in the MUD. So far that's the only reason for it, plus the "levelling" system.

There are mudlibs that use clientr. flags for accessing their information clientside at the most. Because the main mudlib information and editing of that information should be done serverside.

Quote:

Originally Posted by Switch (Post 1363377)
I hate seeing like 10,000 clientr. flags on someone so this will be easier lol

It probably won't. XD

Switch 12-12-2007 01:32 AM

[QUOTE=Kyranki;1363381]Aww, don't pretend like you understand a thing I said. >_<[QUOTE]
What's that mean?

Quote:

There are mudlibs that use clientr. flags for accessing their information clientside at the most. Because the main mudlib information and editing of that information should be done serverside.
Don't ruin the moment that I have everything uner control >:o
It probably will use SOME clientr. flags, money is a maybe, rest points, etc.

Quote:

It probably won't. XD
Most servers do.

Switch 12-12-2007 03:45 AM

I just noticed this was in the wrong forums Mods please move? :oo:

Laek2007 12-12-2007 03:56 AM

Woha. I love the Idea. It's gonna be nice to see how this thing turns out :).

Kyranki 12-12-2007 04:05 AM

Quote:

Originally Posted by Switch (Post 1363382)
Most servers do.

I was referring to your predictions of it being easier due to a system style change.

Switch 12-12-2007 04:11 AM

Quote:

Originally Posted by Kyranki (Post 1363402)
I was referring to your predictions of it being easier due to a system style change.

It wasn't really how I meant that, it's just not gonna have EVERYTHING in clientr. flags, making it easier to see than some other servers :asleep:

Pimmeh 12-12-2007 09:11 AM

I like what this server is hoping to become :) Very nice!
But I have to admit that it is one hell of a job. I don't know how you planned Esteria but if you fail the same way it would be a real shame...

Xterminator 12-12-2007 02:19 PM

Yea great job Switch and employees, keep it up :)

Horrified 12-12-2007 10:45 PM

You dropped Esteria for earthbound?

oh boy

Inverness 12-13-2007 02:01 AM

My definition of a MUD is a game system that overwrites Graal's default system with a style similar to most MMORPGs.

And no I am not obsessed with them, its usually the first thing to do though, and I'm a perfectionist.

I would suggest using clientr. flags for a low to mid level MUD system, using objects and such will just make your life harder.

MrAnonymous_P2P 12-13-2007 02:10 AM

No offense but there are to many ideas in the world. It is not a lack of ideas but a lack of good hard workers. Good luck with your server but I doubt this will go anywhere with all the servers that have died lately.

Back in old graal when people had an idea they did it.


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