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Playerworld Reviews
HI.
Yeah, anyways, I was sitting here listening to people complain and stuff over the internet, and was like "hey why don't we let the players pick what they want to be reviewed in a playerworld. After all, they're the ones going to play it." So, yeah, here, tell us what you would like to be reviewed in a playerworld, online and offline, and how you would like it to be reviewed. Etc. EXAMPLE: Superbob1337 writes: yo hey dudes. I was just wonderin if u could like focus on <some aspect of the playerworlds> and <something else> and <more> etc. KTHX I AM done. the end. |
:megaeek: Your alive! :megaeek:
Anyway originality and something to keep the player entertained both by themselves and multiplayer. As long as there's something enjoyable there to do it keeps me happy. |
Kick the loss of 2.5 points for lacking a storyline.
There should be no penalty for leaving out something that usually is no good anyway. |
Re: Playerworld Reviews
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how bout NPC reviews that review on how well the coding is, not how pretty it looks
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Tell us what category we should incluide and why, and how it would be marked on.
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Gameplay
Entertainment Exploration Time The New Idea Factor! |
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If it does what it is supposed to do and doesn't cause lag then it's good enough. |
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Break it down further, for example, like this:
Jobs: Anything New? Any good ones? How many? Quests: Any good ones? How many? Anything fun? Levels: Good detail? Go together well? Scripts: Originality? Complexity? Intrest? Do they work? Lag? Size: How big is the PW? Can we/will we be intrested for weeks, days or hours? Gameplay: Is there alot to do? Or just quests and jobs? Originality: Anything outstanding new we haven't seen before? Events: Any nice ones? new ones? good ones? classic ones? Theme: has this PW got a theme? If so does it meet what you thought it should meet? (eg: PK, Open spaces, no lag) GFX, Sound, Ganis: This should be one, as people often dont do this, well GFX they do, but rest they dont do as much, so include it as one. Hmm, Ok there are a few ideas, Take some, leave em, whatever you want |
Im intrested of new staff jobs
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Here is basically how it needs to break down: Originality: How original the server is. Such as new features, aspects, is it just copying other playerworld ideas, does it make an effort at having new and unique things, etc. Design: This is for overall levels, graphics, and npcs visually. Do they blend well, are they done well, does the playerworld have an overall good style and design to it? Gameplay: Is the playerworld fun to play? Does it have a lot of enjoyable aspects? Is the gameplay solid throughout the player's experience or does it have some weak points and some strong points? Is the gameplay glitchy, aggravating, etc? Content: This is for rating of graphics, levels, and music, as well as scripts. Is there a lot of content? If not, is the content done well? Lastability: This is for replay value, how long can a player enjoy themself on this playerworld? When would the player become bored of it? Does the playerworld have things that will keep players from being bored? That's about all I can think of... if there are no other topics to cover... each one of those could count as 20 and total as 100. Then you can give grades like standard school tests where a 60 is an F and so on. |
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60 = F 70 = D 80 = C 90 = B 100 = A Anyway, I definitely think the categories need to be broadened like I stated above. A playerworld can be awesome without a storyline or jobs or events, so it should really be made as a broad range so that each playerworld is rated individually since each playerworld is different. |
100-90 is A
89-80 is B 79-70 is C 69-60 is D 59-0 is F Thats how my grading system is. |
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We didn't require them to have jobs, they just put them there. We got sick of not seeing any original jobs. |
Oh, Then I stand corrected.
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Its what it does and how it affects the player, I wouldnt pass a server because they had 337 lines for a light NPC. But i'd consider it a graal record. |
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Yeah, I hate Kai's style of scripting, but does that make him a bad Scripter? I should think not!
Most people don't like my style, but I think (well, know ) I am a good scripter. |
Code efficiency should certainly be a major factor.
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errm..
Well, what if the owner hasnt found a 'leet' scripter like Kai? And his scripts arent uber coded? |
If he cannot find a scripter that can script efficiently, and bug free, he should not own a PW :)
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my grade system is
93-100 A 87-92 B 80-86 - C 70-79 D lower is F I dunno about c and d but thats how a and b and f is I like the idea of not penalizing no storys |
86-100 A
73 - 85 B 67 - 72 C+ 60 - 66 C 65 - 50 C- GO CANADA |
Originality - how much of the server is original (i feel using default tiles should be like -2, we have too many servers using it)
def. graal system -2, cliche quests -2, copied ideas -2 (ie: radio or wings from enigma :mad: :mad: ), copied graphics -2 Total: 10 pts Creativity - quests are simply "find the princess" or "kill the baddies" -2, old q-menu -1, old item system -1, no new char art (heads, bodies etc) -2, has centralized town area (place where EVERYONE is always at) -2, no new weapons -2 Total: 10 pts Levels - uses path gen -5, plain paths -2, no original house shapes -2, doesnt use ANY new tiles -1 Total: 10 pts Scripting - starts at 10, but -1 for every bugged, or lagged script (can go negative) Total: 10 pts Overworld - overworld <20x20 levels -2, has <4 towns -2, no paths connecting towns -2, 50% or more empty space (even level gen'd empty) -2, level gen'd more than just tree grass and water -1, spaced out quests -1 Total: 10 pts Professionalism - no website -25, no map -25 (an easy 50 pts cmon) Grand Total: 100 pts |
i like :O
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My commentary is in bold red.
