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Being a "development platform", I would expect even greater emphasis on updating the tools that we need to develop, yet I've seen virtually no updates in several years.
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sounds guude
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This is what I don't really understand. These tools work just fine. You're just upset that they don't work the way you want them to. Well, you know, you deal with what you're given. If you don't like, if you can't use the tools, then don't develop. The likelihood of you stopping is nil, though, because the tools do work well enough for people to make servers. It's okay to ask for features. But, hell, you make it sound like you're being neglected; like you can't develop at all. Quote:
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It's simple really - if you don't like what there is already, then DON'T pay. |
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You don't throw the television out of your window because you don't like one show. |
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i realize that as staff and a developer you feel inclined to defend the position of power that developers have been given in graal, since they are now the main focus of CJ in terms of updates and support. but i don't see how this means that players themselves should stop being supported. why support the minority of pessimistic idealists when there could be a lot done for the majority of dedicated players? graal could still be treated as a development platform while still supporting content and updates for the players themselves, and the argument that "client updates are for players" is plain bull****, especially since that's all they're receiving, and especially since this isn't how things were done for a long time and the changing focus has obviously hurt the community of graal |
Graal hasn't been a game in and of itself since Playerworlds came out, buddy-o. When it became the responsibility of playerworld developers to make games, Graal became a development platform. How successful Graal is depends wholly on how successful each playerworld is, which further depends on the developers that work for it. Graal's success, for the most part, does not rely on frequent updates from Stefan. When developers get it in their mind that they cannot develop without frequent client updates, or frequent engine updates, then that's when quality of gameplay goes down, including the playercount. It has to be like this, because the "game" is actually each "playerworld", not the client itself. This is how it's been for a little less than a decade. It's nothing new.
If anything, it's those developers' faults that the playercount isn't increasing, coupled with the increased costs of upgrading an account. But if the content was worth paying for, then people would pay for it. Since developers are the content makers, as they should be on a development platform, it's their fault if people aren't upgrading their account. If upping the price means upping the quality of content, then so be it; developers need to get their asses in gear and start doing something new and worth paying for. That's not to say that prices aren't outrageous. But arguing about prices isn't going to change them, so the focus needs to shift on making the content worth paying for. To do that, Stefan does need to do some things. I have faith that he's doing them. The problem for most developers is that he's not releasing those things fast enough. I hope you're starting to understand, though, that developers are the ones who give content to the players, not GraalOnline. GraalOnline provides the client, developers provide the game. It's that simple. Whatever server it that you play, is the server you need to start demanding updates from. If you start demanding tons of content from GraalOnline, then developers are going to get short-changed, and the outcome is going to be a situation worse than what it was before you demanded the content. |
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honestly, i want any leadership and direction since we don't have any at all. it doesn't even have to be stefan, it could be any developer who's wise enough to pull it off, whatever "it" is. currently, i don't see anyone stepping forward to make a difference, nor do i see anyone from CJ stepping up to address the problem. "you people" who constantly defend the position that graal is in seem to think that graal will just magically pull itself out of the rut by some divine developing community power, while the players (who are pretty much powerless since they can't develop) complain that nothing is being done, or opt for humble indifference towards graal the sad thing is i already tried making a thread to promote a developer's circle of individuals who could brain storm a project to help revive graal, with the premise being that we were on our own and that it is our problem to solve. no one stepped forward, no one thought it would work, the thread ended up being locked because of the different topics it brought up. now when i try to advocate that CJ should take the problem and mold it into a solution, you tell me that it isn't their responsibility nor has it ever been - well then when are you of the developing community going to do something about it? you're still paying to develop but you aren't trying to save the game at all? |
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I think that's enough reason to be upset about no upgrades regarding the game itself or the tools used to create it. |
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Do I think my project is going to revive Graal? Frankly I don't care, I only care about my own server, and attempting to please whoever may play it. I have to assume the playercount will be around for when I want to release but it's not something that you can expect to get done in a month. Now.. Our current tools work, however they're extremely outdated but they can be improved in Graal v6 when developing tools will run out of Graal itself, allowing for scripted improvements, and personalization (I hope). |
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Player complain when they don't see updates? Of course they do, but just because they don't see them, doesn't mean they don't exist. All you need to have is faith in the project you're working on, and in the people working with you. Sadly a lot of projects never see their finished result, due to the majority of developers not being able to stick with things for more then a week. |
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