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-   -   Monsters And EXP (https://forums.graalonline.com/forums/showthread.php?t=40471)

thomasward 11-20-2002 09:16 AM

Monsters And EXP
 
Ok, this has probably been mentioned a couple of times but what the hell, I'll mention it again. I think there should be more places to fight monsters at different sorts of levels. Because at the moment there is really only two places to fight monsters. A) Everywhere around the main island and B) In dungeons. I am only a level 3 warrior and I have full armor and a vicious axe. The monsters on the map are too easy and give out little exp, while the ones in the dungeons are too hard to kill without dying. There need to be some places with monsters at in between levels because it is getting too hard for me to gain levels. And maybe some monsters that dont spray out poison (like Dievil's) that are good for melee fighters to attack. Suggestions please....

TerrorBite 11-20-2002 09:25 AM

Dievils spray out fire, Gloks use poison based attacks. Oh and the better your ac is, the less of a chance they hit you, so don't go in there without armor just because they do elemental damage ^.^

thomasward 11-20-2002 10:05 AM

But I have armor, I just don't like most of the monsters in the dungeons mainly because they all spit something at you and with me only a level 3 melee weapon user, its hard to kill them. Also, how do I raise my ac? Do I have to buy some amulet or something?

Selzar 11-20-2002 12:27 PM

=/
 
it makes me mad..
people want more enemies that threow stuff.. stefan is adding monsters that use magic or use missle weapons.

also the haunted houses r retarded... take out smokeys dievels and heavils and add like Frankensteins Vampires and Wolves -hehe- because this really doesnt relate to haunted houses =P


the smokeys and other smokey type monsters should be found in caves.

thomasward 11-20-2002 12:35 PM

Yeah, thats sounds good. The monsters that throw stuff are alright if you can attack them from range, but when you use melee weapons they're very hard to kill. Also there should be monsters that are like in between mushrooms, bomys and smokeys and dievels. Ones that give you more exp than bomys but not as much as smokeys. Ones for the lower people who don't get enough exp from the ones on the main island.

Crovax_Dark_Lord 11-20-2002 02:36 PM

Sigh...
 
Back in ye olde days when having knights boots was a symbol of power, warriors (yes, warriors) reached lvl7 on mushrooms alone, now people jog round the dungeons at lvl1 killing things and complaining its too hard... if its too hard, kill mushrooms...
But... thats a time thats passed... things are too fast paced nowadays...

Evil_Lord_Sparda 11-20-2002 08:46 PM

yeah, i myself got to lvl6 on bomies and mushrooms...........

Holyblade_Owner 11-20-2002 09:23 PM

Same here..
 
Same here before i changed to Alchemist, i did that when i was a warrior.

AlexH 11-20-2002 10:43 PM

What I would rather they did is make new monsters.
Not the same.
All of the current monsters are the same, just a few stats about them are different like cold spray or fire.

I don't want another monster that walks towards you and attacks.
I want some monsters that shoot magic at you or ones that charge at you and try to barge you and when they do they move you back a few tiles.

Selzar 11-20-2002 10:52 PM

...
 
well if you want throwing stuff from monsters then were gonna have werewolves all over again theyre gonna attack nonstop...
stefan didnt script these monsters well, and it sickens me that he monster doesnt flinch when you hit it because when we get hit we have sometimes like a 2 second timer to walk again...
Wolves are deadly they suck and they jump kick nonstop... if your wearing platemail and you attack one and try to run its over for you because they keep on jumping at you ti'll you die

AlexH 11-20-2002 11:03 PM

I meant they would keep their distance and throw some sort of thing at you.
Not like the wolves.
They would be much firther away than that from you.

Kaimetsu 11-20-2002 11:15 PM

Re: ...
 
Quote:

Originally posted by Selzar
stefan didnt script these monsters well
It's not a scripting problem. At most, it's a design problem.

Crovax_Dark_Lord 11-20-2002 11:20 PM

Re: ...
 
Quote:

Originally posted by Selzar
well if you want throwing stuff from monsters then were gonna have werewolves all over again theyre gonna attack nonstop...
stefan didnt script these monsters well, and it sickens me that he monster doesnt flinch when you hit it because when we get hit we have sometimes like a 2 second timer to walk again...
Wolves are deadly they suck and they jump kick nonstop... if your wearing platemail and you attack one and try to run its over for you because they keep on jumping at you ti'll you die

This is my point, you don't attack the big monsters TILL YOU ARE READY

thomasward 11-21-2002 05:07 AM

Quote:

Originally posted by Evil_Lord_Sparda
yeah, i myself got to lvl6 on bomies and mushrooms...........
Well no offence to you or anyone, but I like to have a bit more fo a life than just playing Graal all day. I think that the monsters on the main island give out little exp, but that can be accepted because they're easy to kill. But then the step up from the difficulty of them compared to smokeys and dievils is a big leap. There needs to be monsters in between so you can make your way up.

