Quote:
Originally Posted by EclipsedAngel
I just want an HD where when it looks like I hit the person, I damn hit the person.
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Quote:
Originally Posted by Crono
Sometimes you'd get hit far away from where the other guy's sword is slashing.
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........unless everybody had a fast connection anyway.
Quote:
Originally Posted by EclipsedAngel
Well then it feels like the server picks up my swings last out of everyone else.
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It's not really the server that needs to pick up your hits, but the client of each player, in most cases they'd be automatically recieving it via TCP through the gserver (not npcserver) which is in turn relaying the coordinates it recieves from your client.
The other possibility is UDP, which sends packets of data directly from one client to another and bypasses the server,
when it works properly it can be much smoother and even make a player who'd seem laggy with TCP move pretty smoothly, but the packets can be unreliable sometimes and even make it so you struggle to hit players.