| Toxin |
01-24-2004 04:49 PM |
Quote:
Originally posted by Majin_Mush
Pretty good idea Toxin..
Or maybe.. Say something like..
/trade <itemname> to <Accountname> for <Amount>
Then the one who gets it has to confirm it.
By this you can't give it to the wrong account O.o
|
That could possibly work, but I was saying no messages, so like, you couldnt annoy someone by giving them a message wanting trade 1 silver for 1498127 plat, 58934901248 times, plus the idea i had would give you a visual (no typing except for "/tmode" or something to go into trading mode at first), and you'd have to be near eachother because of the clicking (no messages sent, you'd both have to just talk to eachother before, and assume you want to trade, maybe it could add their account to a string when you click them, and if that account wants to trade with you (got your account on their string by clicking on you), it'd pop the window up ready for a trade and to drag the items in, showing what eachother has dropped, and you can just like double click one of your items to remove them or something, and select them via the craft-menu style to see their description) =) maybe...
*edit*
for that, you can just have a string that checks which menus you have open (like if you toggle the items menu open, it adds that to a client string then removes it when it's off, and in the if (created) part to set it to off, so you dont just like reconnect, not in the menu and walk around not able to do crap wondering why XD), and makes sure you only have the trade one open in order to hit accept, or possibly just say "accept trade" instead of a button, you dont have to accept my ideas by whole, you can just get parts of things i say, and improve on them ;)
*another edit*
no clicking on another person while in trade screen either, it could check that too...
|