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-   -   First look at battle island dungeons (https://forums.graalonline.com/forums/showthread.php?t=77406)

Ravenblade1979 11-02-2007 05:42 PM

First look at battle island dungeons
 
5 Attachment(s)
Comments? Concerns? post them here.

Yes I will be connecting stuff that isn't..adding torchs etc. Sorry these are the training dungeon. One might be used for a new treasure map. Not sure yet.

Tigairius 11-02-2007 05:43 PM

Looks like so much hard work, generating those levels and everything. How did you do it all by yourself?!

Crow 11-02-2007 05:48 PM

Too cluttered, and too big.

Ravenblade1979 11-02-2007 05:54 PM

May i remind ppl these are training dungeons.

Crow 11-02-2007 05:57 PM

Its totally detail less. You could say that you will add torches and stuff later, but thats not what I'm talking about. Those either look like tons of stairs, or just some...simple geometric figures.

Ravenblade1979 11-02-2007 05:57 PM

have you ever used dungeon generator. thats what you get with random.

Crow 11-02-2007 06:02 PM

I only use generators to produce rough shapes of my maps, and I would never use a level generator for a dungeon ^^

Ravenblade1979 11-02-2007 06:03 PM

Quote:

Originally Posted by Crow (Post 1355907)
I only use generators to produce rough shapes of my maps, and I would never use a level generator for a dungeon ^^

Level gen and dungeon gen are two different things...the dungeon maps were made with dungeon gen.

Crow 11-02-2007 06:22 PM

Dungeon generator generates levels. So its a level generator.

Ravenblade1979 11-02-2007 06:54 PM

true but the actual level generator is more for overworld stuff.

besides not like I couldn't screw around and fix up the maps.

Crimson2005 11-02-2007 06:56 PM

1) When do you plan to add these?

2) What will be in them?

3) Will you be able to pk inside?

MajinDragon 11-02-2007 07:51 PM

I hope he adds them around mid-november, after the Halloween period has like died out. I hope new monsters, as well as a few old monsters are added in these dungeons, mainly new ones though. Pking should be there, it wouldn't make sense if you're in rival kingdoms, you want to become strong enough to defeat members of that kingdom, yet there you are, killing with your enemy because you cannot attack them. Besides, dungeons should be lawless, anything goes, if i had it my way, you should be able to pk ANYONE, even pmoders and your own kingdom members (although excessive attacking/killing of your own kingdom members would prolly be seen as treason, except maybie it was disciplinary).

Ravenblade1979 11-02-2007 08:23 PM

umm working on them to perfect them so they are of good quality

MajinDragon 11-02-2007 08:26 PM

Could the current battle island (which should be named Kaimetsu Isle) be given detail and that stupid kingdom battle mode removed? It seriously is a let down, and an eyesore...

Ravenblade1979 11-02-2007 09:49 PM

I am working on the terrain issue and I will get them to redo the pking for battle island...let speed be a factor again.

In my opinion if your running irl and a car passes you it passes you..ya don't keep up with it running.

So like in irl that is how it should be in game.

Googi 11-03-2007 04:46 AM

How are you going to determine how much exp a person ought to be able to obtain by training for, say, an hour in your dungeon. Because from what I know about you, you're just going to pull monster selection and monster placement out of your ass.

Ravenblade1979 11-03-2007 05:06 AM

keep it up Googi and you can do the projects youself. I see a lot of "complaining" and people giving their opinion but again has any of you really volunteered to help?

In fact I have a plan for the dungeons. I won't say anything right now though because I still have to discuss with stefan and bjorn my idea.

Googi 11-03-2007 06:07 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1356035)
keep it up Googi and you can do the projects youself. I see a lot of "complaining" and people giving their opinion but again has any of you really volunteered to help?

I'm not volunteering to help, I'm just helping. I'm not doing dev work because I've stated that I think these kind of content additions are ineffective. Why would I try to help by doing something I don't think is helpful?

Nonetheless, I certainly have an interest in preventing anything destructive from happening, so if you're too disinterested or incompetent to do important calculations like these, I'm willing to go onto debug before the dungeon is released and do them for you.

Quote:

Originally Posted by Ravenblade1979 (Post 1356035)
In fact I have a plan for the dungeons. I won't say anything right now though because I still have to discuss with stefan and bjorn my idea.

Do you, or do you intend to have, an answer to my question in the form of a hard number before the dungeons are released.

MajinDragon 11-03-2007 05:02 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1355941)
I am working on the terrain issue and I will get them to redo the pking for battle island...let speed be a factor again.

In my opinion if your running irl and a car passes you it passes you..ya don't keep up with it running.

So like in irl that is how it should be in game.

Could bmode be enforced on everyone in the Battle island and sub-levels of the battle isle? Why hasn't it been named Kaimetsu Isle yet? And the current portal route to get to the island is kinda... lame in that it had no rp introduction and the spot is in the middle of the kart track.

