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-   -   4 Years of being stagnant (https://forums.graalonline.com/forums/showthread.php?t=84211)

BlackSolider 02-26-2009 06:14 AM

Good stuff to know WD, thanks.

DustyPorViva 02-26-2009 06:29 AM

Quote:

Originally Posted by BlackSolider (Post 1469559)
But what HD is better?

Sometimes it's not a matter of 'what HD is better' because it isn't as simple as serverside vs clientside. It can be as different as the scripter wants. Sometimes the HD can be good, but the values(detection, range of sword for instance) are poor. Sometimes the values are right, but the HD is poorly scripted. Sometimes it's both... it can be so many matter of things that you just can't really label a HD into black and white. You just have to play and feel which one is better. Ideally, it seems people want a HD that closely mimics the default(UN uses, for instance).

-Ramirez- 02-26-2009 06:44 AM

Quote:

Originally Posted by WhiteDragon (Post 1469561)
What Kat is doing now is making a new clientside HD which acts more like the default.

exactly like the default*

BlackSolider 02-26-2009 06:48 AM

Unfortunately I read that the exact default HD won't work on classic b/c it wouldn't mesh with all the scripts made in the last 4 years or so.

Could be wrong but I'll check on this tomorrow.

maximus_asinus 02-26-2009 06:52 AM

Quote:

Originally Posted by -Ramirez- (Post 1469565)
exactly like the default*

Thor told me it was impossible to redo the default movement unless Classic had access to timevar3 which could be used to do checks servers AND clientside (or something along these lines).

-Ramirez- 02-26-2009 06:57 AM

Quote:

Originally Posted by BlackSolider (Post 1469566)
Unfortunately I read that the exact default HD won't work on classic b/c it wouldn't mesh with all the scripts made in the last 4 years or so.

This is correct to a degree, but I imagine it would actually be possible to come pretty close to getting it to work. It'd take some pretty awkward scripting. In fact, without actually trying it, I wouldn't dismiss the possibility of it working completely with the appropriate code.


Quote:

Originally Posted by maximus_asinus (Post 1469568)
Thor told me it was impossible to redo the default movement unless Classic had access to timevar3 which could be used to do checks servers AND clientside (or something along these lines).

This isn't true at all. I have no idea what he could've been thinking when you were told this. Time synchronization of any kind isn't even used in any way.


Keep in mind that default and a scripted replica of the default are two different things. That doesn't mean they have to be any different, in terms of use, to the players.

DustyPorViva 02-26-2009 06:57 AM

Quote:

Originally Posted by BlackSolider (Post 1469566)
Unfortunately I read that the exact default HD won't work on classic b/c it wouldn't mesh with all the scripts made in the last 4 years or so.

Could be wrong but I'll check on this tomorrow.

They could just be fixed.

BlackSolider 02-26-2009 03:18 PM

So we're going to take two steps backwards again?

Yes, remaking all those scripts might solve the problem if the HD worked out, but it'd set the dev team back even further.

DarkCloud_PK 02-26-2009 03:43 PM

Quote:

Originally Posted by DustyPorViva (Post 1469570)
They could just be fixed.

That is the stupidest thing I've ever heard.
Yes, they could be fixed after a large amount of time.
Then we've spent another year getting back to where we were, only with a new HD and nothing new.

Great idea for a server that is in dire need for NEW content.

DarkCloud_PK 02-26-2009 06:32 PM

Some food for thought, brought to you by classic toall system.

