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-   -   Super Weapon. (https://forums.graalonline.com/forums/showthread.php?t=72103)

myth-simba 02-10-2007 04:38 PM

Super Weapon.
 
Ever been playing on iricia and the game is stalemate?
Meaning nobody is winning or losing and its a constant struggle?

My idea is to increase further tension on the battlefield.
There is a TEAM kill count system where once the total reaches a certain height the team can vote for which special weapon to be deployed.

The players then vote for which base to fire it at.
The computer will fire the specified weapon at the specified base.

Super weapons include;

Air Strike (Big blast radius, planes destroyable)

Satellite Beam (Small blast radius, but high damage. chases players, unpreventable)

Nuclear Missle (Blast radius engulfs base, then covers it in green slime temporarily. Also harms teammates.)

Conditions

The points system is like a team shop, Airstrike is the cheapest, then the beam, then the nuke. nukes are expensive and require a lot of kills.

Nukes are preventable if the factory (located at spawn base) is destroyed, but it is repairable. Satellites are preventable if you destroy the satellite radar (at spawn base) but this too is repairable.

Airstrikes are preventable by shooting down the passing planes. ((They fly low so normal weapons work too))

Warning System

Since the weapons hurt teammates a team warning system is activated.
On the map a red circle will be shown around the blast area and you will hear sirens, However the enemy cannot see or hear these.

I think overall this would be cool, panicing to prevent a nuclear missle hit your comrades barricaded in b1 and so on.

pooper200000 02-10-2007 04:46 PM

Im really sorry but I don't want to be playing then be hit by like 10 nukes or something. I want to know my threats are coming I don't want them to be upon me without notice or much notice.

icemaster 02-10-2007 08:00 PM

i like this

a lot :]

but the kill count would have to PROBABLY be suited for the player count

like an idea would be

if storm = 15
superweapon = 15 x 10

so the superweapon would be able to be used after 150 kills, its a lot but at the same time for the player count, if the game takes awhile, 150 will happen in no time
maybe multiply the player count by 10 to equal the needed kills?

Tracker180 02-10-2007 08:15 PM

I REALLY like this, mostly cause i like any kinda super weapon warhead

Leoxx 02-10-2007 08:18 PM

howabout both of the teams sirens go off, make it more realistic

Sulukra 02-10-2007 08:25 PM

I think that the other team's radar should maybe start flashing red when a super weapon is launched, but it won't say where.

Admins 02-10-2007 08:27 PM

Hmmm may be instead of counting team kills it should count how much time the team captured the bases, so teams with a lot of new players will not be in disadvantage. Question is how the voting should work, if they require different number of kills then some can be activated before others? Or each type of strike is costing the same number kills, but has different impact (the less strong weapons cover more area etc.)
It could also warn that there is a strike coming, but not say which base will be affected

pooper200000 02-10-2007 08:28 PM

Quote:

Originally Posted by Stefan (Post 1275880)
Hmmm may be instead of counting team kills it should count how much time the team captured the bases, so teams with a lot of new players will not be in disadvantage. Question is how the voting should work, if they require different number of kills then some can be activated before others? Or each type of strike is costing the same number kills, but has different impact (the less strong weapons cover more area etc.)

the 2nd answer. they all cover same area.

myth-simba 02-10-2007 09:07 PM

Quote:

Originally Posted by Stefan (Post 1275880)
Hmmm may be instead of counting team kills it should count how much time the team captured the bases, so teams with a lot of new players will not be in disadvantage. Question is how the voting should work, if they require different number of kills then some can be activated before others? Or each type of strike is costing the same number kills, but has different impact (the less strong weapons cover more area etc.)
It could also warn that there is a strike coming, but not say which base will be affected


Good point.

Make it a point system then?
Instead of killing players gets you points but capturing bases reaps you more.
The reason i did not want enemy to know when a strike occurs, is because players at areas such as base 1 will say 'hmm a nuke? lets go inside for 40 seconds or so then.;.
Although allowing an additional siren noise for the enemy will let them know they are gonna get owned lol.

Voting system

The voting system will be a little box that pops up with images of the super weapons (Highlighted weapons are those which the team can afford with the current point count.)

