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Online level editing is retarded; I have a crap ISP i'm also on a router, now if I make a nice level which I'm happy about and I get D/Ced for some reason, I'd be pissed. So I'm not a fan of this..
Malinko didn't make one I don't think?, Alexander made the one on Babylon, but I think Malinko made a crapper one or something.. Yes, Es is a great scriptor, his work is good. But it isn't to buggy, shadowzelph screwed up his script so there was two.. Not him, his original script was the best. |
I thought you were quiting anyway Wan ;)
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It'd be fun to try it out, like I will be if/when graal 3D finally releases, if within 80 days, than yes.
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I swear, if I said that online leveling editing was ***, Gerami and others would start saying, "OMG ARE U STUID! IT PWNS AND ITS SO USFUL!"
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No I wouldn't. If you said online level editing sucked I would say "w0rd"
I'm not immature enough to run around and oppose someone's views just because of one thread. I'm not like that. |
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Your still a suspect. |
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-Projectshifter |
Would online level editing = no more downloading levels as well? I mean, can't we use older versions of graal to load the levels and then upload them back into graal? It would
1) Suck if someone messed up all the levels...how the hell will you revert? 2) Suck if you cant edit it offline period. |
Offline better, don't you think people spend enough time on the internet anyways; I mean making an average level takes the person atleast an hour.. Fair enough, I spend atleast 2/3 hours a day on my computer, over this last week it's been about an hour since i've been doing my weights.
So if it takes an hour per level > lat tryout = 4/6 levels.. Now, imagine losing 4/6 levels you've made because of some ^bug^ or something, you'd have to start again.. Project Shifter, if you can do that with no bugs, by all means go ahead. |
From what I can see...
Objections 1) Offline editing is thrown out. 2) Cannot load levels. 3) Could be badly abused. 4) Could get bugged, and mess up everything. 5) People will get anoying with it. Acceptance 1) Can edit bugs and tile errors easier. 2) Can make (a) level(s) online eithout having to open another Graal. 3) Don't have to go through the uploading. 4) Faster. 5) Could upload a new tile set(s) faster and easier. I vote for it, because my server has many tile sets, and if I could load each one without having to type in the: addtiledef nameoftileset, levelname, 0; and what-not. Also, It would be faster for tile errors and screw ups. |
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Throwing out the offline editor for an online one isn't worth it. I also think that they will throw the offline editor so that you cannot actually "possess" a level. You know, the whole 100% graal property thing. I really hope people go on strike and DONT make levels if the offline is taken out -_-; |
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-Projectshifter |
Yeah, no one in their right minds would kill off the offline editer. That seems to be you're only problem...
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100 people said it won't ever happen, so who cares?
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Can you please list these 100 people. ^^
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