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konidias 01-26-2003 06:42 PM

Quote:

Originally posted by tlf288


60 is a D for me :\

Strange... usually it's like

60 = F
70 = D
80 = C
90 = B
100 = A

Anyway, I definitely think the categories need to be broadened like I stated above. A playerworld can be awesome without a storyline or jobs or events, so it should really be made as a broad range so that each playerworld is rated individually since each playerworld is different.

tlf288 01-26-2003 06:54 PM

100-90 is A
89-80 is B
79-70 is C
69-60 is D
59-0 is F

Thats how my grading system is.

konidias 01-26-2003 06:59 PM

Quote:

Originally posted by tlf288
100-90 is A
89-80 is B
79-70 is C
69-60 is D
59-0 is F

Thats how my grading system is.

Heh, close enough... anyway, the point has been made... the system would be good. Just whatever you do PWA, don't make twenty little categories like "jobs, events, storyline, etc". For each category, you should ask yourself "would every playerworld use this category?"

tlf288 01-26-2003 07:14 PM

Quote:

Originally posted by konidias

you should ask yourself "would every playerworld use this category?"

Now that I thnk of it, maybe thats why all the servers are basically the same (rips of 2k1). They have to be or else they won't pass the inspection. The PWA review sheet was based off of the old server it seems.

Torankusu 01-26-2003 08:48 PM

Quote:

Originally posted by tlf288


Now that I thnk of it, maybe thats why all the servers are basically the same (rips of 2k1). They have to be or else they won't pass the inspection. The PWA review sheet was based off of the old server it seems.

No it wasn't.

We didn't require them to have jobs, they just put them there. We got sick of not seeing any original jobs.

tlf288 01-26-2003 08:52 PM

Oh, Then I stand corrected.

JrTerrorist 01-27-2003 03:28 AM

Quote:

Originally posted by Python523
how bout NPC reviews that review on how well the coding is, not how pretty it looks
It doesnt matter how the NPC is coded.
Its what it does and how it affects the player,

I wouldnt pass a server because they had 337 lines for a light NPC.

But i'd consider it a graal record.

tlf288 01-27-2003 03:42 AM

Quote:

Originally posted by JrTerrorist


It doesnt matter how the NPC is coded.
Its what it does and how it affects the player,

I wouldnt pass a server because they had 337 lines for a light NPC.

But i'd consider it a graal record.

Isn't that bassically what he just said?

Python523 01-27-2003 04:42 AM

Quote:

Originally posted by JrTerrorist


It doesnt matter how the NPC is coded.
Its what it does and how it affects the player,

I wouldnt pass a server because they had 337 lines for a light NPC.

But i'd consider it a graal record.

ok so if i made something that was the prettiest thing in the world but it crashes the npcserver every 2 minutes its considered ok? wrong, scripting should be done efficently, not so it looks good

tlf288 01-27-2003 04:54 AM

Yeah, I hate Kai's style of scripting, but does that make him a bad Scripter? I should think not!

Most people don't like my style, but I think (well, know ) I am a good scripter.

Jeff 01-27-2003 06:03 AM

Code efficiency should certainly be a major factor.

JrTerrorist 01-28-2003 02:59 AM

errm..

Well, what if the owner hasnt found a 'leet' scripter like Kai? And his scripts arent uber coded?

Loriel 01-28-2003 03:43 PM

If he cannot find a scripter that can script efficiently, and bug free, he should not own a PW :)

Brad 01-28-2003 03:53 PM

my grade system is
93-100 A
87-92 B
80-86 - C
70-79 D
lower is F

I dunno about c and d but thats how a and b and f is

I like the idea of not penalizing no storys

JrTerrorist 01-29-2003 07:28 AM

86-100 A
73 - 85 B
67 - 72 C+
60 - 66 C
65 - 50 C-

GO CANADA


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