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-   -   Graal Hues (https://forums.graalonline.com/forums/showthread.php?t=57037)

protagonist 01-13-2005 06:12 AM

Graal Hues
 
Hey.



I was thinking that it would be nice if there were a way to set a character's various bodypart hues. It would cut down on the number of recolored heads/swords/shields, and also be fun. Wouldn't it be conceivably possible to set up a 255/255/255 RGB system so that it would change the hue of a character's head/sword/shield/whatever?

What made me think this was the idea of customizing looks a little more on a server like Kingdoms or other roleplaying servers where it would be interesting to have different looking swords.

Evil_Trunks 01-13-2005 06:20 AM

I think a hue changing command is a good idea

you would need some way to define which colors in the image you want changed though

Python523 01-13-2005 07:27 AM

Quote:

Originally Posted by protagonist
Hey.



I was thinking that it would be nice if there were a way to set a character's various bodypart hues. It would cut down on the number of recolored heads/swords/shields, and also be fun. Wouldn't it be conceivably possible to set up a 255/255/255 RGB system so that it would change the hue of a character's head/sword/shield/whatever?

What made me think this was the idea of customizing looks a little more on a server like Kingdoms or other roleplaying servers where it would be interesting to have different looking swords.

Stuff like that takes the most CPU time. The default body drawing (with the recoloring of the parts) and the name colors take up the most processing time, I think.

G_yoshi 01-15-2005 02:58 AM

Is there no way around that? I know that people have asked for something like this before because it would make it much simpler to have something like a grayscale body (or body parts) and you just use an NPC script to change the colors.

konidias 01-15-2005 03:15 AM

Quote:

Originally Posted by G_yoshi
Is there no way around that? I know that people have asked for something like this before because it would make it much simpler to have something like a grayscale body (or body parts) and you just use an NPC script to change the colors.

That's possible. I've tested it before. You can change the image color of a gani attribute. The problem is that if people don't have light effects, they can't see the colors. Which, well.... is a big problem.

protagonist 01-15-2005 04:45 PM

Quote:

Originally Posted by konidias
That's possible. I've tested it before. You can change the image color of a gani attribute. The problem is that if people don't have light effects, they can't see the colors. Which, well.... is a big problem.

Hmm. Forced light effects?

Projectshifter 01-15-2005 07:37 PM

Quote:

Originally Posted by protagonist
Hmm. Forced light effects?

Totally, but then we're talking about DirectX... a lovely Microsoft product. Do you really want to force that on people? :( If we did some more opengl light effects(I'm pretty sure opengl has nicer transparency support) then perhaps it wouldn't be a bad idea. You could conceivably alter the character but using showimg's and showgani and showgani, but wouldn't be my favorite method. Although if you remember, the old bodies that some servers such as UN use, they have a "tailor" tool, and the old bodies you can do "sleeve red" or something. The bodies are then not read as-is, it reads the outline of the areas, and then sets the colors accordingly. I see no reason why we couldn't just try to get Stefan to perhaps do something similar to addtiledefs where we could define different sections and then have some command like "setbody part part_id,r,g,b,a;" or ignore alpha if needed. And then in the bodydef perhaps have it seperate the body parts by color or something. I don't know, I hate graphics :P

Evil_Trunks 01-15-2005 08:59 PM

Light effects are forced on you in v3


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