| myth-simba |
09-29-2006 11:03 PM |
War with a role
Quote:
Originally Posted by ilovecurry
(Post 1223870)
Yeah, Kingdom Wars need to be run by EMs. Lets say... 4 minimum battles,
10 battles max, each battle will be mixed land and sea. No tunnel unsticking, or ferry usage. Get to the island by boat, if you are sunk before you get there, either swim to shore, or go back to the cesspool you came from. There should also be a regulated amount of times you can return to the fight after dying.
The defenders have more lives than the attackers.
Hows this? :confused:
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Wars with objectives are crucial.
wars should be more complex than "pk them til they surrender."
Maybe you could make your own objectives.
An EM makes on both islands a circle of wooden tightly-packed fortifcation and in the middle of the circle one iron fortifcation pole. kill the iron fortifcation inside the circle of packed forties means a melee battle victory.
And for sea basically defeat the ships, protect the kings flagship.
Land and sea its basically them all in one, where you got to destroy the fortifcation ring and its a sail-to-island only thing. so you ned a fleet to protect island or invade islands.
It would get the whole kingdom involved in warfare!
high skilled pvp basically stay on boat, maybe gun until they hit shore, where as the low lvl people sail ships ect.
Every kingdom has weak members.
I really think this should be the way forward for future wars.
Including the dustari vs Cp
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