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I think it'd be much more practical to port it over to Dreamcast via DreamLib, and make an ISO of the files available for download, so people could burn their own copies and save Cyberjouer the cost of publishing and distributing the game.
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Re: Re: Re: Re: PS2 and Graal...
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GameCube would be a good idea, or X-Box, because they're both new systems(fresh out of the business world), and they are good systems. |
Re: Re: Re: Re: Re: PS2 and Graal...
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I don't trust magazines. I prefer to stick to official Sony press releases and so forth. Which is where I got my information about PS2 broadband. |
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If my scanner was working, I would scan the entire essay about how Playstation ripped off Nintendo. |
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Wrong again. Sony still has alot of surplus Dreamcast systems in stock. That's why the price is dropping to 50 dollars soon, because they need to kill off their stock and get out of the hardware market for good. Dreamcast still sells, though, and sells quite nicely. |
Re: Re: Re: Re: Re: Re: PS2 and Graal...
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Re: Re: Re: Re: Re: PS2 and Graal...
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low bandwidth (28k) and more than double the costs |
Just some clarification on New World: Just how different are the graphics? I just thought they had a more advanced tileset, similar to the one Konidias made, but Stefan's making it out to be a lot more....
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A. Dreamcast is much easier to port code to, and much easier to develop for. B. You don't have to pay anything to develop Dreamcast stuff C. It would simply be an alternative way to play Graal, available as a free download. D. Many Graalians own Dreamcasts. |
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They still make games, yes, but not consoles. You seem to disagree with whatever I have to say...grrr... |
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