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-   -   Custom or default (https://forums.graalonline.com/forums/showthread.php?t=86752)

Terazel Tenjin 07-09-2009 07:30 AM

WHERE IS YIN YANG IN BOX?

**** it, I'm going over to G2K1.

Crono 07-09-2009 07:49 AM

Quote:

Originally Posted by Terazel Tenjin (Post 1505431)
**** it, I'm going over to G2K1.

That's Bomy Island to you. :cool:

mistral_007 07-09-2009 01:03 PM

Quote:

Originally Posted by ffcmike (Post 1505325)
There are alot of Pros and Cons both ways with this issue,
I don't believe there is a definate right answer,
it really depends on what you are looking to achieve and how quickly.

If it were just for the sake of getting Core Foundations in place and for the sake of getting back on the Classic Tab asap,
obviously Default would be the answer.

If it were for the sake of having flexible systems that can have specific parts changed at a later point in time without breaking any other parts,
and providing full flexability,
Custom Systems are the answer.

Some things that have to be considered are that Custom Systems have a poor reputation among Players and Developers,
there could be other reasons but i'd guess this is mainly down to attempts to use them either failing or taking too much time, aswell as Developers finding it hard to learn/adapt to them.
But the reason this may occur is in my opinion more down to how well they are made and how well they are documented,
a well made system with decent documentation can be better than working with Default.
Also that there's a conception that Custom appears/feels different to Default, and therefore isn't Classic, this is entirely untrue, a Custom system can be made to feel as if it were entirely Default.

Saying that might make it seem like i'm being one sided towards Custom,
but actually i'd say Default is my own personal preference,
if making a new server was completely down to me i'd definately stick with it,
however having discussed what we'd like to achieve with Storm + WhiteDragon, people I know are going to be scripting towards it on the server, we're likely going with Custom,
although I emphasise that making it feel exactly like Default is a priority.


If you really decide to do it custom we'll probably have few scripters and a lot of work that no one does, and it will take millions of years.

MysticX2X 07-09-2009 09:57 PM

Quote:

Originally Posted by mistral_007 (Post 1505479)
If you really decide to do it custom we'll probably have few scripters and a lot of work that no one does, and it will take millions of years.

It won't if the Systems can be finished within a decent amount of times. I don't see why scripters wouldn't come here if the systems are done correctly as well as being documented properly.

The biggest concern for the players should be the hit detection/movement which is supposed to emulate Default.(I don't know the exact details)

Bell 07-09-2009 10:15 PM

The system will be a documented custom system that for the long term goal is a more efficient way to go.

maximus_asinus 07-09-2009 10:40 PM

We're just going to get another version of what we already have. Default is the best way to go, it would attract far more developers, and would avoid confusion for future generations. If this were the best route, wouldn't Stefan force something like this for every server?

Pelikano 07-09-2009 10:44 PM

Quote:

Originally Posted by maximus_asinus (Post 1505653)
We're just going to get another version of what we already have. Default is the best way to go, it would attract far more developers, and would avoid confusion for future generations. If this were the best route, wouldn't Stefan force something like this for every server?

agreed

not to talk about the poll results >.<

Nabru 07-09-2009 10:46 PM

Quote:

Originally Posted by Pelikano (Post 1505654)
agreed

not to talk about the poll results >.<

I hold you directly responsible for forced customization.

Luda 07-09-2009 10:58 PM

http://img25.imageshack.us/img25/264/fungsiyanpalm.png

Mark Sir Link 07-09-2009 11:26 PM

fung si picard

Nabru 07-09-2009 11:37 PM

Quote:

Originally Posted by Mark Sir Link (Post 1505668)
fung si picard

Of the U.S.S. Classic-A 2000-2004

DarkCloud_PK 07-10-2009 01:34 AM

this isn't going to happen right with the current management the way it is.

Nabru 07-10-2009 04:48 AM

Quote:

Originally Posted by DarkCloud_PK (Post 1505716)
this isn't going to happen right with the current management the way it is.

