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Spawn rate of armor improvements (previously "drop rates")
i'm a bit confused. why did we lower the drop rate of iwd's, ea's, prep weapons, and ew's? untill about a week ago this didn't affect me i didn't really care didn't bother me. but now that my little bro is playing i realize this affects newer players greatly. makes it almost impossible for them to level since monsters can easily break their ac. if it wasn't for me lending my brother a few +12 items he probably wouldn't even want to play because he wouldn't enjoy it.
it seemed like an ok idea at first. but now the only people it affects really are newer players. i suggest either restoring the drop rate or at the very least increasing it. |
Because with less IWDs/EAs etc, players feel less obligation to need them for pvp, which means it's cheaper to go bmode.
Specifically blame Majin for this, as his sense of elitism when it comes to items is the reason why your brother feels the need to have IWDs/EAs. |
I feel your little brother's pain with the IWDs and EAs. They could at least be event prizes or something.
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Well, really, the biggest problem with IWDs and EAs is that other players already got a head start from when they were easy to find. Probably the only mistake was not resetting everyone's armor so everyone had a fair fresh start. However, I feel that EAs and IWDs (but specifically EAs) are one of the reasons our bmode structure is so messed up.
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Although i complain about (simply because i'm in need of IWD's at the moment) the drop in weapon and armor improvement scrolls is pretty justified. I actually think resetting all armors (not weapons) would have been the best way to go because what we're left with now is old armor which has been +12'ed and new armor which has be +12'ed (if you were fortunate enough to get that many EA's. Newer enchanted items have been invested with 1200-1800dias in enchants while old items just 60dias... People are quite confused and whereas it's too early to see it now, there will be controversy over how much +12 items are worth.
Weapon resets would just piss people off although it would have put everyone at the same level of power. Quote:
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This would have been a fantastic thing in the early days of GK, at least diamond prices have fallen by half since a month someone was so desperate for them they offered 500 plats per, and the price stuck for quite awhile.
I would agree for an armor enchantment reset, since it's easy to get by with clean gear, this would have slowed the rate of people reaching levels 60-110 by quite a bit, prices might have been much more affordable overall, right now there's a bit of +12 gear still in use, but i don't think as much as about a year or two ago, same with the really strong rings, they don't spawn as much, but are still available now and then if you get lucky when a shop stocks one. Anyways, maybe the different classes could somehow be revamped too? That has been an issure since almost day one, certanly it doesn't matter very much what you choose when you start, but could a passive bonus be added to certain classes to make each one appealing to new players in some way? More damage for barbarians? more defence earned from armor for warriors? higher chance to find drops for thieves? (maps, coins and gems from certain monsters) stuff like that would really interest people to try different classes instead of just buy ability scrolls and call it a day. |
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IMO the spawn rate of EA's could be lowered even more, though I don't see why you had to lower the spawn rate of iwd's this drastically.
Weapon prepping will lead to more pvp battles which also will lead to more fun. |
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and frankly, what is there to do on GK (when there isn't easter events)
B-mode is the main fun-factor in GK to me, and reducing the 'requirements' to go bmode, would increase the fun. |
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Thus you start to battle, if iwd's spawn rate was back to how it was before then weapon prepping would of been a piece of cake. Also without prepping your weapon your damage would be considerably reduced, a fight with a lvl 110 with 540 hp would take ages. |
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In the old days prepping a weapon would of only taken several hours, but I guess that ages for you :rolleyes:.
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But the decision to make the scrolls rare has one important ancillary effect: new players lose interest in playing GK and leave the server instead of buying Gold. |
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