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-   -   Class Weapon/Magic Proficiency (https://forums.graalonline.com/forums/showthread.php?t=40946)

Zach1 12-05-2002 06:24 AM

Class Weapon/Magic Proficiency
 
To sort of distance the classes from one another, since warrior is a barbarian without woodlore, among other class problems, what if each class was better with a certain type of weapon than the other? However, this could only really work for the fighter style classes, the magic type could be evened out just as simply.They could go as following.

Warrior: Great swords, (2 handed type)
Barbarian: Axes, clubs, hammers, stuff like that. pretty much anything on a stick or pole.
Thief(rename to Rogue!): One handed weapons, such as lighter swords, and daggers, along with bows to make up for lackluster melee combat.

The magic, or rather non-melee classes could each also get an attack or set of attack to even everything out.

Alchemist: Early chemical warfare? what about the possibility of throwing viles of unknown substances (to us anyway), which on impact spread pestillence or the likes..
Priest: ...
Wizard: ...

Scorpion_504 12-05-2002 08:39 AM

A warrior isn't even close to a barbarian. An example of a warrior would be a knight. Knight are fancy, showy but not that strong. They rely on there armor and weapon. An example of a barbarian would be like if you have ever seen BraveHeart, the people deffending there homeland didn't have armor or anything fancy. They were strong, knew the land but in this case they were smart which isn't exactly barbaric.

Maybe in Graal Kingdoms they are the same but they really shouldn't be. Barbarians should start off with a type of battle axe and warriors should start off with some fancy sword. Not a good axe or sword though, just something to start with.

Zach1 12-05-2002 08:50 PM

thats what i'm saying. in graal the only thing that seperates them is literacy and woodsman. Weapon proficiencies would be a nice touch to the game, it would make those classes mean somthing. as for the magic classes they could have their own system or somthing..i'm only dealing with the fighters.

Locke_boy 12-05-2002 09:02 PM

Quote:

Originally posted by Zach1
thats what i'm saying. in graal the only thing that seperates them is literacy and woodsman. Weapon proficiencies would be a nice touch to the game, it would make those classes mean somthing. as for the magic classes they could have their own system or somthing..i'm only dealing with the fighters.
Weapon proficiencies would be a great addition to the game. I'd love to see that. It would stop everyone from using the same weapons, for one .. :o

Zach1 12-06-2002 05:45 AM

But, if it was made new weapons and graphics would have to be churned out, and im very tired of weapons having almost levels.. each weapon should have it's ups and downs, that way not every single person would have a diamond sword, and spiked shield =P

Zach1 12-06-2002 05:50 AM

also a two handed swing gani set for warrior fighting...hm maybe we could use the axe ganis..meh probibly not though, they could be inverted a bit or somthing to fit... that and more great sword type swords would have to be made as well..barbarians become more skillful with axe type weapons, the weapon is lighter for them, and does better damage..
thieves would get accuracy bonuses with bows, and i suppose damage with light swords and daggers...
warriors are the same as barbarians except not really anymore, they get the same additions when using broad, heavy, and great swords.

Selzar 12-06-2002 06:23 AM

What about more skills.
Like Long Swords, Short Swords, Axes. And when you are at the selection screen you would be able to check what you can train in- that part is a suggestion.

Well there should be a skill scroll for Long Swords-warriors would have. Short swords- thieves. Axes- barbarians.

It would spread apart the classes because atm they are pretty much the same :\

AlexH 12-06-2002 06:26 AM

What I don't like about the server is that it is too easy to become like other classes.
I think you should be able to become somewhat like the other classes but not completly like them.
For example I start as a priest.
I am able to learn magic but only up to medium level spells.
However I can only use low damage and light weight armour.
I must still buy the scroll of melee and a tailsman to use these.

MasterNuke 12-06-2002 07:17 AM

Wizard: Faster spell casting would be nice...in form of item or result of magic skill levels... would help lots in the heat of battle. Maybe an instant cast damaging 'melee range' magic ability for up close conflict.

