does it really matter what makes it to hosted or not?
SL has been desperately trying to "make it" and it never does. everytime it gets released it dies off again in playercount then disappears from the serverlist. good luck anyway to the current staff though. |
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p.s i went through the intro with no problems of freezing or anything . maybe its not the server . |
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I don't know about them rigging it to be buggy lol.. but I can say ZeroG and I are going to be in charge of the intro. I personally don't have that much time, but I'd say it should be completed in a few weeks.
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I estimate ZeroG and I should have the intro done in a month or so..
I'm adding new levels, tutorial, and some quests for the intro, and he is doing his own thing. We both have other things besides just Graal, but I'm trying to work on it when I can. I can promise it will be amazing, and if not by you all, at least I will be amazed. :] On a further note, the events are being worked on as well, and old quests, by samich and Loakey, respectively. I'm not quite sure who else is doing what though.. |
None of the PWA members, to my knowledge, experienced any freezeups in the intro during our inspections. We are aware of others having them though. History has shown us that no server reacts the same to every individual. These reactions are actually a good reason in themselves for hosted status. Personally I feel they should give the intro priority or disable it until its fixed. Its now a known issue and if it gives a poor initial opinion of a server it will most likely ruin that servers reputation for eternity to players victimized by it.
Keep in mind that those making these servers are not full time employees of [insert popular video game company here] who spend hours debugging their games offline to ensure smooth gameplay when they go public. These are hobbyists who do this because they enjoy the challenge. Graal is unique in that it offers players the opportunity to build a server that is then critiqued by their peers. Those staff members with enough maturity to handle those critisicms will take the input given to them by the players and improve the quality of their server. Just as Crow did with Atlantis, players should be able to report their bugs here then the staff can address them. Under PWA guidelines for hosted, these servers will be subject to periodic reviews to ensure that they are not only progressing but that bug issues are being taken care of. There is no set schedule for these reviews but we are watching progress. Other developers are their worst critics of course which is not a bad thing. The predators though should just remember that one day it will be their turn to be the prey and I expect them to handle those critisicms with maturity as well. |
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I'm not sure what they are doing with it, and I so badly want to show what I've done so far... but it isn't finished, nor is it my decision if it is released or not...
So really all I can do is say, while keeping it slightly secret, it will be good, if not great. You can take this with salt, but I also feel it may show up the server, and I hope they improve everything else like, if not better than the intro... I'm going to have to also state Classic is the only thing that it can be compared to, yet classic's intro is probably much better lol.. cut-scene wise. It was amazing if I remember correctly.. |
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Eh... true, I don't use any systems nor do I use the scene gani, I create my own scenes via programming the NPCs...
I feel I have a lot more control over everything, and can do it all online. It may take longer but oh well.. :D |
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It doesn't make sense to script every single cutscene level independently from eachother or the rest of the server. Not only is it time inefficient to keep re-inventing the wheel with each level, if some type of problem were to emerge later on you'd find yourself having to go back and edit each cutscene level one by one. As an example, due to the way Classic's cutscenes are made, it was fairly easy for me to make it so that if the "Join Event" button were to appear while you were within a scene, and you were to click it, it would warp you into the relevant event level, and then communicate with the scene system to safely remove any affects the scene has placed on you. As far as what takes longer goes, I'd say the systematic way takes longer at first, but then saves you a lot more time in future. |
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More power to ya for making your cutscenes smart to the other systems too mike. |
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