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Developing should be free for servers that are staff-only
Title pretty much says it all, but I don't think we should have to upgrade an account just to work on a server. If the server has staffonly set to true in the serveroptions, anyone with a registered account (whether it be gold, lifetime classic, or even trial) should be allowed to work there without limitations.
I'm sure some of you will say, "Whoa man, won't Graal lose tons of money?" Graal would still be making money from server rentals, and I'd imagine that more people would be willing to invest in a server knowing that their friends can work with them without upgrading. If/when the server decides to open up for players, accounts will need the appropriate subscription. As someone who has rented a server, I know how hard it can be to find developers. The most common response I had when trying to get people to work with me was "I don't want to pay to work" -- who would? A Global Development Team sounds nice, sure, but if you're really interested in helping developers, stop making them pay to develop your game. |
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There would have to be a staff cap with this to prevent just adding everyone to their staff list, which could be very profitable actually.
I.e: Buy a server with 10? or so staff slots open. Add $5/(monthly/quarterly) for 5-10 more slots, and so on. |
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This is a great idea, still Graal would lose money, any way you put it atleast 0.00000000000000001 Euro is being lost, so I don't think it'll happen.
As Stefan has stated once he has GIVEN UP Graal already and is SATISFIED if he earns enough to pay the servers etc. |
Great Idea.
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Can someone send me the message where stefan says hes given up? I kind of dont believe it and would like proof.
Also I think its a great idea. |
Its a great Idea
but wouldnt EVERYONE try and get one? wouldnt it cause some major lag issues D: |
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I was once told that all private servers are ran off the same engine or w/e they said
so if one server was to cause some major lag issues, the rest suffer |
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I think the virtual servers are spread accross a few hosts as it wouldn't be a good idea to host all UC worlds on a single server. |
oh
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Return of Staff accounts!
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But I like the ideas you guys have =D |
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intrepend it how you want |
"iPhone and mobile devices where the future of computing and gaming lies"
I hope not.. |
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I "intrepend" what Stefan said as, "Hey, Graal is a development platform. We'll provide major core updates from time to time, but our goal isn't to create a game, but to allow you to create your own games. We don't envision profiting off of GraalOnline, because it was never meant to be some huge, money-making MMO. (So stop trying to push your business models on us, unless you're a degree-touting professional businessperson!) "To ensure that we remain a viable company, we're focusing our efforts on mobile gaming, an emerging market with new possibilities. You may not like this, but I'm pretty sure you'd not like not having Graal even more. Caio!" Anyways, this proposition has some neat aspects. Developing for free is a neat idea, but you have to find a way to offset the monetary loss of people not paying to upgrade their accounts. That's where you'll lose most companies. |
Exactly how I interpreted it, or well most of it.
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Last I recall, it only took the Tank game creator ~3-4 months before he quit his job and lived off of the loads of 99c purchases people had made, giving him at the time ~$240,000 |
Funny but unrealistic idea, as development playerworlds probaply quite bring in the money.
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Just look how many people have downloaded Bomber Online or whatever for the iPhone and multiply that by $3.
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Most playerworlds never reach anything and many people would wan't one, can't see this working. |
I wonder how many people actually upgrade for hosted servers alone, and I wonder if a system such as the one fowlplay suggested:
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They don't give a **** about Graal anymore, god damnit!
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By now, we get it. You can stop spamming this little nugget in every thread regarding GraalOnline. |
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And people are crying about them being needed in their servers. |
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"They" are not needed for me to go in to Valikorlia and script trade, shops, and battle systems. "They" are not needed for me to open up GraalEditor and make some levels. "They" are only needed when I want to be annoying and blame my own incompetence on "them". This isn't a terrible idea, but having you as a spokesperson for any suggestion is. |
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Use the tools you've been given, instead of complaining about the things that doesn't exist. |
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i mean seriously, when was the last time a new server was released? |
It's not, and never has been, Stefan's job (nor anybody else's job) to make the servers you play on. Classic servers are made and run by staff. So if there's a feature you want, you need to talk to the staff. If there's a feature developers want, then that's where asking Stefan comes in to play. Although, plenty of things in the Future Improvements forum are things that could be scripted, rather than things that must be put in the core. (copyfile(), anchoring come to mind.)
For the player-side of things, there are really only client updates, to make the game run smoother. This is already being done. Everything else is for the developers, because Graal is a development platform. It's up to staff to make the games; it's not GraalOnline's responsibility. Also, if a server doesn't make Classic, then it's for a reason. There's no conspiracy preventing UC servers from being quality servers. |
Should have found out by now, that the word free doesnt make it very far around these parts.
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i don't know when we all got around to thinking in this fashion, but it certainly was not how graal was originally, and it certainly isn't making the game more popular with it's core players. all of the most popular servers have been made by CJ (read: stefan) - correlation? |
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Then again...if that did happen, we would probably still have to pay for servers just because... |
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Lately people have been complaining about how they can't do this and that, but what they fail to do in the process, is to look at what they can do. Updates takes time, but we do see them from time to time. If you're not happy, the choise is yours to leave. Quote:
I've said it once, and I'll gladly say it again. Not happy? Then leave. Stop expecting so god damn much and do what you can with what you have. |
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Also, Zodiac and UN were made by Stefan? Really? :cool: |
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Graal Zone: A futuristic 2D battle game Playerworlds: Create your own game Graal Skills: Huge ressource of casual games (note: Stefan has stated that this project was moved to iPhone instead, and that the current one on Graal is only kept around for who knows what reasons) Graal Kingdoms: An adventurous MMORPG Nowhere is GraalOnline as a whole advertised as a game - because it's not one anymore, and haven't been for a long time. It's a development platform where two of their own games and some playerworlds are being hosted. |
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I agree with Ziro also. I personally feel that Graal is more known for being a development platform, rather than a MMORPG, and i get that vibe from years of waiting for some spectacular to give GraalOnline a 'boost' of some sort, but the only thing i've seen from Management are various Client updates, some helped Graal as a whole i guess, but a lot hurt it. |
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