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-   -   If this goes on..... (https://forums.graalonline.com/forums/showthread.php?t=50537)

Monkeyboy_McGee 01-24-2004 02:12 PM

Quote:

Originally posted by Satrek2000
I think the idea of trading tables it good, and works fine. The only problem are players who get themselves scammed, and this can happen in any system.
Yeah, aside from the one or two bugs people seem to be having.

Toxin's idea is good but it might be a little bit of a liability, and frustrating, like the current <item> for <plat> tradescreen. It disappears if you press any other keys, and you might be in the middle of clicking something else on your screen and accidentally click accept XD

Toxin 01-24-2004 04:49 PM

Quote:

Originally posted by Majin_Mush
Pretty good idea Toxin..
Or maybe.. Say something like..
/trade <itemname> to <Accountname> for <Amount>
Then the one who gets it has to confirm it.
By this you can't give it to the wrong account O.o

That could possibly work, but I was saying no messages, so like, you couldnt annoy someone by giving them a message wanting trade 1 silver for 1498127 plat, 58934901248 times, plus the idea i had would give you a visual (no typing except for "/tmode" or something to go into trading mode at first), and you'd have to be near eachother because of the clicking (no messages sent, you'd both have to just talk to eachother before, and assume you want to trade, maybe it could add their account to a string when you click them, and if that account wants to trade with you (got your account on their string by clicking on you), it'd pop the window up ready for a trade and to drag the items in, showing what eachother has dropped, and you can just like double click one of your items to remove them or something, and select them via the craft-menu style to see their description) =) maybe...

*edit*

for that, you can just have a string that checks which menus you have open (like if you toggle the items menu open, it adds that to a client string then removes it when it's off, and in the if (created) part to set it to off, so you dont just like reconnect, not in the menu and walk around not able to do crap wondering why XD), and makes sure you only have the trade one open in order to hit accept, or possibly just say "accept trade" instead of a button, you dont have to accept my ideas by whole, you can just get parts of things i say, and improve on them ;)

*another edit*

no clicking on another person while in trade screen either, it could check that too...

tc_topcat 01-25-2004 01:09 AM

In another online game i play, players can lend items to other people but it will always remain in the owners inventory and they can click it and it returns back to them...i think that graal should introduce lending.

Excal (i remeber you from when i was a newbie,you were so nice to me and Akira, need more people like you <3)
i do think people are stupid i would never give anything of value to others in real life not even my friends a person who is too trusting is naive.

Norm always sticking up for everyone <3 :D

Monkeyboy_McGee 01-25-2004 03:03 AM

Quote:

Originally posted by tc_topcat
In another online game i play, players can lend items to other people but it will always remain in the owners inventory and they can click it and it returns back to them...i think that graal should introduce lending.

Sounds like a funky feature. No doubt some lame-os would start abusing it or something, such as giving armour then taking it back just as someone engages like a strong enemy, so they die (or maybe that's just my paranoia talking...?)

graaliholic 01-25-2004 04:52 AM

Quote:

Originally posted by Monkeyboy_McGee


Sounds like a funky feature. No doubt some lame-os would start abusing it or something, such as giving armour then taking it back just as someone engages like a strong enemy, so they die (or maybe that's just my paranoia talking...?)

Then kingdoms could make libraries to lend books out, or an equipment shop where you pay X plat and get some equipment (flaming sword of govannon comes to mind) for a few days until you get something better, or if someone wanted to say "can i try that on?", then they would be able to.

Majin_Mush 01-25-2004 10:30 AM

Hmm..

Satrek2000 01-25-2004 12:37 PM

Quote:

Originally posted by graaliholic


Then kingdoms could make libraries to lend books out, or an equipment shop where you pay X plat and get some equipment (flaming sword of govannon comes to mind) for a few days until you get something better, or if someone wanted to say "can i try that on?", then they would be able to.

It would also be possible to create a kingdom armory, with a display which says which item is currently in the posession of which player - and allows for easy removal in case a player proves to be strong enough, or leaves the kingdom. Would be a nice touch in times of war, to equipt newbies with such. You could even put stronger armour and weapons there, knowing they are safe.

GoZelda 01-25-2004 12:55 PM

Quote:

Originally posted by Stefan
There could be a warning if people try to drop something valuable
'This item is of high value. If you want to give it to someone else then it's better to use secure trading - drop it on the other player to see the player-to-player trading menu, or go to one of the trading rooms and use the trade tables for exchanging items.'

Justin Yashimata said something about locking items, so they won't drop. Perhaps you could add this, or an extra mark feature, you mark your equipment, and if you drop it, you get a window like the safe-trading one, saying 'Are you sure you want to drop this?' etc.

Monkeyboy_McGee 01-25-2004 04:00 PM

Quote:

Originally posted by Satrek2000


It would also be possible to create a kingdom armory, with a display which says which item is currently in the posession of which player - and allows for easy removal in case a player proves to be strong enough, or leaves the kingdom. Would be a nice touch in times of war, to equipt newbies with such. You could even put stronger armour and weapons there, knowing they are safe.

Hey yeah, this could be applied to kingdom-specific items like the Zshield or Dustari boots, to stop them leaking like the samurai/forest/pirate shields did :rolleyes:

graaliholic 01-25-2004 08:36 PM

Quote:

Originally posted by GoZelda

Justin Yashimata said something about locking items, so they won't drop. Perhaps you could add this, or an extra mark feature, you mark your equipment, and if you drop it, you get a window like the safe-trading one, saying 'Are you sure you want to drop this?' etc.

GK REALLY needs a way to lock items to your inventory. That way, you don't drop something accedently, and you difinately don't drop relics or other ondroppables (like the sorcerer hat)... and that way you can drop everything you don't want with '/drop all' without dropping everything you're wearing, and all your plat/diamonds.

Lance 01-25-2004 08:57 PM

Quote:

Originally posted by Satrek2000


It would also be possible to create a kingdom armory.

Once upon a time, I was working on one of these.

graaliholic 01-26-2004 09:21 PM

Quote:

Originally posted by Lance


Once upon a time, I was working on one of these.

Once upon a time, the kingdom of Samurai had one of these. Then someone stole it :( .


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