Quote:
Originally Posted by Bell
This is sort of a double edged sword. In the past I've been told that servers weren't allowed to track players by this method as Graal felt that if a player wished to have more than one account with different personnas on each then that was their right. If they stayed out of trouble then leave them alone. Having said that though it contradicts the whole ban evasion policy. Multiple accounts are often used to be up to no good while protecting their main account.
Privacy is a whole other issue. While IP's aren't really considered private information since they can be acquired through many different methods. I think its fair to say that if you're a staff member with access rights to see IP ranges, its considered unprofessional to share that information with people who have no need to know that information.
Its ultimately up to Stefan though which path he chooses to take obviously.
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Bell, anyone can veiw anyone's ip address simply by using html in a pm and linking to a webserver you can check the access certain files. You can pull any GS1 variable (#a, #c, #g, etc) as well.
Personally, IP Hash would work perfectly.
Quote:
Originally Posted by cbk1994
I used to be a big proponent of scripted access to IPs but at this point I don't really see the need. The IP address hash will allow you to do all the logging you need. While it would help to be able to generate the hashes (so you could compare an IP to a hash), it's not really needed.
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Agreed.