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You have no idea what pathgen is do you? It's not limited to what comes with the level editor. Players can modify the pathgen or make their own from scratch, that can make super detailed paths. I don't see how there is any difference in effort except you waste way more time laying the path tile by tile. Your opinion on straight paths being "retarded and unoriginal" is just that, an opinion. That doesn't mean people don't think straight paths are fine. You're penalizing playerworlds based on your opinion that straight paths are retarded? Hello? Why can't you just admit that your ideas are completely ridiculous? Can you not get it through your thick skull that pw reviewers aren't going to pass these "2x2 level worlds" that you speak of? Lay off the crack pipe and open your bloodshot eyes, so you can see that playerworld reviewers are not blind and retarded, they know what is good and what isn't. You know, getting angry and pissed off at something like this, usually means that you know you're wrong, but you're just too proud and hotheaded to admit it, so you flip out and yell at me to try and justify yourself. So basically what you're saying, is that in order for a playerworld to even be considered acceptable, it needs an entirely new tileset, character design, inventory, battle system, status system, and 100 employees from Squaresoft working 24 hours a day on it? I want to raise the bar as well, but you're setting too many specifics. If the pw reviewers raise the bar on what they think is acceptable, then no bad playerworlds will be put online. |
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im NOT saying they need to have all that to pass but if you want a PERFECT score yuo need all of it. |
If you get a perfect score.. then your special.
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RATING SYSTEM:
Gameplay: Is it fun? Will it continue to be fun for a long time? Total: 100 points Grand Total: 100 points OBVIOUSLY there are extra parts. If the scripting is bad then it will most likely not be fun and it will fail. If it is okay but inefficient/full of security flaws then send them away until they fix it. Same for other things like stolen graphics. Segmenting the reviewing method just leads to unbalanced reviews. There's no need to overcomplicate this. AND TREVOR: My scripting style is the best IN THE WORLD. |
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Agreed. An overall grade of how valuable the server might be to Graal would allow more freedom to the PW makers (i.e. removing all incentives to create needless storylines where they really do not fit) and make the job of the PWA folks easier. Also agreed on scripting syle. :) |
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What if the tileset looks really leet so all levels look skilled? O_o
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levels can look amazing with old tileset but we have TOO many servers that look EXACTLY the same. its a big turn off for new players I know that because my friends wont play it: #1 theres no storyline, or plot #2 everything looks repetative #3 players are out of control |
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Because it would include harsh labour involving mouse movement and typing? :p
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<blatantly_uneducated_opinion>
Playablilty is everything. New graphics help so the new world doesn't remind you of all the horribly boring places you've wasted time on in other playerworlds. Graphics are a good hook to get curiousity up, and give a feel of professionalism. Good graphics inspire hope in new arrivals that the rest of the world may have the same attention to detail. But, it's still mostly marketing - the proof is in *if* the rest was done professionally too. As for a 'score', I think it should always be 'pass', 'fix this' or 'fail'. The 'score' will end up being it's overall survival and popularity a year later. </blatantly_uneducated_opinion> |
I think I know what he meant..
SOmething about GFX sort of hooking players towards servers.. o.O |
Graphics are only good for 2 things
Getting players to get on initially, and secondly just give eye candy the real hook is the scripting and fun factor from the idea.. so really it just boils down to the idea.. is the idea a good one or a bad one and thats where it is. That is my opinion. |
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