![]() |
Bows [Stefan read PLEASE]
Ok, you know how bows lag the hell outta people? well, why do they explode when one hits a monster/player?!? it makes no sence... and really, is unnecessary... all you need is the monster to do his "OMG I"M HIT!" animation and his lifebar drop... end of story... if you want to have exploding arrows, you'd need like a sulfer+something mix to do that... just get rid of the explosions.... everybody will be grateful
|
I like the explosions, there isnt any lag
|
Its the explosions as well as their number - once you're hit, you'll most likely get hit multiple times at once, and seeing ho this bow can fire several shots a second, you'll be caught up in it pretty soon.
A solution would be to tone down this eye candy, or to lower the fire-rate of a bow to, say, 1 arrow a second... it still wouldn't be too bad. As it is now, any bow on GK could rival a small machine gun... |
Quote:
|
All i can say is OMG. The bows just got toned up, they used to fire 1 arrows every 3 seconds, and now everyone wants them down again. Just turn light effects off and no more lag, yeesh
|
The explosions are not needed. :\
|
Even in fantasy terms they make no sense... There made up of only wood. How dose wood implode on contact? Just one of those things you see every day and hate even more everyday. Removed the explosion. please for the love of god remove it. Or make craftable exploading arrows.
|
Quote:
|
theres nothing wrong with how much bows can hit and everything, cause about 1/2 of the time its failed
|
Quote:
|
Here is a little something for you all.
If you are lagged by arrows, you will be lagged, even if you've turned off lighting effects. The problem is that "smog" effect everytime the arrows strike. |
All times are GMT +2. The time now is 11:20 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.