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also boils down to the fact that classes mean nothing besides a few GK's, gear and a tiny bit of leveling can even up most players, and prepping is nearly impossible now for anyone not rich
i don't see what the hate for xmas dungeon is all about, no items released during that were gamebreaking (like easter with con+1 speed+1 shields for free), and the leveling wasn't planned to be year long (and the 2 weeks it was released, to my knowledge, it was satisfactory in doing the intended goal of accumulating a large playercount) |
The xmas & easter dungeons might've shorted the time it takes to level drastically, and I agree that it's pretty bad for the lifetime of the server. The only thing that could keep players grinding on the server previously, was leveling. With that gone, players have nothing left to achieve gameplay wise.
Removing the dungeons however, is NOT the way to do things. The problem with GK is that from the very start, it had a really good experience system to allow for content implementations that would feel natural as progression. Said updates never happened though until recent years. The server simply has far too little content to support the massive amount of experience needed to reach max level. It should have a new dungeon or maps (aka new content, not just recolored versions of existing monsters) for every ~10 levels. Over the years, management has gotten very little done to fix this particular issue, but that can largely be blamed on the fact that there are very limited amount of people who have the interest to work (and keep working) on the server and at the same time be skilled enough at it. My troll-free 2 cents. |
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Maybe taking a closer look at the posts will show you what the hate's about. |
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The staff's intention is not to remove the dungeon. Napkin was suggesting adding content to the Xmas dungeon. Nico said decrease the experience from the dungeon nobody said anything about removing the Xmas dungeon. Though I admit I said to remove the Easter Dungeon because it has no use, nobody even goes there to farm or to kill the monsters. Adding content can be the solution. Nonetheless though I do agree by what else you've said. |
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This is only one thing that "could" possibly help the server. It will slow down players from leveling up as fast so the end game would last longer as it did before. I am not sure why maps were removed, but I think it may have been because of the xmas dungeon and how the levels are generated. (Don't quote me bc I am just taking a guess). If this is the case they need to do something about that because it is a cause for lack of content. If not I am sure we would all like to see maps enabled again. With the new idea stated above as well. The server still will need new content, which I will try to get a small team together to help me work on this. If we have to work on it offline so be it but I will still try to work on a few new things. I have searched around on debug and have found a few things that were never added. I think we could probably use some of these after they have been fixed a little. We will need time to make these happen though so please keep that in mind. If you all have ideas that you would like to discuss with me about in-game content please feel free to message me. If you need my contact information send me a pm on the forum or in-game. Google Docs is also a great place to type up your ideas and submit them to me that way as well. I want to help the server in anyway I can so please don't be shy to send your ideas. I will be happy to discuss them with you. :) |
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I approve the Xmas idea but which alternate dungeons were you planning to use? If this key will cost a high amount of EC then how hard will the maps become, crypt it's been done in 5 minutes. A high amount of EC for the key should mean when entering the Xmas dungeon getting a reasonable item.. Yes, I myself cannot think of a reason of why they disabled maps and it will slow down the end game, I would also like to see them enabled again. That's actually nice to hear, I'd love to help in anyway I can. I've actually been browsing the old GK suggestions. I've seen a ton of good suggestions and if ever get added would only benefit GK. I honestly don't know why they weren't taken into consideration but now I'm almost certain if were suggested now they would be taken more seriously now because of the position GK is in. |
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Not promoting pay to win at all. Forcing players to go through all the gameplay the server has to offer is obnoxious and scares away a significant chunk of the potential playerbase (lol we're actually talking in these terms now.. Dat ded server). Let's be honest, any type of new gameplay GK could offer wouldn't exactly be top of the line. Making people play through your sub par content just to enjoy some more sub par content only appeals to the o boy 100% legit high horse player. GK has just as many shortcut taking, usd spending power players as there are legitbros. Being in the middle ground between power playin usd spending jerks and legit player i reckon I've got a decent idea on how to approach the playerbase. And 1 last time: making something available in the ec shop is not p2w |
I still think giving players the option to unlock content that you normally have to grind for is a type of Pay-to-Win situation.
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But sure I can see where you're coming from but I feel people sometimes lump together P2W with P2convenience and P2promote-different-playstyles. |
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It's been 2 weeks and I haven't gotten a response towards my suggestion. What's it going to be...
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the reason the points system isn't working is because items aren't necessary in the broken economy and it requires very active game-play to even compete with the top three players with the most points (it's rarely a last-few-points sudden match for the win at the end of the month). the points system only requires a few seriously active players that will practically take turns collecting the overpay that is the first place prize.
it seems that because points events are hosted, there's no reason to do other large events during the month. |
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I think the real 'imbalance' is pushing the idea that there is some huge lack of, or necessity for balance with such a low user count. If you look at the numbers, its not a matter of people competing and getting blown away on the weekends, its a matter of 60% of participants only winning a single event, because they only bothered to join two for the month. 30% are tied for 4th, and the other 10% were actually interested in competing, did, and are in the top 3 (if there were even 30 participants for the month). Its boring watching you win all the non-luck events, but its not imbalanced. |
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It is imbalanced. Like you said it's boring watching me win all the non-luck events?? So how do players excel at luck events? They don't only thing people can excel at are non-luck events. Put it this way week nights of events were not hosted that much because the lack of players joining the events, if the weekends were active plenty of events would be hosted it wouldn't be fair to that person who got on everyday Monday-Friday and through out those 5 days only got 12 points because there weren't enough people on Monday and Wednesday to even host and then the player cannot make it on Saturday when tons of people are on and gets beat during that certain hour when the player counts high. You're saying yourself that it is imbalanced. |
bumpin cus i want mo laffs
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Sorry, But what you gave me doesn't count as a prize 3 IWD's 3 EA's for 1st place? That barely compares to even what third place gets which is an RoW. Ban me because I'm competitive? Of course the main reason which is not giving up for what I deserve. To clear things up I'm not asking for more PRIZES I'm asking for a overall reasonable prize. It's a shame that banning me from events on GK was your way to shut me up. I bet you probably never even read the post I had just before else you'd actually try and help me.
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Just to "clear things up", the first series of monthly prizes were cancelled due to the behaviour of DripZ. Every time he ranked in the top three he complained that the prizes were not good enough - even while a majority of other players were complaining that the prizes were TOO good.
In fact, he complained so much that they were closed - and now he's up to the same routine. |
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