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-   -   Particle Effects (https://forums.graalonline.com/forums/showthread.php?t=67389)

pooper200000 07-16-2006 04:44 PM

Particle Effects
 
I wanted to add particle effects to my gfx. Does anyone know how to do that? Sorry if this is in the wrong section of the forums.

lancelot9 07-16-2006 08:27 PM

Particle effects is a script i believe?

thats all i know about it

zephirot 07-16-2006 08:37 PM

Yea, it isnot GFX, It is scripting

lancelot9 07-16-2006 08:51 PM

The partical parts are graphics
with a script..

i think anyways, im not sure.. maybe i will learn something here aswell

pooper200000 07-16-2006 09:49 PM

ok then an admin can close this thread!

Zero Hour 07-17-2006 04:46 AM

Ah, my dear defecater; His answer isn't answered yet! We'll move it to the scripting forum.

upsilon 07-17-2006 05:07 AM

heres an overview of how to take advantage of the particle engine, from the wiki:
http://wiki.graal.net/index.php/Particle_Engin

Omini 07-17-2006 12:34 PM

Yes I believe particles are a cross between scripts and graphics.

NPC Code:
C:\Program Files\Graal\levels\g4particles



That would so happen to be my particles folder. So I think that's answered the question if particles are graphics or a script. (Answer being: Both)

ForgottenLegacy 07-18-2006 12:25 AM

1 Attachment(s)
x_x!!!

Do a forum search for particle effects, and I will add my tutorial on what emitters actually are.

Emitters are a script taking advantage of some predefined objects, namey the TShowImg and TEmitter. Attached is my particle effect tutorial.

Angel_Light 07-18-2006 02:53 AM

particle effects are particles manipulated by script. It's more of scripting than gfx

Giltwist2k1 07-18-2006 07:57 AM

Keep in mind that the particle engine in GS2 is somewhat limited as far as control. If you want to have particles follow specified paths (other than straight lines), you may be better off with a showimg. Similarly, for truly outlandish movement, such as my wisps that still float around on a few servers, you are going to need to use showimgs again. You could MAYBE replicate it with the particle engine, but it would take so many modifiers it would make your brain hurt.


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