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Torankusu 01-26-2003 04:13 AM

Playerworld Reviews
 
HI.

Yeah, anyways, I was sitting here listening to people complain and stuff over the internet, and was like "hey why don't we let the players pick what they want to be reviewed in a playerworld. After all, they're the ones going to play it."

So, yeah, here, tell us what you would like to be reviewed in a playerworld, online and offline, and how you would like it to be reviewed. Etc.

EXAMPLE:


Superbob1337 writes:
yo hey dudes. I was just wonderin if u could like focus on <some aspect of the playerworlds> and <something else> and <more> etc.

KTHX I AM done.


the end.

AlexH 01-26-2003 04:16 AM

:megaeek: Your alive! :megaeek:

Anyway originality and something to keep the player entertained both by themselves and multiplayer.
As long as there's something enjoyable there to do it keeps me happy.

Jeff 01-26-2003 04:23 AM

Kick the loss of 2.5 points for lacking a storyline.

There should be no penalty for leaving out something that usually is no good anyway.

zell12 01-26-2003 04:24 AM

Re: Playerworld Reviews
 
Quote:

Originally posted by Torankusu
HI.

Yeah, anyways, I was sitting here listening to people complain and stuff over the internet, and was like "hey why don't we let the players pick what they want to be reviewed in a playerworld. After all, they're the ones going to play it."

So, yeah, here, tell us what you would like to be reviewed in a playerworld, online and offline, and how you would like it to be reviewed. Etc.

Thats just stupid. The PWA should be reviewing them, don't even concider that. :p

Python523 01-26-2003 04:27 AM

how bout NPC reviews that review on how well the coding is, not how pretty it looks

tlf288 01-26-2003 04:38 AM

Quote:

Originally posted by Python523
how bout NPC reviews that review on how well the coding is, not how pretty it looks
No joke... I couldn't of said this better.

_0AfTeRsHoCk0_ 01-26-2003 06:02 AM

Tell us what category we should incluide and why, and how it would be marked on.

Angel 01-26-2003 10:30 AM

Quote:

Originally posted by Python523
how bout NPC reviews that review on how well the coding is, not how pretty it looks
Hello Jagen im on the team duh :P

Ghost Pirate 01-26-2003 10:46 AM

Gameplay
Entertainment
Exploration Time
The New Idea Factor!

AlexH 01-26-2003 01:47 PM

Quote:

Originally posted by Python523
how bout NPC reviews that review on how well the coding is, not how pretty it looks
Who cares how badly the coding is done?
If it does what it is supposed to do and doesn't cause lag then it's good enough.

KuJi2002 01-26-2003 03:23 PM

Quote:

Originally posted by AlexH


Who cares how badly the coding is done?
If it does what it is supposed to do and doesn't cause lag then it's good enough.

If the coding is bad its gonna cause lag.

Spark910 01-26-2003 03:23 PM

Break it down further, for example, like this:

Jobs: Anything New? Any good ones? How many?

Quests: Any good ones? How many? Anything fun?

Levels: Good detail? Go together well?

Scripts: Originality? Complexity? Intrest? Do they work? Lag?

Size: How big is the PW? Can we/will we be intrested for weeks, days or hours?

Gameplay: Is there alot to do? Or just quests and jobs?

Originality: Anything outstanding new we haven't seen before?

Events: Any nice ones? new ones? good ones? classic ones?

Theme: has this PW got a theme? If so does it meet what you thought it should meet? (eg: PK, Open spaces, no lag)

GFX, Sound, Ganis: This should be one, as people often dont do this, well GFX they do, but rest they dont do as much, so include it as one.


Hmm, Ok there are a few ideas, Take some, leave em, whatever you want

syltburk 01-26-2003 05:18 PM

Im intrested of new staff jobs

konidias 01-26-2003 06:06 PM

Quote:

Originally posted by Spark910
Break it down further, for example, like this:

Woah there... that's too detailed. What if the server has no jobs? You're just making areas that might not even be included in most scenarios.

