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  #16  
Old 07-31-2008, 08:16 PM
zokemon zokemon is offline
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Quote:
Originally Posted by Inverness View Post
That is completely different.

Graal runs at 20 FPS and I doubt that would be enough for a true SSB feel to gameplay.

Though maybe I am setting the bar too high.
I've tried explaining this to people but no one ever understands. It's the same reason why you couldn't replicate a true DDR style game on Graal.
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  #17  
Old 07-31-2008, 08:29 PM
DustyPorViva DustyPorViva is offline
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Graal runs at 20fps. Typical console games run at 60fps.

Graal has a 0.05 timeout, which is 1 second / 20 frames.
60fps = 1 second / 60 frames = ~0.015 timeout. A huge difference in accuracy... 1/3 less accurate(I think, I'm terrible at fractions, could be 2/3).
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  #18  
Old 07-31-2008, 08:47 PM
TESTRETIS TESTRETIS is offline
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I will be Link
Totally didn't see that coming.
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  #19  
Old 07-31-2008, 09:19 PM
Mark Sir Link Mark Sir Link is offline
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even if it was possible, what characters would you create? what would their moves be? I'm sure you could make a ton of original characters but the game would lose its charm.
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  #20  
Old 07-31-2008, 09:20 PM
DustyPorViva DustyPorViva is offline
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Really though... why? Does anyone honestly think someone on Graal has the skill and time to put towards making this type of server? The amount of perfection needed to make it appealing is huge, or else it'll just flop... especially compared to Smash Bros. itself.
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  #21  
Old 07-31-2008, 09:47 PM
Draenin Draenin is offline
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Yeah, more blatant rip-offs. That's exactly what we need.

Seems like nobody has a creative bone in their body these days.
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  #22  
Old 07-31-2008, 09:49 PM
Inverness Inverness is offline
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Quote:
Originally Posted by Draenin View Post
Yeah, more blatant rip-offs. That's exactly what we need.

Seems like nobody has a creative bone in their body these days.
Feel free to enlighten us with your original ideas.
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  #23  
Old 07-31-2008, 10:09 PM
Unpredlctable Unpredlctable is offline
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Quote:
Originally Posted by Draenin View Post
Yeah, more blatant rip-offs. That's exactly what we need.

Seems like nobody has a creative bone in their body these days.
hey let's make a server that's like, the legend of zelda except online multiplayer stuff

oh wait
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  #24  
Old 07-31-2008, 10:10 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Unpredlctable View Post
hey let's make a server that's like, the legend of zelda except online multiplayer stuff

oh wait
Well there has yet to be an online Zelda... but Smash Bros. is online now... so why try to offer what's already there.
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  #25  
Old 07-31-2008, 10:14 PM
Unpredlctable Unpredlctable is offline
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Quote:
Originally Posted by DustyPorViva View Post
Well there has yet to be an online Zelda... but Smash Bros. is online now... so why try to offer what's already there.
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Originally Posted by DustyPorViva View Post
online Zelda
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  #26  
Old 08-01-2008, 03:24 AM
Draenin Draenin is offline
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Quote:
Originally Posted by Inverness
Feel free to enlighten us with your original ideas.
Already do on a regular basis.
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  #27  
Old 08-01-2008, 03:50 AM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by Inverness View Post
Feel free to enlighten us with your original ideas.
Read the blog in his sig.
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  #28  
Old 08-01-2008, 05:59 AM
Inverness Inverness is offline
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Originally Posted by excaliber7388 View Post
Read the blog in his sig.
If there are any unique gameplay ideas in there I haven't found them.
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  #29  
Old 08-01-2008, 06:14 AM
excaliber7388 excaliber7388 is offline
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Here's one for ya:
Top down
And another:
Side scrolling
Oh, another:
Isometric
And here we go:
Turn based

Seriously, the graal engine is powerful enough to do all of those. People with servers are just too lazy to try anything new.
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  #30  
Old 08-01-2008, 06:14 AM
Draenin Draenin is offline
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Quote:
Originally Posted by Inverness
If there are any unique gameplay ideas in there I haven't found them.
Funny, since I can say the same thing about Val. How's all that awesome roleplay going? I bet the NPCs for that are truly works of staggering genius.
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