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Suggestions to fill in the gap and fix the economy (which will be forgotten... <_<)
That's right. You'll all neglect my opinion after a few weeks. But, anyway...
Anyway (deja vu just for you (I'm referring to my two consecutive uses of "anyway")), I'll start with the armor and weapons first. Look at the current craftable armor and weapons (and the armor/weapons obtained in the west haunted house). Compared to alchemy and event armor/weapons, craftable/"free" armor/weapons is very pathetic. You should be able to "work your way up" with armor. Be able to get basic armor when you start, be able to kill weak monsters, then level up to where you can kill some slightly stronger monsters which drop parts that can be used for crafting, which can be used to make slightly better armor, rinse, repeat, until you reach a certain point. But, that might make things a little too fast. Perhaps adding new sections to the mines that you can break open when you are a certain level and mine different minerals used for some of the later-on craftable armor. Alchemy armor would pretty much just be an alternative slightly-higher-than-average level armor because alchemy recipes can't be obtained by everyone. ... That paragraph got very long and boring, and the others will probably end up being the same. Now, there's the overpowered and/or ridiculously rare event items. The main problem is that they just get more limited in supply every year, which causes their value to inflate. Perhaps after X amount of time since their release, they get re-released in some form? (Simply holding events for them again, making some sort of quest to get them that can be done X times a year (not for each person, for everyone... if that makes sense), or putting them in the event coin workshop.) ... Damn it, I ran out of things to say. And it's 3:41 AM. Scammers and USD'ers, you are now free to disagree with me because you don't want to lose the "power" you hold. |
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remove eas and weapon improvements, clean all items.
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That's a good one too, actually. The only thing is, levels still factor into that, and folks with really high phys could take out people more easily that way. Same goes for magic users.
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You shouldn't be able to sell event items to the shop, either. Too many scammers do that for the sole purpose of majorly inflating the economy (that's what happened to the inferno swords when they went from being worth 300 diamonds to being worth ring of War).
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Yeah. I could've made a whole lot more money if I had bought someone's pair of Sammy Boots of Haste and destroyed them.
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GK can't change, no point in trying.
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Hire Zurkiba, he would fix alot.
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i second that motion |
I third that motion. Awesome suggestion.
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4th |
Hire Zurk for what?
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Ok, you were staff until a day or two ago. <_<
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Just put level limits on armour. (limited to a range of levels)
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... That'd actually drastically increase the gap, not reduce it.
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*shrug*
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Just because I was staff, doesn't mean I can't say the bad points of the server.
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Well, stop complaining and downing every issue people. Or let the game die. Its your choice. You all have to agree on something. Even if you agree to let the game die. I really want to know what everyone's stance is. Will you agree to consider some changes without always complaining about small details? Or will you all argue everything out until judgement day and achieve nothing?
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Unique items and the level system have killed roleplaying. Wars aren't even wars anymore.
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I am in the trades simply because it's the central nexus of socialization on GK. And don't say that I don't participate in events, Cheops. Alan knows for a fact that I do. But I digress. I am no longer a part of CP.
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No comment on your event participation. |
Nobody's came to any of it that I've tried to put together. There's no use in it now. Roleplaying on GK is about to be snuffed out completely, whether we'd like to think of it that way or not. I see it happening a little more than I used to, sure, but I also see it spiraling out of control.
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Andrew, why do you think the RP Team was created in the first place? Apparently, you haven't even stopped to think about that one.
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