Here is basically how it needs to break down:

Originality: How original the server is. Such as new features, aspects, is it just copying other playerworld ideas, does it make an effort at having new and unique things, etc.

Design: This is for overall levels, graphics, and npcs visually. Do they blend well, are they done well, does the playerworld have an overall good style and design to it?

Gameplay: Is the playerworld fun to play? Does it have a lot of enjoyable aspects? Is the gameplay solid throughout the player's experience or does it have some weak points and some strong points? Is the gameplay glitchy, aggravating, etc?

Content: This is for rating of graphics, levels, and music, as well as scripts. Is there a lot of content? If not, is the content done well?

Lastability: This is for replay value, how long can a player enjoy themself on this playerworld? When would the player become bored of it? Does the playerworld have things that will keep players from being bored?

That's about all I can think of... if there are no other topics to cover... each one of those could count as 20 and total as 100. Then you can give grades like standard school tests where a 60 is an F and so on.

tlf288 01-26-2003 06:24 PM

Quote:

Originally posted by konidias

where a 60 is an F and so on.

60 is a D for me :\

konidias 01-26-2003 06:42 PM

Quote:

Originally posted by tlf288


60 is a D for me :\

Strange... usually it's like

60 = F
70 = D
80 = C
90 = B
100 = A

Anyway, I definitely think the categories need to be broadened like I stated above. A playerworld can be awesome without a storyline or jobs or events, so it should really be made as a broad range so that each playerworld is rated individually since each playerworld is different.

tlf288 01-26-2003 06:54 PM

100-90 is A
89-80 is B
79-70 is C
69-60 is D
59-0 is F

Thats how my grading system is.

konidias 01-26-2003 06:59 PM

Quote:

Originally posted by tlf288
100-90 is A
89-80 is B
79-70 is C
69-60 is D
59-0 is F

Thats how my grading system is.

Heh, close enough... anyway, the point has been made... the system would be good. Just whatever you do PWA, don't make twenty little categories like "jobs, events, storyline, etc". For each category, you should ask yourself "would every playerworld use this category?"

tlf288 01-26-2003 07:14 PM

Quote:

Originally posted by konidias

you should ask yourself "would every playerworld use this category?"

Now that I thnk of it, maybe thats why all the servers are basically the same (rips of 2k1). They have to be or else they won't pass the inspection. The PWA review sheet was based off of the old server it seems.

Torankusu 01-26-2003 08:48 PM

Quote:

Originally posted by tlf288


Now that I thnk of it, maybe thats why all the servers are basically the same (rips of 2k1). They have to be or else they won't pass the inspection. The PWA review sheet was based off of the old server it seems.

No it wasn't.

We didn't require them to have jobs, they just put them there. We got sick of not seeing any original jobs.

tlf288 01-26-2003 08:52 PM

Oh, Then I stand corrected.

JrTerrorist 01-27-2003 03:28 AM

Quote:

Originally posted by Python523
how bout NPC reviews that review on how well the coding is, not how pretty it looks
It doesnt matter how the NPC is coded.
Its what it does and how it affects the player,

I wouldnt pass a server because they had 337 lines for a light NPC.

But i'd consider it a graal record.

tlf288 01-27-2003 03:42 AM

Quote:

Originally posted by JrTerrorist


It doesnt matter how the NPC is coded.
Its what it does and how it affects the player,

I wouldnt pass a server because they had 337 lines for a light NPC.

But i'd consider it a graal record.

Isn't that bassically what he just said?

Python523 01-27-2003 04:42 AM

Quote:

Originally posted by JrTerrorist


It doesnt matter how the NPC is coded.
Its what it does and how it affects the player,

I wouldnt pass a server because they had 337 lines for a light NPC.

But i'd consider it a graal record.

ok so if i made something that was the prettiest thing in the world but it crashes the npcserver every 2 minutes its considered ok? wrong, scripting should be done efficently, not so it looks good

tlf288 01-27-2003 04:54 AM

Yeah, I hate Kai's style of scripting, but does that make him a bad Scripter? I should think not!

Most people don't like my style, but I think (well, know ) I am a good scripter.

