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Hear hear, it's hardly condusive to conversation for drunkards to stagger in amazed that said conversation continues.
Night was an idea. Whether it was good, whether it was bad, we'll never know 100% - it wasn't the right time for it in any case. I thought it added a nice spot of ambiance and, had we the scripting power to either enforce lighting or simply invisible everything outside the cone, it would have been smashing. However, and getting back to the point, that would require a common script base, a systemic NPC reprogramming: trigger (moved) if (incone) showlocal; else hidelocal; something like that, but on every NPC ever. Or just in a terrifically clever NPCW. Or, in a System NPC. But I'm going into the ether a bit - a perfect world would have absolutely nothing without the system's permission; no people, no NPCs, no tiles would be visible without it. Which is to say, it would be so "from-the-ground-up" that not even the core graphics code would be in it. Unhackable perhaps (override the system and get a blank screen), but that's a freaking headache. |
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I really don't want to give you guys any candy, but since it relates this is a script I made that uses showpoly to draw a circle of visibility. It actually draws a donut, and you can change the inner and outer radius, but hey... didn't take me but like 20 minutes to figure out what I was breaking when I made it.
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...damn, that's a fair point. Showpoly isn't a lighting effect and wouldn't be immune.
I mean, I was always trying to make the outer area /dim/, but that woulda been just as good: if you can't handle lighting you see twice as much perfectly and the rest not at all. Ah well, it's a bit late now anyway. The point is that Classic needs a system before it can have content. How elaborate a system? Perfect movement and swordfighting should suffice, one would think. As long as you don't need "noplayerkilling;" or "disableweapons;" and your quest doesn't involve anything fancy like arrows, bombs, shields, push blocks, pull blocks... Classic will be ready to go when the newbie house quest is up and running. That's when you know it's truly arrived. |
I actually have decided that I'm not going to release any more quests until I have everything up to forest quest done, then, even if forest quest and water quest are done, i'll make you guys wait to see those and finish making the fire quest and desert quest. Overworld updates though, that will happen once we have the castle quest done.
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I wouldn't recommend that. I think you underestimate the ammount of debugging that a quest requires the instant it hits the open market - no matter how thoroughly you check it for glitches, someone always finds a way to walk diagonally through the bar of the crane game, then someone else cries "hacker!", etc.
In any case, have it uploaded and locked so in case of emergency (ie, the server's eminent shutdown or takeover) you can upload the level with the link and Poof. |
you're right tyhm about debugging, but it's not like they'll get through every quest in 10 seconds.
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Putting classic into a strangle-hold of development and giving us nothing at all until everything is ready isn't truly a solution, since we've waited 8 months for 2 quests.
Edit for Massokre: So until Storm is back, you'll mooch ganis off me as well, running the risk that Storm may reject myself being hired? I really don't feel like making more without a guarantee that I won't of just made them for no credit. |
It isn't really a stranglehold, we're actually getting a lot done compared to uhh... recent teams. Luda, Exodus, and maybe Racil are working on our new castle. The overworld will be the next update you see. Probably in two weeks when Storm is back, I'd rather have him around just incase something goes terribly wrong.
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Less can go wrong in small doses. One quest at a time.
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Tyhm, you know I agree with you.
How about this scenario: -wait until quests up to point A are done. -put up the first one. -debug the first one. -repeat the last two steps with the subsequent quests. -meanwhile work on the new quests as well. And you know Tyhm, most of the problems I have with quests are caused by the system. |
No, I seriously doubt you'll be hired Kevin. You lack the necessary talent. You just need some more practice. If you made good ganis, and you were to get along with the rest of the team, then I'd hire you.
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Bah, don't tell me the team's gone off focus again. You're redoing the castle? The main castle? Again?
Yeah, wrap it up, but seriously - don't bother. If something functionally works, leave it alone, you'll just waste hundreds of hours that could be better spent chipping away at new quests, places, towns, islands, player houses, etc. If you have a set release date in mind, ie you intend to have several (never give a number) quests ready to go in time for the V4 release date (oops) or the beginning of winter break/Dec14th (nice round number) then go for it, just focus on getting as much as possible working properly by the deadline, slam the system against a guardrail until it accepts your quests, and by all means have SOMEthing ready by the deadline. 'cuz while I could probably pull the appropriate strings to look at what you got ready, I'm on the player side of the fence now, and hidden progress looks just like no progress at all. I highly recommend SNick's Construction Graphics. The very illusion of progress is comforting. Plus it gives people something to try and sneak past. ^^ |
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If something functionally works leave it alone? The old castle was not functional at all. You have no idea Tyhm, seriously. What the hell was that thing you had in store for the Graal's and where they would take you in the bottom of that dungeon? There were far too many rooms without a purpose. If you want to save Classic's gameplay, rooms have to have a purpose. I'm not just going to have baddy room after baddy room after baddy room. The basis of gameplay will be puzzles. Sure there may be baddies as obstacles to completing the puzzles, but it's not going to be oh, I killed all the baddies, next level. The most decent quest Graal had was the Destiny Pyramid quest, and that one was certainly bug-laden. The problem with Graal that is making it's audience decline is that there is way too much focus on RPing rather than gameplay. Who seriously wants to press the D key in a mine level all day long? Gold Servers? There the RPing havens. Meanwhile, Classic hasn't been able to pump out a single quest in years. Do I consider what is up on Classic right now as quests? No. They are side quests. The freaking maze quest doesn't even mean anything. The LAT is going to have to go back to that and redo it in some kind of similar fashion but not quite so terrible. The same with the stuff that Com put up. Reasons I'm moving the Onnet Castle Quest to the GC Castle are: 1. Onnet is a very bad place for a castle. 2. Sardon's tower had a fairly good structure that we might be able to modify and save. 3. The Onnet Castle was not clearly a place that a player would think to go, not big enough. 4. We could have parts of the quest on the exterior of the castle if we had a larger space to move it. 5. The GC Castle has a more centralized location and is closer to the river, which will be important for Storm's storyline. Ironically, King Tristam is going to be the king once again if I can convince Storm (and I'm sure I can). |
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Yeah, fair point - it barely worked when I made it, nobody liked it, the freaking over/under bridge was nigh impossible to work...it was just The Quest Hub. Been two years since you were on? Talk to the king! He'll tell you what to do! Don't want to do that? Talk to Chad the Advisor, he'll tell you what you really want to be doing!
