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There are already functions for creating and deleting levels :-) So this new way of level editing will be completely scripted, so it can be used online and offline. When used online then it is ran on server-side and you can check if the player has the right to edit the level (will add functions for checking that). The level editing mainly consists of tile editing and npc editing, for npc editing we can soon use the gui objects of v3 (creating windows, buttons, scrollbars with script). |
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rwtmn levels/* lol :D. t=tiles n=npcs s=editing npcs (S = Stands for Script) |
w would include tiles, moving and scripting though?
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rw levels/mylevels/nickname* (for example) Then if you want a player to be able to only be able to edit their levels. Like it was mention before you would probably have to do it like this: rw t levels/levelname* or you could do this: rw levels/playerlevels/myhouse_nickname/*(a,b,c) The a,b,c would be the letters for tiles, moving NPCs and editing NPCs. But of course dont use a,b,c unless you want to. And that would give me the power to do everything as a player to my level. Oh right Stefan, i get what you mean. So if the W means you can edit tiles then it would be something like: rw levels/playerlevels/myhouse_nickname/*(b,c) (b=move, c=edit NPCs) |
I dont think it would be such a great idea for regular players to edit NPCs. They could upload anything they wanted then and cause havok(sp?) on a server.
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So does that mean Admins can give access rights to people so they can edit their playerhouses on classic playerworlds without giving them an RC?
-------------------------------------------------------------------------------- Yes that should be possible, we probably need to add more rights than just r and w, may be special rights for only editing tiles (t), moving npcs (m?) and changing npcs (n?) |
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wouldn't this make it easier for people to modify to NPCs or levels that shouldn't be on the server(s)? or would it not be in real time and have reviewers still? |
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