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Hola
Ummm... Hello. Please email me Stephan. My server is all up and set. I know you guys did updates to the graal engine. But the Graal classic kinda contradicts the inability to run any old graal program code. My npcs are in lala land.
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Re: Hola
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1) It's Stefan, not Stephan. 2) You posted about this in the Graal Main Forums. 3) You should have known that you would have to change all your scripts. |
Never did get the names right. Unixmad, Stephan, Stefan, Northa, Portha, Stephane, ???, WAH! Whomever emailed me about the player world. Also like to say hello to all, being a new member I must demonstrate my newbieness!
The scripts work fine offline. I'm not sure why they don't work online. |
I don't think Stefan reads the Hello and Goodbyes section that much.
Welcome to the forums though... |
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Just put //CLIENTSIDE
on the top of all your scripts and it will work. |
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o.O Anyway, that doesn't work with all scripts. :( |
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that //#CLIENTSIDE thing really threw me off..
I was making a big levels set recently, full of scripts, and after, I found I had to put that at the top of all the scripts or they won't work. That is dumb. What about all the old playerworlds? Maybe they won't have to use that evil evil npc server. As well, how would one be able to test their scripts offline that require an npc server? It makes it so only people who are already high-end scripters on a server are able to test them out, but how would they become scripters in the first place if everything is npc server based now? |
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A) Have access to a playerworld for testing. B) Know the language well enough that they don't need to do much testing. And you don't know the half of it. Wait until offline scripting is prematurely retired... |
I thought you just copy paste all the playerworld stuff in. That's what I've done so far. Been messing with the npc server. I'm unsure what you are supposed to do with it.
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What the hell? //#CLIENTSIDE won't solve all your problems. It's not like every freaking script is clientside, even I know that.
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