I tried to tell Bell that today, but I was swiftly dismissed

xnervNATx 07-10-2009 06:23 AM

*facepalm*

LordSquirt 07-10-2009 06:30 AM

Quote:

Originally Posted by xnervNATx (Post 1505810)
*facepalm*

thats a cool sig

xnervNATx 07-10-2009 06:42 AM

ya

maximus_asinus 07-10-2009 06:42 AM

I don't think Storm would be doing the facepalm though. He and Thor would probably be making out after suggesting they go with custom.

xnervNATx 07-10-2009 07:07 AM

i see. so interesting

Nelm 07-10-2009 08:55 AM

Well, there went any chance the server had of being revived.

Terazel Tenjin 07-10-2009 10:31 AM

Let's be optimistic here. At least, uh, there are still developers working for Classic? I don't know, I'm pretty bad at this. But it's okay, Bell will take care of business for free.

mistral_007 07-10-2009 11:53 AM

Quote:

Originally Posted by Terazel Tenjin (Post 1505863)
Let's be optimistic here. At least, uh, there are still developers working for Classic? I don't know, I'm pretty bad at this. But it's okay, Bell will take care of business for free.

Yea she will hold the torch close to their asses...

Nabru 07-10-2009 12:17 PM

Quote:

Originally Posted by mistral_007 (Post 1505870)
Yea she will hold the torch close to their asses...

Too bad they've been wearing flame-retardant suits the past 4 years.

Umat 07-10-2009 05:18 PM

1 Attachment(s)
Attachment 48911

MysticX2X 07-10-2009 05:24 PM

http://1.bp.blogspot.com/_M0cuxJsSjd..._thumbnail.jpg

Ares 07-11-2009 09:48 PM

expect classic to have another ****ty playercount with custom

DarkCloud_PK 07-11-2009 09:52 PM

i just want custom nicks wtf :(

crbgraal 07-17-2009 10:34 PM

Quote:

Originally Posted by EclipsedAngel (Post 1505232)
Clone the source code of the default system so you can have the default system, but at the same time have full control of variables and all.

The logic for a lot of it is dead simple, really. Movement, for instance. While a player holds down a key they move .5 tiles (8 px) in that direction every .05 seconds. (.6 tiles (9.6 px) with level 3 shield) Priority for facing is right, down, left, up. (as in, if right and down are pressed, you face right.)

Lifting/throwing, the S+A drop menu, and the S+D switch menu are almost as trivial. Hiding is probably just as easy, I just don't have the speed memorized. The Q menu might be tough because if the 'packing' behavior, but that's also something that can be left 'til later, using just a simple grid. Bombs are pretty simple, arrows are pretty simple (and custom systems might mean the reflect would actually work, I don't think that actually ever got fixed in default...), most of the UI is probably simple for people who don't suck at such things, baddies are really stupid and their AI is easy, chests are /trivial/, and, well, that's about it.

Sword hit detection, arrow-on-shield detection, and baddies #$*& sword deflection (I hate that SO MUCH, as a player), on the other hand, might be a little evil. >_<

Quote:

Originally Posted by ffcmike (Post 1505395)
you can't properly give players more than 12 hearts

I know you used to be able to go up to at least 20, I think more, in the old days. I remember giving myself heart totals up to at least that in offline level packs back when offline mode was in a dropdown box next to online.

ff7chocoboknight 07-20-2009 10:12 AM

20 is the default limit for hearts. Although, I can't really think of a good reason for going over--let's say--10.

BlackSolider 07-20-2009 04:55 PM

Too many hearts = insanely long, difficult, and probably impossible-to-finish ctf games.

MysticX2X 07-20-2009 05:37 PM

You can set events at a heart cap.

BlackSolider 07-20-2009 06:46 PM

Too many hearts = spars going too long + runners being even more annoying.

MysticX2X 07-20-2009 06:47 PM

nobody said we were going to have 20 hearts + there is a lvl 3 and 4 swords ya know.

BlackSolider 07-20-2009 07:16 PM

Nobody said we weren't either :O

Pelikano 07-23-2009 12:53 PM

Quote:

Originally Posted by EclipsedAngel (Post 1505232)
Clone the source code of the default system so you can have the default system, but at the same time have full control of variables and all.

I don't think the default system is written in GS2, not sure tho


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