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Car Missions
These give like 2k an hour at best. That's horrid lol make them more lucrative or add a progression (like levels) to make it worthwhile. Good work on the menu and system though i really like everything other than how it's a waste of time lol
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The income is pretty bad on it, I spent a few hours and got 8k, doesn't feel worth it to me. I'm not saying it's hard, but it does take your full attention to do, not like running around trash picking or mining where you can just lazily do for decent money. Your full attention pretty much is taken by this, it does need to pay out better IMO.
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Is there no enjoyment out of anything now for people? Do they just want, want and want?
If i'm not mistaken car missions are suppose to be enjoyable for noobs to give them things to do, the cash was just a bonus. |
He's talking about the new Taxi system, not the old car missions. Ya'll should read your news updates on Era! But yeah, the Taxi system is mostly meant for new players to learn their way around Era. It has the arrow to point them in the direction to a number of different important places, like shops, bases, etc. It's meant as a revamp of the old car missions, and is supposed to be an entertaining way to get started on Era.
That aside, I'd be happy to raise the income on this, but we need to get a good idea of how much people are making compared to how much people are making in other jobs. Their are a number of potential areas for expansion as well. If you really see this as an entertaining and lasting way of making money, we could add things like different taxi cabs you can buy after reaching a certain score, or potentially levels (though that wouldn't make a whole lot of sense imo). I agree that 8k in three hours probably isn't particularly worth it. |
I would argue that new players are just like regular players in that they almost always seek out the way or ways of making money that are the most profitable, which means making something specifically for noobs that is purposely less profitable than the other jobs is wasted effort. For example, whenever I'm digging, I'll get maybe a noob or two coming up to me, and the first question they ask is "How do you get a gold shovel?" and the second question is "Is digging good money?". But they never ask "Is digging fun?" or "Will digging help me learn the map?".
Also, I really like car missions. It's my favorite job, and the job that I find least boring. I would love if it was brought in line with the profitability of the other jobs. |
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Doing the same thing for 1000 hours, and still earning the same amount is lame. That's like working at a job for 10 years and never getting a raise. |
I think the progression idea is good, more fulfilling.
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People have worked a life time and never got a raise. I have to disagree with that point. |
So punish the poor new players with crazy amounts of work because the rich might get richer?
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I've never understood the whole too much money in the economy thing. It literally does not ****ing matter. It should be monitored by staff to check for massive spikes from duping and such, but the number itself does not mean anything.
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I agree with you Zach. The only problem should be if people are making money in illegal ways. It's been 5 or more years since the last reset (correct if I'm wrong) so you can't expect everyone to be poor. That being said, you can't expect them being rich to translate into new players being rich. Make jobs easy, why the **** not.
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Mining ftw.
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every job on era is boring. respect to the people that can actually stand doing shoveling or flower picking or the dreadful mining. pking is really the only fun way to earn cash.
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Also the rich might get richer' What? @Zach. It's not just a number. If their is an infinite amount of money out their then we will have serious problems. Everyone running around with a navy etc? How boring would that be? Food businesses/Ammo businesses would suffer because everyone would just buy enough to last a life time and then nobody would go back and buy more. More and more problems start happening after this to. So you're wrong. |
yeah i mean i understand why it takes a long ass time to earn money. you can't make it too easy. that would spoil the game and not make it competitive. everyone would have the best stuff right away and all that. i actually think mining is the best way to make money, but it takes so long when you are a low level. most of the people on era don't have the patience for that stuff. i know i don't. i might try it eventually.
i am just thankful that they added money for pking and for the points you get from pking. i know some players on era spent hours farming for money, so i aint gonna fault them for that. respect. |
there seriously needs to be an illegal market on era. can we have our own gardens to grow apples so we can then sell to players or npcs or something.
food service is trash, mining is trash, shoveling trash, being a taxi driver is trash i cant pick up black people |
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Also, apples grow on trees. |
Maybe I'm different from some people and don't care about how others got their money. If everyone had the best guns then the game would be more "fair" (even playing field so it's more skill based). Obviously people have worked their asses off but this is a video game. If you want to argue about how much you've worked for something at least do it in regards to real money or things of actual value. Anyways you're the one always saying "why do you care so much" koho. You play this game for fun no?
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The last thing we want is era turning into a Graal Ghetto. |
Why would that make it unfun? Because everyone would have the guns they want and could focus on skill or other things?
Again, why do you care so much? |
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Because gang events would become a bullet fest? Gang raids would become a bullet/lame fest? It's bad enough as it is already, it doesn't need to be any worse. If this happened, then this would make it unfun. Ctrl+i I care so much yet you are the one who made the thread. Maybe you are just mad that i am disagreeing with you or something? I dunno. Pretty sure you said you quit last night for the 100th time? Shut up booger, nobody cares about what you have to say. Pretty sure you do nothing but flame staff 24/7 anyways. Not like they going to listen to you. |
I just wanted car missions to be more lucrative because the system is awesome (coolest thing I've seen on Era in a while) but it's not worth the time because of how low it pays. Anyways, it seems that the problem would be gun stats, not money. My new computer doesn't like graal for some reason (crazy buggy) and I gave everything to my friends. I still want to see the server do well and see peoples' work appreciated and made use of. Not quite sure why you think I flame staff. Maybe in the past, but not now. Anyways, back to the topic.
I wouldn't mind using my old computer to do test runs of different money schemes (like how much I could make in a half hour using different payouts) but I think you could just use the data shrimps has. Find out how many missions he did in the 3 hours or so he did them and find out the money per mission per time then find a balanced point from there. That way nobody has to script a leveling system or anything. |
Stop replying you know how this goes
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@Koho
You might be blowing this slightly out of proportion. Bringing car missions up to the same level as the other jobs hardly means there will be an infinite amount of money in the economy. |
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naw man money is still the best thing on era to use for trades. people will usually take money over items in trades all the time unless the money offered isn't high enough. cash can pretty much get you anything. it will always be the best because prices for weapons change all the time.
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