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WHERE IS YIN YANG IN BOX?
**** it, I'm going over to G2K1. |
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If you really decide to do it custom we'll probably have few scripters and a lot of work that no one does, and it will take millions of years. |
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The biggest concern for the players should be the hit detection/movement which is supposed to emulate Default.(I don't know the exact details) |
The system will be a documented custom system that for the long term goal is a more efficient way to go.
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We're just going to get another version of what we already have. Default is the best way to go, it would attract far more developers, and would avoid confusion for future generations. If this were the best route, wouldn't Stefan force something like this for every server?
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not to talk about the poll results >.< |
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fung si picard
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this isn't going to happen right with the current management the way it is.
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*facepalm*
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ya
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I don't think Storm would be doing the facepalm though. He and Thor would probably be making out after suggesting they go with custom.
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i see. so interesting
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Well, there went any chance the server had of being revived.
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Let's be optimistic here. At least, uh, there are still developers working for Classic? I don't know, I'm pretty bad at this. But it's okay, Bell will take care of business for free.
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expect classic to have another ****ty playercount with custom
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i just want custom nicks wtf :(
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Lifting/throwing, the S+A drop menu, and the S+D switch menu are almost as trivial. Hiding is probably just as easy, I just don't have the speed memorized. The Q menu might be tough because if the 'packing' behavior, but that's also something that can be left 'til later, using just a simple grid. Bombs are pretty simple, arrows are pretty simple (and custom systems might mean the reflect would actually work, I don't think that actually ever got fixed in default...), most of the UI is probably simple for people who don't suck at such things, baddies are really stupid and their AI is easy, chests are /trivial/, and, well, that's about it. Sword hit detection, arrow-on-shield detection, and baddies #$*& sword deflection (I hate that SO MUCH, as a player), on the other hand, might be a little evil. >_< Quote:
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20 is the default limit for hearts. Although, I can't really think of a good reason for going over--let's say--10.
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Too many hearts = insanely long, difficult, and probably impossible-to-finish ctf games.
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You can set events at a heart cap.
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Too many hearts = spars going too long + runners being even more annoying.
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nobody said we were going to have 20 hearts + there is a lvl 3 and 4 swords ya know.
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Nobody said we weren't either :O
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