Quote:

Originally Posted by Googi (Post 1356038)
I'm not volunteering to help, I'm just helping. I'm not doing dev work because I've stated that I think these kind of content additions are ineffective. Why would I try to help by doing something I don't think is helpful?

Nonetheless, I certainly have an interest in preventing anything destructive from happening, so if you're too disinterested or incompetent to do important calculations like these, I'm willing to go onto debug before the dungeon is released and do them for you.

Googi, why don't you go about a project on your own, or with help if you need it, on something that you think will be helpful?

Ravenblade1979 11-03-2007 05:13 PM

I plan on adding a building and moving around kart track although thats not the official track.

MajinDragon 11-03-2007 07:31 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1356090)
I plan on adding a building and moving around kart track although thats not the official track.

It's been official for quite some years :noob:

Googi 11-03-2007 09:32 PM

Quote:

Originally Posted by MajinDragon (Post 1356086)
Googi, why don't you go about a project on your own, or with help if you need it, on something that you think will be helpful?

Except that I already am. Did you miss the advertising program thread?

MajinDragon 11-04-2007 12:01 AM

Quote:

Originally Posted by Googi (Post 1356131)
Except that I already am. Did you miss the advertising program thread?

I didn't miss it, i just haven't seen it do anything productive in-game so far. That might be because i don't play as much as i used to nowdays, but it could also be because it just hasn't made an impact.

Googi 11-04-2007 12:15 AM

Quote:

Originally Posted by MajinDragon (Post 1356159)
I didn't miss it, i just haven't seen it do anything productive in-game so far. That might be because i don't play as much as i used to nowdays, but it could also be because it just hasn't made an impact.

Or it could be because it hasn't happened yet.

Ravenblade1979 11-04-2007 02:01 AM

Its not official anymore Majin.

MajinDragon 11-04-2007 04:32 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1356192)
Its not official anymore Majin.

Then could the official one be released? Maybie replace the horse race track with it.

Ravenblade1979 11-04-2007 04:51 PM

that is the new official one.i had to put off fixing it.

MajinDragon 11-04-2007 07:12 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1356281)
that is the new official one.i had to put off fixing it.

Lol, it's way too wide, but i guess some players could find it difficult since the terrain takes you off-course, but it was way too easy to master. Sharper corners, thiner tracks (not too thin) and it'll be good.

Ravenblade1979 11-05-2007 07:13 PM

i was thinking of using the walking path around the island as a kart track..what you think?

cyan3 11-05-2007 09:23 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1356520)
i was thinking of using the walking path around the island as a kart track..what you think?

I think people would pk you when riding a kart.

Sheen_the_mage 11-05-2007 10:17 PM

How about moving to events island?

MajinDragon 11-05-2007 10:32 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1356520)
i was thinking of using the walking path around the island as a kart track..what you think?

It's pretty big though, but the corners are nice and it's quite thin.

Quote:

Originally Posted by cyan3 (Post 1356537)
I think people would pk you when riding a kart.

Events Isle = No PK

Quote:

Originally Posted by Sheen_the_mage (Post 1356547)
How about moving to events island?

I think raven just said that :noob:

cyan3 11-06-2007 01:22 AM

Quote:

Originally Posted by MajinDragon (Post 1356553)
Events Isle = No PK

I didin't read the the last few pages, but this thread is called "First look at battle island dungeons" so it would be a pretty good guess that it would be about the Battle Island.

MajinDragon 11-06-2007 08:13 AM

Quote:

Originally Posted by cyan3 (Post 1356604)
I didin't read the the last few pages, but this thread is called "First look at battle island dungeons" so it would be a pretty good guess that it would be about the Battle Island.

Raven spoke to me in-game about moving the track to the event isle walking path. I can see why you immediately thought he meant the Battle i walking path (which surely could not be a track).

Ravenblade1979 11-06-2007 07:21 PM

-.-

CABAL49 11-07-2007 01:18 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1356719)
-.-

For some reason that made me laiugh.
In all reality it looks good Raven, keep up the good work.

MajinDragon 11-10-2007 10:37 PM

So when should we expect to see these new dungeons and whatever new monster/quests inside them?

Crimson2005 11-10-2007 10:43 PM

Quote:

Originally Posted by MajinDragon (Post 1357639)
So when should we expect to see these new dungeons and whatever new monster/quests inside them?

Good question! I asked him this today and he said quite a while as he is the only one who works on it, apparently.

Just hope he doesn't throw a paddy and cancel the project.

CABAL49 11-10-2007 11:13 PM

Hopefully he'll complete them out of spite.

Ziro_of_the_Turks 11-27-2007 03:12 AM

I agree with the name Kaimetsu Isle.

The maps in the first post look like they could use some work on the shaping of things. (ie: 2nd pic, at top, there's too much of a pattern going on there...)
It looks like its headed in the right direction, but there's definitly more work than "torches" and "detail" that needs to be done.
Rearrange and reshape the walls first.



Quote:

Originally Posted by Ravenblade1979 (Post 1356719)
-.-

ITT we post emoticons.
Also,
:spam:


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