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-   -   Outside Level: Feedback Please. (https://forums.graalonline.com/forums/showthread.php?t=53723)

MysticalDragon 08-11-2004 02:53 AM

Quote:

Originally Posted by Silver Knight
A level without cliffs?
What is this blasphemy!?

Come on, these comments are nice, but I'm looking for some real constructive criticism here.
Shadowless's post was good, but he'd already told all that to me before.

And if you cant be constructive, then just criticise, it will only make me better, and thus will only mean better levels for people to enjoy.

Just because Shadowless stated how you over used the swamp tiles doesnt mean we cant comment about the same thing.Maybe we have the same opinion ?

OasaTor_PK 08-28-2004 03:43 AM

I love your cliffs, but as I saw from the previous post, mix and match some of the dirt tiles. Be creative with them.
9/10 on cliffs
6/10 on detail
15/20= 75% Nice Level. needs some different dirt tiles.

Scott 08-28-2004 03:48 AM

Quote:

Originally Posted by MysticalDragon
Just because Shadowless stated how you over used the swamp tiles doesnt mean we cant comment about the same thing.Maybe we have the same opinion ?

If you have the same opinion, and it's already been stated, what's the point?

Amagius 08-28-2004 04:22 AM

Quote:

Originally Posted by Scott
If you have the same opinion, and it's already been stated, what's the point?

Post count. Duh. :rolleyes: Damn you all. All he does is make some really ****ing curvy mountains, and you guys eat it up. BURGERFLICKLE.

Crono 08-28-2004 09:37 AM

Quote:

Originally Posted by Amagius
Post count. Duh. :rolleyes: Damn you all. All he does is make some really ****ing curvy mountains, and you guys eat it up. BURGERFLICKLE.

Uh no, mountains take skill to make and yet I dont think that the level is great. Just average.

Amagius 08-28-2004 03:58 PM

Quote:

Originally Posted by Gerami
Uh no, mountains take skill to make and yet I dont think that the level is great. Just average.

I think, that realistically, those don't look like real mountains, but that's me.

Anyways, what is basis for a "10" level? What makes a "1" level? I want to see the epitome of "10" soon, as I've never seen it.

Crono 08-28-2004 11:24 PM

Quote:

Originally Posted by Amagius
I think, that realistically, those don't look like real mountains, but that's me.

Why, they're ZELDA CLIFFS OF COURSE!

Quote:

Anyways, what is basis for a "10" level? What makes a "1" level? I want to see the epitome of "10" soon, as I've never seen it.
Personally I judge by the attractive ness of the following, should they be present and/or missing-

Detail
Path
Water
Cliffs
Trees
Transitions (water to dirt and so on)
Buildings
Use of NPCs?
Sometimes use of lights

I dont think i've ever given a 10, then again all my levels get are between 6-8's x_x

MysticalMatrix 08-31-2004 07:08 PM

Nice work, try not to use that many swamp tiles next time.
Also scatter out those trees =P It might look better, dunno just a suggestion.

Goodspeed 09-01-2004 03:41 AM

I like the trees, at least most of the levels aren't forests like SL2's were. However, the use of stones and mushrooms take away from the mobility factor, as their existance is one of my banes.


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