Oh yeah, and the QGD was going to lead to the Dark World, where the Golden Sword was sealed away. The whole gyp was going to be that you can't take the Golden Sword out of the Dark World, possibly not even out of the final temple. I don't think anyone was going to like that. Then there was the whole final boss thing, something about time travel...I don't even remember. Pipe dreams all, but there was a plot to it. |
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Only source of fun on classic now is to tell newbs to alt + f4
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All I can say is that it is very sad to see classic in the state that it is in. I knew the NPCserver was going to be put up, but I thought they were going to have some quests converted by then. Then a few months ago, I log in and see that classic has pretty much been destroyed, with nothing going on.
And just recently I log on again, and explore and find the catacombs. I have to agree with a lot of people in that they are pretty much a guild advertisement of Ventrue, and that they are huge and unneeded. And I don't really like the tiling style it was done in, looks pretty ugly to me. Call me crazy, but I liked it when Tyhm was LAT admin... things actually got *done*, and they were usually interesting. Of course, I am probably biased because I was one of the LATs working under his guidance :) It is still a little surprising that so little has been done in rectifying the situation, at least on the surface. I'd try and join LAT again, but I don't have the time anymore, unfortunately. |
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lol, Tyhm actually had baddies. I have to make new ones, but I can be creative at that. They won't even all need the hit detection overhaul.
I have to wait on Storm's Movement/Damage overhaul to complete some of my baddies. The frog baddy is a bit different and I need to rescript it. If you don't think we're overwhelmed with work, or doing work... here. Projects (that I can think of off the top of my head) List: Frog Graphics: Preexistent Frog Ganis: Myself, need to be redone Frog Script: Myself, needs slight modifications. Black Spider Graphics: Myself = done Black Spider Ganis: Myself = done Black Spider Script: Myself = done (waiting for damage function) Mountain Spider Graphics: Preexistent Mountain Spider Ganis: Unassigned Mountain Spider Script: Myself Stone Turtle GFX: Cappa = done Stone Turtle Ganis: Racil Stone Turtle Script: Myself Carnivorous Bush Graphics: Cappa = done Carnivorous Bush Ganis: unassigned Carnivorous Bush Script: Myself Troll Graphics: PKT (needs some touching up, Storm demands they be used) Troll Ganis: Racil Troll Script: Unassigned Guardian Tree Graphics: Preexistent/Luda (needs slight modifications) Guardian Tree Ganis: (Kevin's Attempt of an LAT app)/Myself Guardian Tree Script: Myself (to kill guardian tree) Red Bomb Plant Graphics: Cappa = done Red Bomb Plant Scripts: Unassigned Castle Guard Script: Myself Weapon Hammer: IDK who made it = done Weapon Jolt Bomb: GrowlZ Weapon Bruges' Bird: Unassigned Weapon Birdshot: Myself Weapon Lantern: Myself = done Lantern Dark Room: Myself = done Sliding Door Script (Dynamic): Kohan City Gossips Script: (will be) Kohan Pretext Quest: Myself Quest Scripting: Myself Graal Castle/Dungeon Levels: Exodus (in charge), Racil, Mighty Graal Castle/Dungeon Graphics: Luda Gnome Cave Levels: Raistlin Swamp Town/Kull's Fort Interior Levels: Unassigned/Exodus Onnet Town/Sardon's Tower Interior Levels: Unassigned/Racil/Exodus Forest Island Levels: Mighty Water Island Levels: Drastic Desert Island Levels: Unassigned Lava Island Levels: Jaffer or reuse Big City Forest Island Dungeon Levels: Exodus Water Island Dungeon Levels: Myself = done (needs tweaking) Desert Island Dungeon Levels: Unassigned Lava Island Dungeon Levels: Unassigned Quest Key Graphics: Ghost = 3/5 done Quest Big Chest Graphics: Luda = done Overworld Expansion: (mostly)Exodus/(tweaking)Myself Bug Storm About Movement: Everybody Bug Storm About Damage: Everybody Right now we're working mostly on expanding the overworld, and I'm mostly trying to keep things organized. Oh wait, the pretext questing isn't done... oyy. |
I kinda figured that there was a lot more going on behind the scenes - unfortunately, the players don't care about that, they want visible results. And I admit that it is a bit depressing to see so little change during the months that I didn't log in to Classic. Is there any simple stuff that you have done that is high quality and can be added quickly, or is it all pretty in-depth stuff that has to be changed?
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I could probably start some work on Onnet, some of the stuff there that I had partially in mind for the quest would be pretty easy to script.
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Old Message Removed: DELETE DIDN'T WORK FOR ME!!!
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