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The thing I don't understand is that you put emphasis on making sure the playerworlds wouldn't be normal (like using default tiles, inventory, etc) yet you force them into the same groups with all the other silly restrictions. |
Koni said it best in response to Warcaptains. That is the worst review set up I've ever heard. Who cares what tile set they use as long as it looks good. If it was really that bad stefan would have a rule that all player worlds must make there own tile sets. I stopped reading after that because I figured a review setup that poorly wasnt worth reading x.x and after reading koni's responses and what he was responding too... i was right those ideas are terrible. I think the number one major thing in a review should be origonality. Not saying thats all it should be based on just one of the major crucial key factors of the server. :)
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[QUOTE]Originally posted by Warcaptain
Originality - how much of the server is original (i feel using default tiles should be like -2, we have too many servers using it) def. graal system -2, cliche quests -2, copied ideas -2 (ie: radio or wings from enigma :mad: :mad: ), copied graphics -2{ you'r kidding me right??.. Copied ideas??? [sarcasim] well I guess if we use the same stats system hearts and have swords on the server take away some points and o yea take away points for using the tileset they give u? [/sarcasim] |
Yes, just base it on Originality, Design, Gameplay, Content, and Lastability. That covers all areas, and it's broad enough not to be restrictive.
If people send in crap that's not even worth the reviewers time, they shouldn't even go through the review and just auto-fail the person. Obviously if they make some totally generated playerworld with no new features, and a bunch of stolen npcs and graphics, they aren't going to pass. Playerworld reviewing is just common sense and good judgement. I think it should just be up to the reviewers to decide if it's original enough, if it has enough content, if the gameplay is good, if the design is good, if people will play the playerworld for a long time, etc. That is why the PWA exists. If you just had penalties for all the things warcaptain listed, you wouldn't have reviewers, you'd have inspectors, that are just making sure the pw passes the requirements. The only requirements I see fit to have are: 1. The playerworld and all it's content must be put in a zip (or ace or rar or whatever file) with a text file entitled README. 2. The README text file must contain information about the playerworld, such as how many levels there are, what kind of stuff players can do, what isn't working, what needs to be done online, new features, just basically all the stuff about the playerworld. 3. The starting level name, and any other instructions needed for the reviewer to start. 4. A website url to the playerworld website Then whatever else the pwa decide they need to have or explain. I mean any playerworld worth it's salt has some documentation on it. My playerworld has pages and pages of information about the new features, systems, storyline, towns, creatures, npcs, quests, fighting, everything. If a playerworld doesn't even have any of the ideas written down, maybe it shouldn't be submitted in the first place. |
oh yes konidias you are right
let everyone use the default tileset, because that way every world looks the same, or like its an extension from classic if people dont have a large overworld, its pointless someone can turn in a world like 2x2 levels with awesome scripts, large town, and nice gui system. they pass for that? because it looks very unprofessional to have a small overworld and if they WANT to do that fine, but they will lose points for it. why not take off points for using tileset they give out picso.png are the tiles used by GraalOnline for 3d worlds... but yet no one is allowed to use them. i think thats a good idea, if EVERYONE uses the same tileset, it loses originality. why wouldnt we want playerworlds to be entirely normal we already have enough UN rip offs we need more playerworlds like 2230, oasis, and some other worlds in the making i know of not servers that are just the SAME ideas, replayed in a new fashion. |
and if we dont raise the standards for pw's
the pw's that HAVE higher standards, will dominate when released, and the rest wont we need to set the bar a bit higher the bar wasnt even raised when 2k1 was released i dont feel there are any playerworlds out now that reach 2k1's standards (scripting and idea wise) and now with 2k2 out, its time to kick it up a notch we need worlds that can compete with 2k2, or offer a good fight we dont need more worlds like frolic, maloria or bravo that remake over and over because they just dont have the capability to do something professional. want to say something about enigma? well i was working a mideval stype remake for it. and i was going to finish it before a friend of mine hooked up and decided to make it into a game. still complaining? well come check it out in late feb, early march and tell me what you think |
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wheres the originality then. Quote:
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if you dont even try to spiffy up your q menu, then you should be penalzied... thats got alot to do with new gameplay. (in regards to char art) you dont think a playerworld should have to make a new head graphic? or shield graphic? or SOMETHIGN this has to do not with wheather your world is good or not, but if you can manage it and add new things efficiently when its up if you cant get artwork made YOU shouldnt have a world. Quote:
and the rest have like little things, or all player houses. Quote:
wheres the originality? where in there did you TRY to make it look better Quote:
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and!! it will put you down alot of points, if you dont have a site hou could get max 75% if you have neither you automaticly fail. |
you can't please everyone, so why try.
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