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  #61  
Old 08-03-2008, 05:02 AM
excaliber7388 excaliber7388 is offline
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Any chance the fps on graal would ever improve?
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  #62  
Old 08-03-2008, 08:07 AM
zokemon zokemon is offline
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Quote:
Originally Posted by excaliber7388 View Post
Any chance the fps on graal would ever improve?
Nope. That would require changing the sleep time between script calls and would mess up a bunch of scripts, I imagine at least. Even if it did work though, it would lag like all get out. Imagine changing the fps to 50. That would mean you could have a timeout divisible by 0.02. That would make Graal lag quite a bit on slower computers (a major portion of Graal's playerbase).

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I beat you too it by a couple of years.
Actually, I made it about 4 - 5 years ago .

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Obviously, you didn't do anything with it, because something original would be on the hosted list, at least.
Originality requires being on the hosted list?
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  #63  
Old 08-03-2008, 08:22 AM
napo_p2p napo_p2p is offline
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Originally Posted by zokemon View Post
Nope. That would require changing the sleep time between script calls and would mess up a bunch of scripts, I imagine at least.
Maybe not. Generally, games are designed so that logic and rendering are separate.

But, I agree. 20 FPS is perfect for a game like Graal. Anything higher would be overkill.
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  #64  
Old 08-03-2008, 08:30 AM
excaliber7388 excaliber7388 is offline
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Originally Posted by zokemon View Post
Nope. That would require changing the sleep time between script calls and would mess up a bunch of scripts, I imagine at least. Even if it did work though, it would lag like all get out. Imagine changing the fps to 50. That would mean you could have a timeout divisible by 0.02. That would make Graal lag quite a bit on slower computers (a major portion of Graal's playerbase).
That's why you give users options
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Originality requires being on the hosted list?
If it was made well enough, and was original, it would make the hosted list, at the very least.
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  #65  
Old 08-03-2008, 07:58 PM
zokemon zokemon is offline
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Originally Posted by napo_p2p View Post
Maybe not. Generally, games are designed so that logic and rendering are separate.

But, I agree. 20 FPS is perfect for a game like Graal. Anything higher would be overkill.
Yes that is true, but the reason Graal runs at 20 FPS is because the all of the scripts are run every 0.05 seconds. If you had only the rendering improved to a faster FPS, you would notice no difference as the scripts could not update positions of objects and such fast enough nor could they do more accurate checks on key presses, triggers, etc. The only thing you MIGHT see improved would be the results of the move() and shoot() functions.

Even GUIs would still be moved, resized, etc. at 20 FPS because if it was faster, there would be multiple events sent to the npcs every script-frame (finally, there's a good word for what I was trying to say earlier).

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Originally Posted by excaliber7388 View Post
If it was made well enough, and was original, it would make the hosted list, at the very least.
You can't draw cause from correlation.

(If made well enough & original, then hosted.) != (If hosted, then made well enough & original.)

Take a class on Discreet Mathematics .
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