AlexH 11-21-2002 05:24 AM

Go from mushroom/rabits/battle potatoes to shell bomies/evil bomies.
Then you can go for the smokys.
That's what I did.
They give out enough exp.
And if your really struggling party up with a group of people and go kill in mass so you can share more exp.

Kaimetsu 11-21-2002 10:16 AM

Quote:

Originally posted by thomasward


Well no offence to you or anyone, but I like to have a bit more fo a life than just playing Graal all day.

It sounds like you're saying "Stefan, make it easier to gain experience because I want to go surfing instead of working for the next level". Levels are difficult to attain, that's the whole point. If they were easy then they wouldn't mean anything, yeah?

thomasward 11-22-2002 07:28 AM

Quote:

Originally posted by Kaimetsu


It sounds like you're saying "Stefan, make it easier to gain experience because I want to go surfing instead of working for the next level". Levels are difficult to attain, that's the whole point. If they were easy then they wouldn't mean anything, yeah?

Damn straight.

Juron Pilo 11-23-2002 05:07 PM

excuse me while I butt in but how does asking for a monster that is SLIGHTLY HARDER but worth more exp between the outside monsters and deivels MAKE IT EASIER other than allowing a middle step for progression:rolleyes:

old question...
anywho
anyone notice how that between them there are more suggestion and bug threads than main threads? heh

thomasward 11-25-2002 03:37 AM

Quote:

Originally posted by Juron Pilo
anyone notice how that between them there are more suggestion and bug threads than main threads? heh
Thats why this thread is in the "2002 Suggestions Forum".

ness0123456789 11-27-2002 10:02 PM

about all this leveling up
 
about what Kaimetsu said:

Playing a video game shouldn't be a chore, it should be fun. But when people try to level up, you here moaing, groaing, and whining. It's a chore to try and level up, and it shouldn't be like that. It should take some time, like and hour or two to level up, but not days to weeks!

Yes I understand Graal isn't a typical RPG, it's a MMORPG, but even then it does not excuse it from having such a pain in the butt leveling up system. Graal is going to loose more players this way when they know it takes weeks to reach levels beyond 10.

Come on, level 10 shouldn't be considered a godly level, it should still be considered a weak level, and levels above it shouldnt be insane to reach.

I think what were all trying to say is that we want a better EXP system that doesen't make playing Graal a chore when it comes to leveling up.

and please dont tell me "Then don't level up", because I don't mind my level, but people that are in kingdoms and are only level 3aren't going to be much help when it comes to kingdom battles, and the reason they dont level up is because it takes way to long to raise EXP outside when there to weak to go into dungeons.

Kaimetsu 11-28-2002 11:43 AM

Re: about all this leveling up
 
Quote:

Originally posted by ness0123456789
about what Kaimetsu said:

Playing a video game shouldn't be a chore, it should be fun. But when people try to level up, you here moaing, groaing, and whining. It's a chore to try and level up, and it shouldn't be like that. It should take some time, like and hour or two to level up, but not days to weeks!

How long does it take to reach level 5? A few hours, maybe? Then there you go, it just gets more difficult after that.

Quote:

Graal is going to loose more players this way when they know it takes weeks to reach levels beyond 10.
No it isn't. It'd lose more if the newbies saw that everybody was, almost by default, much higher than them. People want to start playing without seeing that every other player is two hundred levels above them because it only takes x days to get that high.

Quote:

Come on, level 10 shouldn't be considered a godly level, it should still be considered a weak level, and levels above it shouldnt be insane to reach.
You throw a lot of 'shoulds' but what is the reason? Really, it's just because you want to be a higher level. Why shouldn't ten be considered godly? Is there something wrong with the number ten?

Quote:

I think what were all trying to say is that we want a better EXP system that doesen't make playing Graal a chore when it comes to leveling up.
Every MMORPG is a chore when it comes to levelling up, it's part of the fun in a twisted way. If the rewards are worth it then it makes for a good game.

Holyblade_Owner 11-28-2002 03:36 PM

Yea more HP after (11 is it?) would be VERY appriciated... or would that make us too "godly"?

Locke_boy 11-28-2002 04:40 PM

GLOKS GLOKS GLOKS GLOKS GLOKS.

Yes, they poison, but if you're careful (as in running away if poisoned), hits won't get in often. You need two keys to get to the glok room in the Tarnathian dungeon, and one key to get to one of the glok hallways in the other.

They give 100 experience and are slow and much weaker than the other monsters in the dungeons.

I restarted my character a bit ago, and I jumped right into the dungeon and fought gloks at LEVEL ONE with EIGHT health .. and you know what? I think I died twice before I leveled up. Hmm .. now if a level three can't handle them, then .. :whatever:

BoneCrusher2 11-29-2002 12:52 AM

jebus im not trying to be mean but i hate people who complain how the haunted houses are to hard and there level1-4 i mean when i started all we had was the shell bomeis to level us up....it didnt take to long to get level 4 with htem....all you do s get to level 4 with shell bomies the go into haunted house1 and kill gloks (in 3rd rroom) then u level with those and eventually u can graduate to the ehavils and dievil sand smokys


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