Jeff 01-27-2003 06:03 AM

Code efficiency should certainly be a major factor.

JrTerrorist 01-28-2003 02:59 AM

errm..

Well, what if the owner hasnt found a 'leet' scripter like Kai? And his scripts arent uber coded?

Loriel 01-28-2003 03:43 PM

If he cannot find a scripter that can script efficiently, and bug free, he should not own a PW :)

Brad 01-28-2003 03:53 PM

my grade system is
93-100 A
87-92 B
80-86 - C
70-79 D
lower is F

I dunno about c and d but thats how a and b and f is

I like the idea of not penalizing no storys

JrTerrorist 01-29-2003 07:28 AM

86-100 A
73 - 85 B
67 - 72 C+
60 - 66 C
65 - 50 C-

GO CANADA

Warcaptain 01-30-2003 08:27 AM

Originality - how much of the server is original (i feel using default tiles should be like -2, we have too many servers using it)
def. graal system -2, cliche quests -2, copied ideas -2 (ie: radio or wings from enigma :mad: :mad: ), copied graphics -2

Total: 10 pts

Creativity - quests are simply "find the princess" or "kill the baddies" -2, old q-menu -1, old item system -1, no new char art (heads, bodies etc) -2, has centralized town area (place where EVERYONE is always at) -2, no new weapons -2

Total: 10 pts

Levels - uses path gen -5, plain paths -2, no original house shapes -2, doesnt use ANY new tiles -1

Total: 10 pts

Scripting - starts at 10, but -1 for every bugged, or lagged script (can go negative)

Total: 10 pts

Overworld - overworld <20x20 levels -2, has <4 towns -2, no paths connecting towns -2, 50% or more empty space (even level gen'd empty) -2, level gen'd more than just tree grass and water -1, spaced out quests -1

Total: 10 pts

Professionalism - no website -25, no map -25 (an easy 50 pts cmon)

Grand Total: 100 pts

JrTerrorist 01-30-2003 08:29 AM

i like :O

konidias 01-30-2003 02:23 PM

My commentary is in bold red.

Quote:

Originally posted by Warcaptain
Originality - how much of the server is original (i feel using default tiles should be like -2 um, I don't think using the normal tiles should give any negative score, we have too many servers using it)
def. graal system -2 same as the tiles, using default shouldn't matter, cliche quests -2, copied ideas -2 (ie: radio or wings from enigma :mad: :mad: ) umm, you can't take away points just because a playerworld has wings or a radio for crying out loud :whatever:, copied graphics -2 I agree with this... however, using graal graphics that are public domain are fine. But if they are stealing graphics, then they shouldn't even get a chance to pass

Total: 10 pts

Creativity - quests are simply "find the princess" or "kill the baddies" -2, old q-menu -1 again, this shouldn't count against a playerworld, old item system -1 and again, no new char art (heads, bodies etc) -2 and again, has centralized town area (place where EVERYONE is always at) -2 wtf, they can't have a central place? what about unstick me?, no new weapons -2 I highly doubt a playerworld wouldn't have at least one new weapon

Total: 10 pts

Levels - uses path gen -5 holy god... wtf? path gen is there for a reason, not "OH NO HE USED PATHGEN SO HIS LEVELZ ARE LESS QUALITY!@#!$!" there should NOT be penalties for using that, plain paths -2 don't encourage people to make wild paths... what is wrong with the normal path? it's more realistic then that jaggy crap people make, no original house shapes -2 Isn't making non-default house shapes, kind of overly done? I don't think we'll ever see a server that has all normal houses, doesnt use ANY new tiles -1 bleh, shouldn't be a penalty but I'm not arguing there

Total: 10 pts

Scripting - starts at 10, but -1 for every bugged, or lagged script (can go negative) wouldn't scripting be based more on the script being original, unique, fun, etc, instead of how well it was scripted? if it's bugged though, obviously it shouldn't get a good mark

