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-   -   Super Weapon. (https://forums.graalonline.com/forums/showthread.php?t=72103)

myth-simba 02-10-2007 04:38 PM

Super Weapon.
 
Ever been playing on iricia and the game is stalemate?
Meaning nobody is winning or losing and its a constant struggle?

My idea is to increase further tension on the battlefield.
There is a TEAM kill count system where once the total reaches a certain height the team can vote for which special weapon to be deployed.

The players then vote for which base to fire it at.
The computer will fire the specified weapon at the specified base.

Super weapons include;

Air Strike (Big blast radius, planes destroyable)

Satellite Beam (Small blast radius, but high damage. chases players, unpreventable)

Nuclear Missle (Blast radius engulfs base, then covers it in green slime temporarily. Also harms teammates.)

Conditions

The points system is like a team shop, Airstrike is the cheapest, then the beam, then the nuke. nukes are expensive and require a lot of kills.

Nukes are preventable if the factory (located at spawn base) is destroyed, but it is repairable. Satellites are preventable if you destroy the satellite radar (at spawn base) but this too is repairable.

Airstrikes are preventable by shooting down the passing planes. ((They fly low so normal weapons work too))

Warning System

Since the weapons hurt teammates a team warning system is activated.
On the map a red circle will be shown around the blast area and you will hear sirens, However the enemy cannot see or hear these.

I think overall this would be cool, panicing to prevent a nuclear missle hit your comrades barricaded in b1 and so on.

pooper200000 02-10-2007 04:46 PM

Im really sorry but I don't want to be playing then be hit by like 10 nukes or something. I want to know my threats are coming I don't want them to be upon me without notice or much notice.

icemaster 02-10-2007 08:00 PM

i like this

a lot :]

but the kill count would have to PROBABLY be suited for the player count

like an idea would be

if storm = 15
superweapon = 15 x 10

so the superweapon would be able to be used after 150 kills, its a lot but at the same time for the player count, if the game takes awhile, 150 will happen in no time
maybe multiply the player count by 10 to equal the needed kills?

Tracker180 02-10-2007 08:15 PM

I REALLY like this, mostly cause i like any kinda super weapon warhead

Leoxx 02-10-2007 08:18 PM

howabout both of the teams sirens go off, make it more realistic

Sulukra 02-10-2007 08:25 PM

I think that the other team's radar should maybe start flashing red when a super weapon is launched, but it won't say where.

Admins 02-10-2007 08:27 PM

Hmmm may be instead of counting team kills it should count how much time the team captured the bases, so teams with a lot of new players will not be in disadvantage. Question is how the voting should work, if they require different number of kills then some can be activated before others? Or each type of strike is costing the same number kills, but has different impact (the less strong weapons cover more area etc.)
It could also warn that there is a strike coming, but not say which base will be affected

pooper200000 02-10-2007 08:28 PM

Quote:

Originally Posted by Stefan (Post 1275880)
Hmmm may be instead of counting team kills it should count how much time the team captured the bases, so teams with a lot of new players will not be in disadvantage. Question is how the voting should work, if they require different number of kills then some can be activated before others? Or each type of strike is costing the same number kills, but has different impact (the less strong weapons cover more area etc.)

the 2nd answer. they all cover same area.

myth-simba 02-10-2007 09:07 PM

Quote:

Originally Posted by Stefan (Post 1275880)
Hmmm may be instead of counting team kills it should count how much time the team captured the bases, so teams with a lot of new players will not be in disadvantage. Question is how the voting should work, if they require different number of kills then some can be activated before others? Or each type of strike is costing the same number kills, but has different impact (the less strong weapons cover more area etc.)
It could also warn that there is a strike coming, but not say which base will be affected


Good point.

Make it a point system then?
Instead of killing players gets you points but capturing bases reaps you more.
The reason i did not want enemy to know when a strike occurs, is because players at areas such as base 1 will say 'hmm a nuke? lets go inside for 40 seconds or so then.;.
Although allowing an additional siren noise for the enemy will let them know they are gonna get owned lol.

Voting system

The voting system will be a little box that pops up with images of the super weapons (Highlighted weapons are those which the team can afford with the current point count.)

Underneath these pictures are numbers, 1-5. highlight the base number and click the accept button and your vote will have been cast.
If nobody votes the computer will pick a random weapon and fire at a random base, so make sure you do.

The timer will also be on this box for when the vote expires and as soon as you are done with it, the box will disappear and the weapon fired.

Also pooper... You won't get owned by 10 nukes as there is a warm-up time for them. You can also prevent them by destroying the factories. Gives you a good reason to attack enemy spawn.

Davidd 02-10-2007 10:54 PM

Quote:

Originally Posted by myth-simba (Post 1275895)
Good point.


Voting system

The voting system will be a little box that pops up with images of the super weapons (Highlighted weapons are those which the team can afford with the current point count.)

Underneath these pictures are numbers, 1-5. highlight the base number and click the accept button and your vote will have been cast.
If nobody votes the computer will pick a random weapon and fire at a random base, so make sure you do.

The timer will also be on this box for when the vote expires and as soon as you are done with it, the box will disappear and the weapon fired.

about a little rectangle at bottom screen and u half to press the number twice so then u wont be distureb will being attack by like 234678 players O_O alaso it will say like the time when its over and when it will hit

Leoxx 02-10-2007 10:59 PM

well dont make the sirens go off until the bomb is REALLY close, so then they have time to say, "HOLY JUMPING JESUS CHRISTMAS BISCUTS! LETS GET OUTA H-" lol the end xD

Davidd 02-10-2007 11:02 PM

also i want to add to make the siren not to loud O_o

MisterMastermind 02-11-2007 04:37 AM

Similar to battlefield 2.

Draenin 02-11-2007 07:14 AM

More like UT2k4.

Quote:

Originally Posted by myth-simba
Satellite Beam (Small blast radius, but high damage. chases players, unpreventable)

Ion Painter.
Quote:

Originally Posted by myth-simba
Nuclear Missle (Blast radius engulfs base, then covers it in green slime temporarily. Also harms teammates.)

Redeemer

Aachen 02-11-2007 09:04 AM

Quote:

Originally Posted by Draenin (Post 1276095)
More like UT2k4.

agreed

don't like the ideas fyi


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