Alright, Here are a compilation of the ideas i've randomly recieved through this organ called a brain.
Missions:
Have some npcs you go to in certain locations to get missions from.
These missions can go from hits, escort missions, courier, etc.
The point of these missions would be to give the players something to do, and give them a reward after doing the mission. This could be ammo, a gun, an item, or some amount of cash. There should be a bunch of these made, and a random xy spawn of the mission's spot.
More empty buildings on the gmap would help with the mission locations, and some areas in the sewers as well.
Gmap:
There should be a lot more buildings anyways. The gmap is actually pretty small, and the only long trek is down to SR, where there really isnt anything to go down there for. You should add a shell shop down there so people want to dig shells down there, same with a weapons shop.
A bunch of random empty buildings would be fine, and as i said earlier, would be a good place to have these missions, or maybe even some events. (Like Mars.)
Event Ideas:
Zombie:
Like Mars, but with zombies, players killed by the zombies turn into a zombie. You need to kill a certain zombie to stop them from respawning.
Kill the main zombie to win.
Npc Event Idea:
Give the ET a tool that lets them create an npc character.
Like Thug,Agent, Etc. They would act like Quest npcs.
An ET could place them somewhere, and have an event, they could improvise and possibly make a very interesting event by using these.
Shop Ideas: So they are auctioning off businesses?
Sell the business, but don't let them have all the items yet.
Make them start off with some items, but not a whole lot.
Have them be required to purchase a new item type in order to have it put into their store. This would require business owners to spend more money, and release new items later. It would drain more money out of the economy at a later time as well. |