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  #1  
Old 10-17-2009, 06:13 AM
EclipsedAngel EclipsedAngel is offline
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Default HD is trash

I don't know what you people were whining about when classic was still alive, Default Hit Detection is crap. Invisibility lasts until you let go of a directional key.
I should be having a lot more tying hits but the server picks the other person all the time even though I know I swung just right.
This is crap.
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  #2  
Old 10-17-2009, 06:21 AM
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Default HD rocks, Classic HD had unpredictable hit range. Sometimes you'd get hit far away from where the other guy's sword is slashing but that doesn't happen with the default. Not for me anyway and I play UN, where the server is in the US. :I
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  #3  
Old 10-17-2009, 06:21 AM
EclipsedAngel EclipsedAngel is offline
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I just want an HD where when it looks like I hit the person, I damn hit the person.
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  #4  
Old 10-17-2009, 07:16 AM
EclipsedAngel EclipsedAngel is offline
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I am average of 50 ms of lag, but it feels like the server looks at me last all the time.
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  #5  
Old 10-17-2009, 07:58 AM
WhiteDragon WhiteDragon is offline
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Default HD works by checking all the players around you to see if they are slashing, and if they are, it checks if their slash hits you.

This way, on your screen you only get hit when it looks like someone else is hitting you.

This also means, you can only hit other people when it looks like you're hitting them on their screen.


If it worked the other way around, and you hit everyone you slashed on your screen, sometimes it'd look like you got hit by other people from a mile away.
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  #6  
Old 10-17-2009, 09:35 AM
EclipsedAngel EclipsedAngel is offline
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Well then it feels like the server picks up my swings last out of everyone else.
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  #7  
Old 10-17-2009, 02:20 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by EclipsedAngel View Post
I just want an HD where when it looks like I hit the person, I damn hit the person.
=

Quote:
Originally Posted by Crono View Post
Sometimes you'd get hit far away from where the other guy's sword is slashing.
........unless everybody had a fast connection anyway.

Quote:
Originally Posted by EclipsedAngel View Post
Well then it feels like the server picks up my swings last out of everyone else.
It's not really the server that needs to pick up your hits, but the client of each player, in most cases they'd be automatically recieving it via TCP through the gserver (not npcserver) which is in turn relaying the coordinates it recieves from your client.

The other possibility is UDP, which sends packets of data directly from one client to another and bypasses the server,
when it works properly it can be much smoother and even make a player who'd seem laggy with TCP move pretty smoothly, but the packets can be unreliable sometimes and even make it so you struggle to hit players.

Last edited by ffcmike; 10-17-2009 at 07:10 PM..
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  #8  
Old 10-17-2009, 04:09 PM
Deophite18 Deophite18 is offline
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Default HD rocks
This /\

Besides, it isn't just swinging with swords. Out of all the custom HD iv seen people make over the years, bombs and arrows never work right with them either.
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  #9  
Old 10-17-2009, 04:22 PM
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........unless everybody had a fast connection anyway.
Nope. When the server was in the US it happened to me all the time no matter who I was sparring (laggy or not) and my connection is fine.
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  #10  
Old 10-17-2009, 04:40 PM
EclipsedAngel EclipsedAngel is offline
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Default HD sucks unless the span of tieing hits was wider.
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  #11  
Old 10-17-2009, 04:52 PM
ffcmike ffcmike is offline
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Originally Posted by Crono View Post
Nope. When the server was in the US it happened to me all the time no matter who I was sparring (laggy or not) and my connection is fine.
Quote:
Originally Posted by ffcmike View Post
........unless everybody had a fast connection anyway.
And by that I mean hits looking accurate on both the sending and recieving end (instead of just one or the other) if every player has a ping somewhere below about 50 ms.
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  #12  
Old 10-17-2009, 05:15 PM
Crono Crono is offline
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Originally Posted by ffcmike View Post
And by that I mean hits looking accurate on both the sending and recieving end (instead of just one or the other) if every player has a ping somewhere below about 50 ms.
Ok? My point is that this isn't a problem on the default HD.
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  #13  
Old 10-17-2009, 08:15 PM
Ares Ares is offline
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Default HD rocks, Classic HD had unpredictable hit range.
alleluja
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  #14  
Old 10-17-2009, 08:37 PM
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alleluja
Do you mean "amen"?
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  #15  
Old 10-17-2009, 09:24 PM
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alleluja
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Do you mean "amen"?
hallelujah
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