![]() |
Rate New Level
1 Attachment(s)
Comment and rate this new level :)
dont ask me about the house :P ;) |
Not bad.
The house is...odd, but I think it could be really good if the tile errors could somehow be avoided. The grass seems too open. Not that you didn't fill it, you did quite a lot. Maybe even a little over-board. But trees, cliffs, houses, or something else of that nature is usually what fills the large grass spots. 6/10 |
The paths just go everywhere x-x..
|
Quote:
Not judging by how u think of me plz.. kthx :\ |
It looks so 'dry'. And looks like it has no purpose to be there, if you get what I mean >_<
|
Wow, you're rusty.
That swamp down there is ugly, detail isn't very attractive, dirty style is alright but looks very choppy. Don't like the grass on grass, path is a 6/10 style. Overall I know you can do better. You're better than me, way better. 4/10 :(! |
The rocks seem very odd placed. I like the house, but further then that not really great...
|
Only because I don't like you doesn't mean I don't like the level, It's just...Nothing basically ;o, Paths are all over the place with dead ends..
|
1 Attachment(s)
Alright, here is some advice... :)
Well first, your path should lead from one place to another. If you want to get nuts and add jiggy-wiggy stuff, use some dirt. You have alot of green and you should try using some other tiles. Try using some puddles, they look nice done properly and add some spizaz. ;) I boxed your trees on the level (top-left corner) because they look, well, too straight;almost in line, but they aren't. Hehe. Try spreading them out, but not too many. Make them go off the level or add another group of trees around the middle of the level. Also, your house is wack. The roof needs to be fixed. I'm sure you can figure out a way to fix it on your own? :) Aside from that, your swamp had some errors and is just not right. It looks bad. You also had alot of "half-grass" tile errors. The old tileset had the grass so they could be used alone or with the other half. They looked normal -- now they don't. :( Anyway, I'll give you a 3!/10 for effort. |
Told you o_o.
Thank's excal, I was going to do the same. |
I'm going to get back into the swing of things soon and you can all have your chance to critize my work. ;)
|
Quote:
I'm tired of seeing people trying to get good ratings by making a level with randomness. Order ain't bad. Nowadays, you practically need a tileset to impress here, though. |
Jaffer plays update this, I used to look up to you and Wan's leveling. I -know- you can do better than this. Snalla?
|
wan is bad but not that bad..
|
Wan is cool :D
Jaffer can do better though, I know that for sure. |
Only way to describe it is....random? Im not in the mood to make a full review of it though, so im just rating it as a 6/10.
|
it was just about 5 months ago i made a level when i did this one....
I have done it some more know and is getting back in more and more : ).. :whatever: |
You made the level 1 month ago, Look in your first post you idiot x_x.
|
Quote:
Dont you have school? :whatever: |
no i go 2 college.
why does it matter anyway? |
4/10. I can't stand those random paths (To a degree).
Not to mention, the randomness has a patern to it. it's like... ---=---=----=--- |
I like it :D, it has decent detailing :D!
|
Quote:
|
Quote:
|
We know he will get one some time. And InDex is right, It's good detail but no content into the actual level. But when you think of it, When did a level actually have a meaning?
|
| All times are GMT +2. The time now is 09:16 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.