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Online Leveling Making
I have seen a lot of scripters, are making new "Online Graal Level Editers" in which you can selete some tiles online from the list, and upload them onto the NPC server, either making them permanant, or only temporary. I have also seen one that also includs scripting o_o!
I know that N-Pulse has one of these, but has anyone else made one, and have you made a good level with it? This NPC could be a wave in leveling editing. You can fix tile errors without having to go offline and do a whole buncha stuff. ^^ |
We're getting this built into the next version of Graal anyway...
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I have made one for Nolavario. Made it just for fun, so it's not that great, but it's working ;)
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Ajara made one once, it was fun to use.
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Urban, don't you mean, "Ajira" ?
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I hate them. Several reasons why but we don't need to argue. Seems the majority of the scripters want it :/.
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The nicest one that I have seen is the one Malinko made.
I hate the one on N-Pulse. I think it's slowing down the server. It takes me about 2 minutes to open the levels folder there X.X |
The one we have for Adiarde is nice.
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The one on N-pulse is WAY To laggy then you get some **** to come in and mess it up.... but i guess thats why we have Privit Level editing rooms
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Hehe, Chrono, you can list why you dislike them. Don't be scared. ^^
And yes, the N-Pulse one is very laggy. I think it would be better as a LAT Staff tool. |
Eventually offline editing will be taken out and it'll only be online. There are some bad things with this.
1) Saving it to your hard drive? 2) I'm sorry but some of us feel more comfortable doing things offline and THEN uploading them. 3) I dont want people to watch me placing one tile at a time. 4) I would hate working for 1 hour only to find that my internet screws up and I get disconnected. (Hey it happens :/) 5) There will be some minor lag so things would be perfectly quick. 6) What if our internet breaks? I make levels for fun while it's down. 7) Level practice? If it's going to be offline all our practice will be automatically submitted to graal and I do not want that. 8) Offline is fine. Why change it anyway? |
These are the things i've been saying, I don't see the point in replacing Offline editing completely... What if I wanna work on something and I'm on a computer without internet access? Like a laptop or something.
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Other things to consider. - Annoying newbs that want to see your work. - Suck ups that harrass you to work for their server. - Annoying newbs that wanna playa hate and diss your work cause they don't like you for any reason. (This can turn people away) - Stupid staff and abuse. Example of stupid staff: Level Maker builds a wall and the level is updated. Some newbie player is in the spot that was updated and is now on a wall. GP passes by !OMG WALL HACKER BAN BAN BAN. Examples of abuse: 1: LAT builds a wall to trap a player for fun. 2: LAT builds a wall and calls a GP to say this guy is wall hacking. GP Bans. - Server Down Time. When graal is down you won't be able to make levels unless you have the offline level editor. - Level Stealers. (Alt+5 real fast, and then submit to another server.) - Lack of Progression. Graals level quality will go down because not everyone wants to slave away for a playerworld. Also not everyone can produce quality levels straight away. Lots of practice is sufficient for most newcomers. These are just some things. I'm sure other problems will appear. |
OMg i see you
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It's a nice addition that makes fixing Level busg easier. I don;t think it will ever replace offline level making. |
Well the reason replacing the offline editor was brought up was because it was said that the offline client would be done away with. I think there may be some sort of change made to the offline client, maybe just allowing tile editing rather than having the in game function.
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Ya offline editing will not be gone anytime soon.
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Why would you replace the offline level editer? That's just stupid. ^^
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My NPC Administrator is currently in the process of making that.
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No, not everyone is on a 28.8k dile up modem zido..... stop makeing excuses when you get your but handed to you... you say lagger or some crap like that.....
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It lessens the value of even having an RC and yes in that thread I remember someone (Loriel?, Stefan?, Jagen?) saying that offline mode will be all taken off.
I hate this idea because I like practicing my scripting offline first. I dont have to worry about messing something up and dont have to rely on my internet. When graal goes 100% online I'll quit level making. It's a very stupid way to ruin a game that's unlike the other 100,000 lame korean mmorpgs. |
Alexander made a level maker, similar to Graal's offline one. Pretty fun to trap him in blackness too >=).
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Also, you're forgetting I do have levels access and the private levels are in that folder so how can you tell me the levels are not in there when i can see them? There are over 700 private levels on N-Pulse. :rolleyes: |
i can't remeber the command as well but type /stats and look the NPC top laggy ( here the npulse problem )
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StaffLog or whatever is at the top and most of the others are local npcs from zidos level.
Online level editor is there whenever someone is using it. I assume it has something to do with the levels folder taking so long to open since there are constantly new levels being made and levels being updated and saved on the server as changes are done to the levels. I could be wrong though, but I think those last 2 are what is causing the levels folder to take forever to open. I'm not the only person to complain about it taking forever to open. We'll probably have to get a global to check it out. |
zhalla was slow to ( the level folder ) and there was no Online Level Edit
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EsCanavi! So I finally meet the person who makes all that snog stuff on N-Pulse. Dude, you have made some cool stuff, maybe the firsts on Graal, but it's all really buggy =x! But back to the post! Offline level editing for life! Online level editing would be annoying anyways.
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Online level editing is retarded; I have a crap ISP i'm also on a router, now if I make a nice level which I'm happy about and I get D/Ced for some reason, I'd be pissed. So I'm not a fan of this..
Malinko didn't make one I don't think?, Alexander made the one on Babylon, but I think Malinko made a crapper one or something.. Yes, Es is a great scriptor, his work is good. But it isn't to buggy, shadowzelph screwed up his script so there was two.. Not him, his original script was the best. |
I thought you were quiting anyway Wan ;)
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It'd be fun to try it out, like I will be if/when graal 3D finally releases, if within 80 days, than yes.
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I swear, if I said that online leveling editing was ***, Gerami and others would start saying, "OMG ARE U STUID! IT PWNS AND ITS SO USFUL!"
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No I wouldn't. If you said online level editing sucked I would say "w0rd"
I'm not immature enough to run around and oppose someone's views just because of one thread. I'm not like that. |
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Your still a suspect. |
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-Projectshifter |
Would online level editing = no more downloading levels as well? I mean, can't we use older versions of graal to load the levels and then upload them back into graal? It would
1) Suck if someone messed up all the levels...how the hell will you revert? 2) Suck if you cant edit it offline period. |
Offline better, don't you think people spend enough time on the internet anyways; I mean making an average level takes the person atleast an hour.. Fair enough, I spend atleast 2/3 hours a day on my computer, over this last week it's been about an hour since i've been doing my weights.
So if it takes an hour per level > lat tryout = 4/6 levels.. Now, imagine losing 4/6 levels you've made because of some ^bug^ or something, you'd have to start again.. Project Shifter, if you can do that with no bugs, by all means go ahead. |
From what I can see...
Objections 1) Offline editing is thrown out. 2) Cannot load levels. 3) Could be badly abused. 4) Could get bugged, and mess up everything. 5) People will get anoying with it. Acceptance 1) Can edit bugs and tile errors easier. 2) Can make (a) level(s) online eithout having to open another Graal. 3) Don't have to go through the uploading. 4) Faster. 5) Could upload a new tile set(s) faster and easier. I vote for it, because my server has many tile sets, and if I could load each one without having to type in the: addtiledef nameoftileset, levelname, 0; and what-not. Also, It would be faster for tile errors and screw ups. |
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