Underneath these pictures are numbers, 1-5. highlight the base number and click the accept button and your vote will have been cast.
If nobody votes the computer will pick a random weapon and fire at a random base, so make sure you do.

The timer will also be on this box for when the vote expires and as soon as you are done with it, the box will disappear and the weapon fired.

Also pooper... You won't get owned by 10 nukes as there is a warm-up time for them. You can also prevent them by destroying the factories. Gives you a good reason to attack enemy spawn.

Davidd 02-10-2007 10:54 PM

Quote:

Originally Posted by myth-simba (Post 1275895)
Good point.


Voting system

The voting system will be a little box that pops up with images of the super weapons (Highlighted weapons are those which the team can afford with the current point count.)

Underneath these pictures are numbers, 1-5. highlight the base number and click the accept button and your vote will have been cast.
If nobody votes the computer will pick a random weapon and fire at a random base, so make sure you do.

The timer will also be on this box for when the vote expires and as soon as you are done with it, the box will disappear and the weapon fired.

about a little rectangle at bottom screen and u half to press the number twice so then u wont be distureb will being attack by like 234678 players O_O alaso it will say like the time when its over and when it will hit

Leoxx 02-10-2007 10:59 PM

well dont make the sirens go off until the bomb is REALLY close, so then they have time to say, "HOLY JUMPING JESUS CHRISTMAS BISCUTS! LETS GET OUTA H-" lol the end xD

Davidd 02-10-2007 11:02 PM

also i want to add to make the siren not to loud O_o

MisterMastermind 02-11-2007 04:37 AM

Similar to battlefield 2.

Draenin 02-11-2007 07:14 AM

More like UT2k4.

Quote:

Originally Posted by myth-simba
Satellite Beam (Small blast radius, but high damage. chases players, unpreventable)

Ion Painter.
Quote:

Originally Posted by myth-simba
Nuclear Missle (Blast radius engulfs base, then covers it in green slime temporarily. Also harms teammates.)

Redeemer

Aachen 02-11-2007 09:04 AM

Quote:

Originally Posted by Draenin (Post 1276095)
More like UT2k4.

agreed

don't like the ideas fyi

Davidd 02-11-2007 06:42 PM

or simply like just 2 beeps : BEOOOP BEOOOP

colin012 02-11-2007 07:15 PM

I love these ideas! Zone wount be dryed out and boring. It can kill anyone even typhoon. This gives teams with less good players a chance so it's not a 1 sided fight. But maby make it so when a player gets so manny kills they get to launch a super weapon. like 20k for nuke 10k for satelite 5k for air drop. Also put it on the hight score boards but list both top players and top teams...

Draenin 02-11-2007 07:20 PM

People will find ways to abuse this. I don't approve. I think making more mechs would be more effective.

icemaster 02-11-2007 07:56 PM

Quote:

Originally Posted by Draenin (Post 1276232)
I think making more mechs would be more effective.

listen you need to stop inhaling all that reefer...you are clearly high

Draenin 02-11-2007 07:59 PM

Quote:

Originally Posted by icemaster
listen you need to stop inhaling all that reefer...you are clearly high

Just because your idea is a distinct rip from UT is not cause for accusing me of things not discussable on these forums.

colin012 02-11-2007 08:00 PM

Quote:

Originally Posted by Draenin (Post 1276232)
People will find ways to abuse this. I don't approve. I think making more mechs would be more effective.


I kind of agree. Yes people will hack it to get unlimited super weapons so make a gp position and give it to trusted people but leave the all event weapons out of it so it won't be takin by power hungry noobs. Make a jail and give them permision to jail people but to keep this from being abused make it so stefan and other people (not sure who) able to ban (wich they alredy are) and make them able to remove people from jail and unable to be locked in by that certent gp. While i'm on this subject. Make updaters that can edit certent things like update it to halloween mode christmass mode ect.