Total: 10 pts

Overworld - overworld <20x20 levels -2 you realise that's 400 levels don't you? :|, has <4 towns -2 what if the playerworld doesn't need/have towns?, no paths connecting towns -2 maybe they want to make it more of an exploration to find other towns? instead of paths going from poiint A to point B?, 50% or more empty space (even level gen'd empty) -2 yeah of course, level gen'd more than just tree grass and water -1 don't really get what you're talking about here , spaced out quests -1 read previous, I don't understand

Total: 10 pts

Professionalism - no website -25 wtf, website is a requirement, the playerworld fails without one guy, no map -25 (an easy 50 pts cmon) no map? lol if your playerworld has no map, it shouldn't even be submitted :p

Grand Total: 100 pts
Overall I think your playerworld reviewing idea SUCKS EGGS. You've made way too many penalties for STUPID stuff like needing 400 outside levels, not using the default tiles, needing 4+ towns, etc. This review is not allowing for diversity in playerworlds. The more restrictions and penalties you place on stupid things, the more the playerworlds will end up being the same. I'm sorry, I don't mean to sound arrogant, but my method would be 1000 times better than yours. The method I suggested is what is used in reviewing most video games. With playerworlds, each server can be an entirely different game, so you're just putting boundaries on things that shouldn't have boundaries.

The thing I don't understand is that you put emphasis on making sure the playerworlds wouldn't be normal (like using default tiles, inventory, etc) yet you force them into the same groups with all the other silly restrictions.

draygin 01-30-2003 04:26 PM

Koni said it best in response to Warcaptains. That is the worst review set up I've ever heard. Who cares what tile set they use as long as it looks good. If it was really that bad stefan would have a rule that all player worlds must make there own tile sets. I stopped reading after that because I figured a review setup that poorly wasnt worth reading x.x and after reading koni's responses and what he was responding too... i was right those ideas are terrible. I think the number one major thing in a review should be origonality. Not saying thats all it should be based on just one of the major crucial key factors of the server. :)

Genesis 01-30-2003 04:32 PM

[QUOTE]Originally posted by Warcaptain
Originality - how much of the server is original (i feel using default tiles should be like -2, we have too many servers using it)
def. graal system -2, cliche quests -2, copied ideas -2 (ie: radio or wings from enigma :mad: :mad: ), copied graphics -2{






you'r kidding me right??..

Copied ideas???
[sarcasim]
well I guess if we use the same stats system hearts and have swords on the server take away some points

and o yea take away points for using the tileset they give u?

[/sarcasim]

konidias 01-30-2003 07:08 PM

Yes, just base it on Originality, Design, Gameplay, Content, and Lastability. That covers all areas, and it's broad enough not to be restrictive.

If people send in crap that's not even worth the reviewers time, they shouldn't even go through the review and just auto-fail the person. Obviously if they make some totally generated playerworld with no new features, and a bunch of stolen npcs and graphics, they aren't going to pass.

Playerworld reviewing is just common sense and good judgement. I think it should just be up to the reviewers to decide if it's original enough, if it has enough content, if the gameplay is good, if the design is good, if people will play the playerworld for a long time, etc. That is why the PWA exists. If you just had penalties for all the things warcaptain listed, you wouldn't have reviewers, you'd have inspectors, that are just making sure the pw passes the requirements.

The only requirements I see fit to have are:

1. The playerworld and all it's content must be put in a zip (or ace or rar or whatever file) with a text file entitled README.
2. The README text file must contain information about the playerworld, such as how many levels there are, what kind of stuff players can do, what isn't working, what needs to be done online, new features, just basically all the stuff about the playerworld.
3. The starting level name, and any other instructions needed for the reviewer to start.
4. A website url to the playerworld website

Then whatever else the pwa decide they need to have or explain.

I mean any playerworld worth it's salt has some documentation on it. My playerworld has pages and pages of information about the new features, systems, storyline, towns, creatures, npcs, quests, fighting, everything. If a playerworld doesn't even have any of the ideas written down, maybe it shouldn't be submitted in the first place.