maximus_asinus [A]: NPC interaction should also be recorded in this thing
maximus_asinus [A]: like when I buy a ticket instead of "you bought a ticket" it should appear in this interaction thing.
DarkCloud_PK [A]: possibly but thats a lot of recoding
maximus_asinus [L]: /transfer 1 hugs darkcloud_pk
maximus_asinus [A]: okay, then the transfer system atleast
maximus_asinus [A]: "you've recieved 1 hugs from maximus_asinus" in gold text would look nice
DarkCloud_PK [A]: you'd have to make a check to see if people have the chat window enabled or disabled
DarkCloud_PK [A]: other than that, its a good idea
maximus_asinus [A]: yeah, but if you're going to make a window like this you should make it fully intergrated in all the systems, otherwise it is pointless.
DarkCloud_PK [A]: should be i agree, just a lot of development power to do it
DarkCloud_PK [A]: right now i want to see all dev power going to new content
maximus_asinus [A]: I agree completely, but he has already begun this project, I'd be very angry if he left it half finished to go to another project
DarkCloud_PK [A]: i'll suggest it and see where it goes
maximus_asinus [A]: it couldn't be too hard, he'd have to what? tokenize the this.chat variable and make a function within the player's NPC which detects this token and displays it in the bar? I am not the best scripter, but it doesn't seem too complicated.
DarkCloud_PK [A]: its mostly a matter of clientside vs serverside mishmash
DarkCloud_PK [A]: when you get your chat set by an npc, it doesnt detect it on this chat system
DarkCloud_PK [A]: so you'd have to trigger this npc clientside AND check if its even on
DarkCloud_PK [L]: for every npc that makes you chat for messages
DarkCloud_PK [L]: o
DarkCloud_PK [A]: if you get your chat editted by script, it doesnt call the function onPlayerChats(), because technically, you didnt chat
maximus_asinus [A]: yeah I get what you mean
DarkCloud_PK [A]: so if I warpto via chatting it, it will show up on this log
maximus_asinus [A]: is there no work around to maybe just check to see if your chat isn't blank and work from there?
DarkCloud_PK [A]: but if I use playerlist, it wont
DarkCloud_PK [A]: i think he'd have to retool his whole chat system for that
maximus_asinus [A]: he has to make it so toalls don't show up in this bar and on the minimap, makes it confusing.
DarkCloud_PK [A]: i dont think you can disable toalls from going to minimap
DarkCloud_PK [A]: i like toalls being on a chat window
maximus_asinus [A]: I thought there was a way, like with showstats or something
DarkCloud_PK [A]: that way you can always see it, instead of it being gone forever once you click it away
DarkCloud_PK [A]: hm
DarkCloud_PK [A]: possibly
maximus_asinus [A]: again, I'm not the best scripter, so I might be mistaken
DarkCloud_PK [A]: if there is, that would be easy to implement
maximus_asinus [A]: also should be able to move this chat window around. Its a gui script right?
DarkCloud_PK [A]: time to look it up
DarkCloud_PK [A]: use
DarkCloud_PK [A]: yes
DarkCloud_PK [A]: feel free to suggest it to WD, im sure he will take it into account, as long as people stay positive on its addition
DarkCloud_PK [A]: if people start telling him it sucks and needs this, no dev is going to listen
maximus_asinus [A]: already made an attempt to talk to him, he has ignored me outright, or is taking my suggestions silently.
DarkCloud_PK [A]: about what
maximus_asinus [A]: what I'm talking to you about right now.
DarkCloud_PK [A]: the chat system?
maximus_asinus [A]: yeah
DarkCloud_PK [A]: throw in a "nice idea on the chat system, I like it, would it be possible to add "adsdasdfad" to it?"
DarkCloud_PK [A]: devs thrive on their content getting rave reviews
maximus_asinus [A]: another pro about it is that I can copy/paste text from the window, this is a great system.
DarkCloud_PK [A]: be sure to let him know
DarkCloud_PK [A]: i think thats what the last few pages of the huge classic thread is about
DarkCloud_PK [A]: devs getting bashed for their work
DarkCloud_PK [A]: when devs get bashed, it makes them more reluctant to work, not more inspired
DarkCloud_PK [A]: and the reverse is also true
DarkCloud_PK [A]: i am 100% sure that if people used that approach to suggest things to the dev team, it would ultimately yield more content
maximus_asinus [A]: I'll try
DarkCloud_PK [A]: the more compliments and positive response a dev team gets for their work, they more they will be inspired to do more
TheDae [A]: They dont do anything worth praising
DarkCloud_PK [A]: thats why i dont make events anymore, because people never gave me compliments or use the **** i made
maximus_asinus [A]: Dae, this system is a prime example of something good
DarkCloud_PK [A]: ok thedae, how about we just be stagnant for another 4 years
DarkCloud_PK [A]: by making the devs not want to work<br><b>DarkCloud_PK [A]: good idea
maximus_asinus [A]: toall is outdated and barely functioned as it was.
maximus_asinus [A]: now I can paste weblinks into a toall, and a person could copy/paste it into their browser
DarkCloud_PK [A]: i will take a bunch of content with a few flaws over none at all
DarkCloud_PK [A]: dunno about everyone else
maximus_asinus [A]: hey, if it is possible why don't make hyperlinking in the toall system?
DarkCloud_PK [A]: might be possible
DarkCloud_PK [A]: all these suggestions are good
DarkCloud_PK [L]: im going to post this toall log on the forums

Rufus 02-26-2009 06:37 PM

Quote:

Originally Posted by DarkCloud_PK (Post 1469690)
DarkCloud_PK [A]: ok thedae, how about we just be stagnant for another 4 years

Okay, so a generic chat system removes the stagnation from a server?

DarkCloud_PK 02-26-2009 06:43 PM

Quote:

Originally Posted by Rufus (Post 1469695)
Okay, so a generic chat system removes the stagnation from a server?

no, but its one element to a grander picture.
if people would praise the development team for the good things they release, with a few bugs or not, they'll end up being more inspired.

Crimson2005 02-26-2009 06:45 PM

The chat system is bollocks anyway, we now have to read messages we receive twice. Can't you just make toalls appear in the F2 window? I'm sure it used to do that when v2 was around...

DarkCloud_PK 02-26-2009 06:47 PM

read the whole thing in there, i said, if theres a way to disable toalls with the chat window enabled, that would be easy to implement.

I personally hate how toalls work currently, and would rather have them in any sort of chat window

Rufus 02-26-2009 06:48 PM

Quote:

Originally Posted by DarkCloud_PK (Post 1469699)
no, but its one element to a grander picture.
if people would praise the development team for the good things they release, with a few bugs or not, they'll end up being more inspired.

How would the development team be more "inspired" through positive feedback of negative content?


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