Quote:
Originally Posted by napo_p2p
Maybe not. Generally, games are designed so that logic and rendering are separate.
But, I agree. 20 FPS is perfect for a game like Graal. Anything higher would be overkill.
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Yes that is true, but the reason Graal runs at 20 FPS is because the all of the scripts are run every 0.05 seconds. If you had only the rendering improved to a faster FPS, you would notice no difference as the scripts could not update positions of objects and such fast enough nor could they do more accurate checks on key presses, triggers, etc. The only thing you MIGHT see improved would be the results of the move() and shoot() functions.
Even GUIs would still be moved, resized, etc. at 20 FPS because if it was faster, there would be multiple events sent to the npcs every script-frame (finally, there's a good word for what I was trying to say earlier).
Quote:
Originally Posted by excaliber7388
If it was made well enough, and was original, it would make the hosted list, at the very least.
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You can't draw cause from correlation.
(If made well enough & original, then hosted.) != (If hosted, then made well enough & original.)
Take a class on Discreet Mathematics
.