Quote:
Originally Posted by NicoX
We are going to change alot of Item stats soon. Starting with shields, and going on. Not sure what will change, but we will try to make the hole between common items and rare items larger, so rare items are really WORTH it to get them. At the moment most of the rare items are easy replaceable with some common items, which is causing trouble with the balance of the items.
We will keep you updated.
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Out of curiousity: who's doing the balancing? I'd be happy to help out with tuning or at least giving an opinion on it.
Quote:
Originally Posted by Crono
I don't really see the appeal in GK when you have an easier-to-access Zodiac with a much less complex system. I'd like to say GK has depth but it just seems so...I dunno. My brother used to play and my friends said that rare items were only worth so much because they were rare, not because they had actual utility. That was back in 2004 though, I'm sure much as changed.
GK just isn't that attractive really. It had a lot of charm with it's 3D terrain, boats, crafting items (I ****ing loved that back in 02/03), etc. It seems outdated now. The community is what's likely keeping it alive, so that's something.
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What defines GK is its complex systems. It's what I
love about GK. It's also the reason I strongly dislike Zodiac - because the systems are very basic, button-mashy and very little thought goes into creating a character. A lot of the depth on GK isn't utilized in its current state but there's potential there. I don't see Zodiac and GK competing for players. Instead I see them catering to two very different types of players.