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-   -   Scribes! (Saving Feature for Doragon Koden) (https://forums.graalonline.com/forums/showthread.php?t=33693)

G_yoshi 07-17-2002 12:37 PM

Scribes! (Saving Feature for Doragon Koden)
 
Below is an excerpt from my RP text that I'm working on...the update of my text will be released tomorrow for those that care.

Scribes (Saving Feature)

Scribes will be how players save their character during online play. Scribes record all variables, flags, and strings the player has. When players resume playing after disconnecting from the server will start out at the last scribe they recorded at. Scribes also double as documenters of a player’s adventures and/or major events. These things can then be published into a book that other players may read; it can also be published at anytime and even updated! Since that probably a good majority of these stories will be adventure novels, the way they open will be determined by how the player began playing in the actual game. Some will travel from a far away land, others will have simply grown up in this world and start from there. As well as adventure novels, we plan on adding in other types of player-made books such as Informative books which may explain how to do something like farming. Players may also add in special comments to their stories such as tips on beating a certain type of monster and what not. Depending upon what a player does will determine how the story will come out…for those that have played a Mad-Lib-type game before that is how the stories will be “saved” so to speak…of course, we’ll edit them so they at least flow well. And yes, even those who are hell-bent on behaving in the fashion of a PlayerKiller will have stories that reflect their actions…although not desirable it may be implemented. I’m am even juggling the idea of “love” stories for those that want to venture into that realm as far as marriage and even rescuing a lost loved-one.


I haven't seen this been done yet...not even in other RPG-like games. While this probably will be a very daunting task, it isn't impossible to do ;)

Please post feedback, I'm eager for suggestions :D

Ghost Pirate 07-17-2002 12:43 PM

Re: Scribes! (Saving Feature for Doragon Koden)
 
Quote:

Originally posted by G_yoshi
Below is an excerpt from my RP text that I'm working on...the update of my text will be released tomorrow for those that care.

Scribes (Saving Feature)

Scribes will be how players save their character during online play. Scribes record all variables, flags, and strings the player has. When players resume playing after disconnecting from the server will start out at the last scribe they recorded at. Scribes also double as documenters of a player’s adventures and/or major events. These things can then be published into a book that other players may read; it can also be published at anytime and even updated! Since that probably a good majority of these stories will be adventure novels, the way they open will be determined by how the player began playing in the actual game. Some will travel from a far away land, others will have simply grown up in this world and start from there. As well as adventure novels, we plan on adding in other types of player-made books such as Informative books which may explain how to do something like farming. Players may also add in special comments to their stories such as tips on beating a certain type of monster and what not. Depending upon what a player does will determine how the story will come out…for those that have played a Mad-Lib-type game before that is how the stories will be “saved” so to speak…of course, we’ll edit them so they at least flow well. And yes, even those who are hell-bent on behaving in the fashion of a PlayerKiller will have stories that reflect their actions…although not desirable it may be implemented. I’m am even juggling the idea of “love” stories for those that want to venture into that realm as far as marriage and even rescuing a lost loved-one.


I haven't seen this been done yet...not even in other RPG-like games. While this probably will be a very daunting task, it isn't impossible to do ;)

Please post feedback, I'm eager for suggestions :D


That would rather be annoying

I mean if you get booted off or crash or something you'd have start over.
Or do I have this all wrong?

G_yoshi 07-17-2002 12:58 PM

Re: Re: Scribes! (Saving Feature for Doragon Koden)
 
Quote:

Originally posted by Ghost Pirate



That would rather be annoying

I mean if you get booted off or crash or something you'd have start over.
Or do I have this all wrong?

No no...you have to visit a scribe anytime you want to save your progress...I plan on circumventing the GServer's "save anywhere" ability...this will hopefully hinder PKing to some extent. Just like in console RPGs, you should save often ;)

If you get booted, sorry :( Think of it as if the game froze or locked up for what ever reason :p Yes, that sucks, but life goes on. Basically, all the NPC will do is just drop a string in your account that tells the control-NPC when you log on to make sure you are warped to the correct save spot...the only bad thing is if the NPC Server goes down...well, you'll figure it out ;)

Personally, I like the idea because you control how the story goes from beginning to end. Getting the NPC to actually write the story will be tricky...savelog comes to mind in doing that, but I'm not sure that will work well :(

sage_chaozu 07-17-2002 02:43 PM

Errr... it has been done in an online game, Ultima Online. You can buy books and write stories in them, then give them to people.

Xbob42 07-17-2002 02:48 PM

I don't like this feature.

Beachbum 07-17-2002 03:07 PM

Quote:

Originally posted by Xbob42
I don't like this feature.

OldbieDarkHero 07-17-2002 09:33 PM

who accually plays that server any more, i played it for 10 minutes and i said naa............

WHIPENIE4 07-17-2002 09:47 PM

I like it, its better then being bored on all the other servers and it gives you something to do other then pking.

Good Job G-Yoshi.

prozacboy666 07-17-2002 11:21 PM

You just had to tell them didn't ya? XD j\k.. Well as far as i know i cant wait to see what other tricks Yoshi has up his sleeve. And i know he had many. One think i would like to see happen is more people coming to DK.

Yoshi am i still going to be staff when this new plan comes out?
~Kain

Falcor 07-18-2002 12:05 AM

I can see this causing some problems. My opinion is that you shouldn't do it. But this is your call.

draygin 07-18-2002 12:41 AM

If you do this you should make it so it doesnt work on Trial accounts or Stefan will probably become very annoyed since you're going exactly what he's trying to estabilsh about stuff not saving for them.

LordZen 07-18-2002 01:19 AM

When a trial account re-logs on, all his attributes are reset, including flags. So it wouldnt really matter because they wouldnt have any flags to be able to save progress.

draygin 07-18-2002 01:28 AM

Quote:

Originally posted by LordZen
When a trial account re-logs on, all his attributes are reset, including flags. So it wouldnt really matter because they wouldnt have any flags to be able to save progress.
Think about what you're saying. When they log off all attributes are reset. You come to a script that saves all your flags before you log off. Then when you log on you go back to the NPC and get all of your flags back.

LordZen 07-18-2002 01:57 AM

Yes I'm aware of that, that information would obviously be stored in your flag list. You restart and you now do not have a set of flags to activate because they were deleted.

draygin 07-18-2002 02:00 AM

Quote:

Originally posted by LordZen
Yes I'm aware of that, that information would obviously be stored in your flag list. You restart and you now do not have a set of flags to activate because they were deleted.
I dont know that much about scripting so I'm going to assume you're right and if that is indeed the case then there's no real problem in it.


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