Zach1 12-06-2002 07:25 AM

I would only want faster casting if the spell was direct and not some god mode arena clearer like icestorm.. and NO SKILLS.
this is what makes it too easy to become like other classes, the only thing that seperates them now is subtle stat additions or subtractions...weapon proficiencies should be permanent, and not sold in stores =/

MasterNuke 12-06-2002 07:34 AM

I was thinking each class would have a skills unique to only that class....
Example:
Barbarian: Rage, Bash, Slam
Warrior: Weapon and Armor/Shield Proficiencys, Riposite
Rouge: Dodge, Double Attack, Spin attack, Light/Martial weapon proficiency(Martial: Punching Daggers, Claws)
Alchemist: ummm dunno
Wizard: SpellBlast, Enchant, Quickcast, Powercast
Priest: dunno

Zach1 12-06-2002 08:36 AM

Ooh! i understand! thank you for explaining. that would be extremely cool. when i said that heavy swords only for warriors, maybe not. that could include all forms of swords i suppose, then more axes would have to be made for barbarians, and rogues could get rapiers, and other light dueling swords maybe three different kinds. basically they would get quick weapons.. where the D+back could be a forward jumping thrust and then jump back, very quick. the flying spinny thingy needs to be changed though..its bad. lol

Selzar 12-06-2002 09:18 AM

o
 
not all skills should be sold in stores =/ kind of messes up the fun in the game... seeing a sorcerer with melee weapons and missle weapons is kind of lame. There should be seperate skills. instead of a big skill Melee Weapons.
for instance

Staff Skill
Axing-mace-club- the works
Sword-big 2 handed swords long swords
Dagger- Short Swords Daggers
Bows- Crossbow , Bow

PuffyPuppy 12-06-2002 10:48 AM

the only reason I want melee is to be able to mine for repairing my house and using a axe for making a ship X.x

Locke_boy 12-06-2002 10:56 AM

Quote:

Originally posted by PuffyPuppy
the only reason I want melee is to be able to mine for repairing my house and using a axe for making a ship X.x
I don't like that axes and pick axes can't be used by those without melee and who follow Brigid (but of course if you follow her you can't even use a watering can for some odd reason). Maybe they should be changed to tools .. :o

Zach1 12-06-2002 11:36 AM

Nyeah, off topic :P i wouldnt say you need a skill to USE them like with melee...but to be proficient with one, you should be in the right class for them. the whole thing here was that classes need to be better seperated, and what better way to do so is make them better at using weapons that are characteristic of that class?? none.

Locke_boy 12-06-2002 11:53 AM

Quote:

Originally posted by Zach1
Nyeah, off topic :P i wouldnt say you need a skill to USE them like with melee...but to be proficient with one, you should be in the right class for them. the whole thing here was that classes need to be better seperated, and what better way to do so is make them better at using weapons that are characteristic of that class?? none.
Yes, exactly ..

I don't think it makes sense that a sorcerer can't use a pick axe. It would make sense if he could use it, but not well.

Zach1 12-07-2002 06:37 AM

if we played in a perfect world, people could buy the minerals they need from other players regularly.

graaliholic 12-07-2002 03:04 PM

Maybe if you dont have the correct skill then you could still use it, just not very well.

Examples:
Melee: alwas have 30 WC
Spellcasting: Doubled/tripled cost
Praying: Only on altars, takes longer to do whatever
Stealing: uh, very low chance of working, like 0.001% :P

Zach1 12-08-2002 05:09 AM

stealing is already that way for thieves.

graaliholic 12-08-2002 08:21 AM

Quote:

Originally posted by Zach1
stealing is already that way for thieves.
uh, then like 0.000000000000000001%

Zach1 12-10-2002 05:47 AM

:| and agility ties in with how accurate you are, so thats why i suggested that thieves get bow/crossbow proficiency. or long ranged weapons that you aim alltogether.

Tyhm 12-15-2002 12:55 PM

I believe anyone should be able to multiclass (ie buy Piety and Woodlore), but that class decisions should have a major impact. A knight that trains in piety will be a paladin, but never as good in prayers as a priest who trained in melee, and vice versa. Perhaps Knights have a naturally higher armor/HP, Barbarians the greatest strength/damage, Thieves accuracy, Priests priest-points and Wizards MP. It's mostly random now anyway, so why the hell not? Barbarians and Thieves just get "better rolls" in combat, everyone else gets "better rolls" during levelling. Chalk it up to Saving Throws.


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