Warcaptain 01-30-2003 09:36 PM

oh yes konidias you are right

let everyone use the default tileset, because that way every world looks the same, or like its an extension from classic

if people dont have a large overworld, its pointless

someone can turn in a world like 2x2 levels with awesome scripts, large town, and nice gui system.

they pass for that?
because it looks very unprofessional to have a small overworld
and if they WANT to do that fine, but they will lose points for it.

why not take off points for using tileset they give out
picso.png are the tiles used by GraalOnline for 3d worlds... but yet no one is allowed to use them.

i think thats a good idea, if EVERYONE uses the same tileset, it loses originality.

why wouldnt we want playerworlds to be entirely normal

we already have enough UN rip offs

we need more playerworlds like 2230, oasis, and some other worlds in the making i know of

not servers that are just the SAME ideas, replayed in a new fashion.

Warcaptain 01-30-2003 09:41 PM

and if we dont raise the standards for pw's

the pw's that HAVE higher standards, will dominate when released, and the rest wont

we need to set the bar a bit higher

the bar wasnt even raised when 2k1 was released

i dont feel there are any playerworlds out now that reach 2k1's standards (scripting and idea wise)

and now with 2k2 out, its time to kick it up a notch
we need worlds that can compete with 2k2, or offer a good fight

we dont need more worlds like frolic, maloria or bravo that remake over and over because they just dont have the capability to do something professional.

want to say something about enigma?
well i was working a mideval stype remake for it.
and i was going to finish it before a friend of mine hooked up and decided to make it into a game.

still complaining?
well come check it out in late feb, early march and tell me what you think

Warcaptain 01-30-2003 09:53 PM

Quote:

) umm, you can't take away points just because a playerworld has wings or a radio for crying out loud
so we should let every single server have the same things?

wheres the originality then.

Quote:

I agree with this... however, using graal graphics that are public domain are fine. But if they are stealing graphics, then they shouldn't even get a chance to pass
if you make uhm let say a uhm lets say wing system like eg (which would lose poitns ne wayz) and you dont even use your own graphics for it...they shouldnt be penalized?

Quote:

again, this shouldn't count against a playerworld
(in regards to q menu) as i said, the bar has to be raised.
if you dont even try to spiffy up your q menu, then you should be penalzied... thats got alot to do with new gameplay.

(in regards to char art) you dont think a playerworld should have to make a new head graphic? or shield graphic? or SOMETHIGN
this has to do not with wheather your world is good or not, but if you can manage it and add new things efficiently when its up
if you cant get artwork made YOU shouldnt have a world.

Quote:

wtf, they can't have a central place? what about unstick me?,
i simply meant, have one town with EVERYTHING in it
and the rest have like little things, or all player houses.

Quote:

holy god... wtf? path gen is there for a reason, not "OH NO HE USED PATHGEN SO HIS LEVELZ ARE LESS QUALITY!@#!$!" there should NOT be penalties for using that,
if you use NOTHIGN but pathegen, dont try to make it look nice
wheres the originality?
where in there did you TRY to make it look better


Quote:

don't encourage people to make wild paths... what is wrong with the normal path? it's more realistic then that jaggy crap people make,
if you use straight paths all over the place, it looks retarded and unoriginal as if you oh wait whats that again? NO EFFORT!

Quote:

wouldn't scripting be based more on the script being original, unique, fun, etc, instead of how well it was scripted? if it's bugged though, obviously it shouldn't get a good mark
So a server should have all useless npc's that offer no gameplay value? if you are incapable of scripting npcs well, you SHOULDNT have a world. you will get one up, not know what to do because its all overwhelming, and then itll end up on the bottom of the list with 1-2 on all the tiem (probably all staff)

Quote:

don't really get what you're talking about here
if a pw level gens EVERYTHING, water, grass, trees, bushes, flower, rocks, it looks like CRAP that all should be placed manualy.

Quote:

no map? lol if your playerworld has no map, it shouldn't even be submitted
thats why its an easy 50 points
and!! it will put you down alot of points, if you dont have a site hou could get max 75% if you have neither you automaticly fail.

zell12 01-30-2003 10:00 PM

you can't please everyone, so why try.


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