Back on subject. makeing more mechs would not be efective without tazers it would be only mechs ans nothing else. If you add tazers to every class it would end up like gw. No guns are ever used just tazers sabers jet and mechs. not counting the candy reapers or beam cuz their almost never used.

icemaster 02-11-2007 08:29 PM

Quote:

Originally Posted by Draenin (Post 1276249)
Just because your idea is a distinct rip from UT is not cause for accusing me of things not discussable on these forums.

this isnt my idea for one o.o, my idea is the love cannon and i HIGHLY doubt thats from UT
seems you really do need to stop inhaling ;o

and we already got a jail colin, apparantly it just needs to be finished up and uploaded onto the game (or so ive heard)

more mechs would seriously ruin a planet, gwars was created quite well and has worked out, but im sure you people (when you were around) remember zone wars and how quickly that died

people got sick of mechs for it, gwars, however, is well made, so more mechs = a no no

colin012 02-11-2007 09:11 PM

Quote:

Originally Posted by icemaster (Post 1276260)
this isnt my idea for one o.o, my idea is the love cannon and i HIGHLY doubt thats from UT
seems you really do need to stop inhaling ;o

and we already got a jail colin, apparantly it just needs to be finished up and uploaded onto the game (or so ive heard)

more mechs would seriously ruin a planet, gwars was created quite well and has worked out, but im sure you people (when you were around) remember zone wars and how quickly that died

people got sick of mechs for it, gwars, however, is well made, so more mechs = a no no



Thats exactly what I said!about the mechs anywas. The part abot it that was well made is

A. It was tazers avalable that can stop mechs and a place where you can get away from em.

B. The fact that it's the only planet without mechs.

It's not good leveling or programing it's what it has to stop mechs and that nothing else has mechs.

Aachen 02-11-2007 10:02 PM

Stefan's mech suit would be more effective if it were less powerful than a regular mech.

I have pics, just not on this computer :[

Huwajux 02-11-2007 11:37 PM

Quote:

Originally Posted by icemaster (Post 1276260)
people got sick of mechs for it, gwars, however, is well made, so more mechs = a no no

No, people got sick of speeders, which totally ruined Zone Wars.

icemaster 02-12-2007 03:52 AM

Quote:

Originally Posted by Huwajux (Post 1276309)
No, people got sick of speeders, which totally ruined Zone Wars.

i beg to differ ;o but we cant exactly find out the real answer now, so i guess its a matter of opinion

Huwajux 02-12-2007 01:29 PM

Quote:

Originally Posted by icemaster (Post 1276454)
i beg to differ ;o but we cant exactly find out the real answer now, so i guess its a matter of opinion

Hmm, well Zone Wars was very fun until the Speeders came. At least with mechs their speed was slow enough for you to taze and then get your buddies to sabre rape them. :P

Davidd 02-12-2007 10:53 PM

we should get a mech that can only do melee but cant be frozen....

Tracker180 02-13-2007 12:00 AM

maybe we could bring it back but with the other kinda speeder like on Gwars

jkool666 02-13-2007 06:00 AM

1 Attachment(s)
Quote:

Originally Posted by Tracker180 (Post 1276788)
maybe we could bring it back but with the other kinda speeder like on Gwars

I disliked that speeder, but Demon Slayer would be happy :P

icemaster 02-13-2007 07:00 AM

Quote:

Originally Posted by Huwajux (Post 1276597)
Hmm, well Zone Wars was very fun until the Speeders came. At least with mechs their speed was slow enough for you to taze and then get your buddies to sabre rape them. :P

mechs scare teh touya ;{

D4rKv310c1ty 02-13-2007 11:04 AM

Quote:

Originally Posted by pooper200000 (Post 1275819)
Im really sorry but I don't want to be playing then be hit by like 10 nukes or something. I want to know my threats are coming I don't want them to be upon me without notice or much notice.

Riight, if this idea was put into place i'm sure they wouldn't allow the ability to fire 10 nukes at once.

Davidd 02-16-2007 12:32 AM

ya probly likeonly each 5 minutes or something

Tracker180 02-16-2007 02:43 AM

Quote:

Originally Posted by Davidd (Post 1278059)
ya probly likeonly each 5 minutes or something

err, you mean 2 1/2?

Davidd 02-18-2007 10:03 PM

i dont care just not every 5 secs O_O


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